def savePrefab( name ):
	message = WorldEditor.saveChunkPrefab( bd.itemTool.functor.script.selection, name )
	if message != None:
		WorldEditor.addCommentaryMsg( message, 0 )
Example #2
0
def savePrefab(name):
    message = WorldEditor.saveChunkPrefab(bd.itemTool.functor.script.selection,
                                          name)
    if message != None:
        WorldEditor.addCommentaryMsg(message, 0)