for m in range(0,11): init_state = GameMap(t, None, [0, 2], [[0, 2], [0, 1], [0, 0]], True) init_state_diagonal = GameMap(t, None, [0, 2], [[0, 2], [0, 1], [0, 0]], False) init_state.set_food_position(food_fen.generate_food(init_state.game_map)) init_state_diagonal.set_food_position(food_fen.generate_food(init_state.game_map)) movement_list_manhattan = [] movement_list_diagonal = [] for i in range(0, 30): # print "Score=", i mySearch = AStarSearch(init_state) diagonalSearch = AStarSearch(init_state_diagonal) diagonalSearch.start_search(False) mySearch.start_search(True) answer = mySearch.get_answer() answer_diagonal = diagonalSearch.get_answer() movement_list_manhattan.append(len(answer) - 1) movement_list_diagonal.append(len(answer_diagonal) - 1) pygame.init() map_length = 300 screen = draw_table(len(t), map_length) draw_obstacles(len(t), screen, answer[0].get_obstacle_pos(), map_length) draw_snake(len(t), screen, answer[0].snake_position, map_length) draw_food(len(t), screen, answer[0].food_position, map_length) index = 0 while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit()