for platform in level: block = Platforms(platform[0], platform[1]) block.rect.x = platform[2] block.rect.y = platform[3] block.player1 = self.player1 block.player2 = self.player2 self.platform_list.add(block) pygame.init() win = pygame.display.set_mode((1200, 600)) pygame.display.set_caption("Build-A-Tree") font = pygame.font.SysFont(None, 80) # Variables of the Sockets socket = Socket.ClientSocket() socket.start() time.sleep(2) challenge = None tokens = [] # Functions for socket def check_msg(): global socket, challenge, tokens tokens = socket.tokens for x in tokens: create = True for a in tokens_list.sprites(): if x == a.token: create = False