Example #1
0
	def _setup_session_control(self):
		is_momentary = True
		self._shift_button = AumPCMonoButtonElement(is_momentary, MIDI_NOTE_TYPE, 0, 98, 'Shift_Button', self)		   
		right_button = AumPCMonoButtonElement(is_momentary, MIDI_NOTE_TYPE, 0, 96, 'Right_Button', self)
		self._right_button = right_button
		left_button = AumPCMonoButtonElement(is_momentary, MIDI_NOTE_TYPE, 0, 97, 'Left_Button', self)
		self._left_button = left_button
		up_button = AumPCMonoButtonElement(is_momentary, MIDI_NOTE_TYPE, 0, 94, 'Up_Button', self)
		self._up_button = up_button
		down_button = AumPCMonoButtonElement(is_momentary, MIDI_NOTE_TYPE, 0, 95, 'Down_Button', self)
		self._down_button = down_button
		self._session = PedaledSessionComponent(8, 5)
		self._session.name = 'Session_Control'
		self._session.set_track_bank_buttons(right_button, left_button)
		self._session.set_scene_bank_buttons(down_button, up_button)
		matrix = ButtonMatrixElement()
		self._matrix = matrix  # added a
		matrix.name = 'Button_Matrix'
		scene_launch_buttons = [ ButtonElement(is_momentary, MIDI_NOTE_TYPE, 0, (index + 82)) for index in range(5) ]
		track_stop_buttons = [ AumPCMonoButtonElement(is_momentary, MIDI_NOTE_TYPE, index, 52, 'Track_' + str(index) + '_Stop_Button', self) for index in range(8) ]
		self._track_stop_buttons = track_stop_buttons  # added a
		for index in range(len(scene_launch_buttons)):
			scene_launch_buttons[index].name = 'Scene_'+ str(index) + '_Launch_Button'
		stop_all_button = ButtonElement(is_momentary, MIDI_NOTE_TYPE, 0, 81)
		stop_all_button.name = 'Stop_All_Clips_Button'
		self._session.set_stop_all_clips_button(stop_all_button)
		self._session.set_stop_track_clip_buttons(tuple(track_stop_buttons))
		self._session.set_stop_track_clip_value(2)
		for scene_index in range(5):
			scene = self._session.scene(scene_index)
			scene.name = 'Scene_' + str(scene_index)
			button_row = []
			scene.set_launch_button(scene_launch_buttons[scene_index])
			scene.set_triggered_value(2)
			for track_index in range(8):
				button = AumPCMonoButtonElement(is_momentary, MIDI_NOTE_TYPE, track_index, (scene_index + 53), str(track_index) + '_Clip_' + str(scene_index) + '_Button', self)
				#button.name = str(track_index) + '_Clip_' + str(scene_index) + '_Button'
				button_row.append(button)
				clip_slot = scene.clip_slot(track_index)
				clip_slot.name = str(track_index) + '_Clip_Slot_' + str(scene_index)
				clip_slot.set_triggered_to_play_value(2)
				clip_slot.set_triggered_to_record_value(4)
				clip_slot.set_stopped_value(5)
				clip_slot.set_started_value(1)
				clip_slot.set_recording_value(3)
				clip_slot.set_launch_button(button)
			matrix.add_row(tuple(button_row))
		self._session.set_slot_launch_button(ButtonElement(is_momentary, MIDI_CC_TYPE, 0, 67))
		self._session.selected_scene().name = 'Selected_Scene'
		self._session.selected_scene().set_launch_button(ButtonElement(is_momentary, MIDI_CC_TYPE, 0, 64))
		self._session_zoom = SessionZoomingComponent(self._session)
		self._session_zoom.name = 'Session_Overview'
		self._session_zoom.set_button_matrix(matrix)
		self._session_zoom.set_zoom_button(self._shift_button)
		self._session_zoom.set_nav_buttons(up_button, down_button, left_button, right_button)
		self._session_zoom.set_scene_bank_buttons(tuple(scene_launch_buttons))
		self._session_zoom.set_stopped_value(3)
		self._session_zoom.set_selected_value(5)