def __init__(self): Skill.__init__(self) self.name = 'attack' self.target = Target.Ranged( 1, 3) #the Target object who handle targetting self.power = 1 #the damage/heal/power of the skill self.type = 'enemy' # use/enemy/team/self self.cost = 0
def __init__(self): Skill.__init__(self) self.name = 'Paralyse' self.target = Target.Ranged( 4, 6) #the Target object who handle targetting self.power = 0 #the damage/heal/power of the skill self.type = 'enemy' # use/enemy/team/self self.cost = 0 self.effect = ['AP', -2]