Example #1
0
def set_i18n_envvars():
    """Set the LANG/LANGUAGE environment variables if not set in case the
    current platform doesn't use them by default (OS X, Window)
    """

    if os.name == "nt":
        from quodlibet.util.winapi import GetUserDefaultUILanguage, \
            GetSystemDefaultUILanguage

        langs = filter(
            None,
            map(locale.windows_locale.get,
                [GetUserDefaultUILanguage(),
                 GetSystemDefaultUILanguage()]))
        if langs:
            os.environ.setdefault('LANG', langs[0])
            os.environ.setdefault('LANGUAGE', ":".join(langs))
    elif sys.platform == "darwin":
        from AppKit import NSLocale
        locale_id = NSLocale.currentLocale().localeIdentifier()
        lang = osx_locale_id_to_lang(locale_id)
        os.environ.setdefault('LANG', lang)

        preferred_langs = NSLocale.preferredLanguages()
        if preferred_langs:
            languages = map(bcp47_to_language, preferred_langs)
            os.environ.setdefault('LANGUAGE', ":".join(languages))
    else:
        return
Example #2
0
def set_i18n_envvars():
    """Set the LANG/LANGUAGE environment variables if not set in case the
    current platform doesn't use them by default (OS X, Window)
    """

    if os.name == "nt":
        from quodlibet.util.winapi import GetUserDefaultUILanguage, \
            GetSystemDefaultUILanguage

        langs = filter(None, map(locale.windows_locale.get,
                                 [GetUserDefaultUILanguage(),
                                  GetSystemDefaultUILanguage()]))
        if langs:
            os.environ.setdefault('LANG', langs[0])
            os.environ.setdefault('LANGUAGE', ":".join(langs))
    elif sys.platform == "darwin":
        from AppKit import NSLocale
        locale_id = NSLocale.currentLocale().localeIdentifier()
        lang = osx_locale_id_to_lang(locale_id)
        os.environ.setdefault('LANG', lang)

        preferred_langs = NSLocale.preferredLanguages()
        if preferred_langs:
            languages = map(bcp47_to_language, preferred_langs)
            os.environ.setdefault('LANGUAGE', ":".join(languages))
    else:
        return
Example #3
0
def set_i18n_envvars():
    """Set the LANG/LANGUAGE environment variables if not set.

    Covers the cases where the current platform doesn't use them by
    default (OS X, Windows). In these systems, it will pick up defaults
    by other OS-specific means.

    """

    if os.name == "nt":
        # This MyPaint code turns out to be quite portable.
        # On Win7 Professional, or Win7 Enterprise/Ultimate when there
        # are no UI language packs installed, it will pick up the user's
        # Region and Language → Formats setting when the code below
        # doesn't.
        langs = []
        deflocale = locale.getdefaultlocale()
        if deflocale:
            langs.append(deflocale[0])
        # Let the user's chosen UI language contribute too.
        # I think only the chosen UI language affects this.
        # Not sure what the priority order should be between the two.
        import ctypes
        k32 = ctypes.windll.kernel32
        for lang_k32 in [
                k32.GetUserDefaultUILanguage(),
                k32.GetSystemDefaultUILanguage()
        ]:
            lang = locale.windows_locale.get(lang_k32)
            if lang not in langs:
                langs.append(lang)
        if langs:
            os.environ.setdefault('LANG', langs[0])
            os.environ.setdefault('LANGUAGE', ":".join(langs))
        logger.info("Windows: LANG=%r", os.environ.get("LANG"))
        logger.info("Windows: LANGUAGE=%r", os.environ.get("LANGUAGE"))
    elif sys.platform == "darwin":
        from AppKit import NSLocale
        locale_id = NSLocale.currentLocale().localeIdentifier()
        lang = osx_locale_id_to_lang(locale_id)
        os.environ.setdefault('LANG', lang)
        logger.info("OSX: LANG=%r", os.environ.get("LANG"))
        preferred_langs = NSLocale.preferredLanguages()
        if preferred_langs:
            languages = map(bcp47_to_language, preferred_langs)
            os.environ.setdefault('LANGUAGE', ":".join(languages))
        logger.info("OSX: LANGUAGE=%r", os.environ.get("LANGUAGE"))
    else:
        logger.info("POSIX: LANG=%r", os.environ.get("LANG"))
        logger.info("POSIX: LANGUAGE=%r", os.environ.get("LANGUAGE"))
Example #4
0
def set_i18n_envvars():
    """Set the LANG/LANGUAGE environment variables if not set.

    Covers the cases where the current platform doesn't use them by
    default (OS X, Windows). In these systems, it will pick up defaults
    by other OS-specific means.

    """

    if os.name == "nt":
        # This MyPaint code turns out to be quite portable.
        # On Win7 Professional, or Win7 Enterprise/Ultimate when there
        # are no UI language packs installed, it will pick up the user's
        # Region and Language → Formats setting when the code below
        # doesn't.
        langs = []
        deflocale = locale.getdefaultlocale()
        if deflocale:
            langs.append(deflocale[0])
        # Let the user's chosen UI language contribute too.
        # I think only the chosen UI language affects this.
        # Not sure what the priority order should be between the two.
        import ctypes

        k32 = ctypes.windll.kernel32
        for lang_k32 in [k32.GetUserDefaultUILanguage(), k32.GetSystemDefaultUILanguage()]:
            lang = locale.windows_locale.get(lang_k32)
            if lang not in langs:
                langs.append(lang)
        if langs:
            os.environ.setdefault("LANG", langs[0])
            os.environ.setdefault("LANGUAGE", ":".join(langs))
        logger.info("Windows: LANG=%r", os.environ.get("LANG"))
        logger.info("Windows: LANGUAGE=%r", os.environ.get("LANGUAGE"))
    elif sys.platform == "darwin":
        from AppKit import NSLocale

        locale_id = NSLocale.currentLocale().localeIdentifier()
        lang = osx_locale_id_to_lang(locale_id)
        os.environ.setdefault("LANG", lang)
        logger.info("OSX: LANG=%r", os.environ.get("LANG"))
        preferred_langs = NSLocale.preferredLanguages()
        if preferred_langs:
            languages = map(bcp47_to_language, preferred_langs)
            os.environ.setdefault("LANGUAGE", ":".join(languages))
        logger.info("OSX: LANGUAGE=%r", os.environ.get("LANGUAGE"))
    else:
        logger.info("POSIX: LANG=%r", os.environ.get("LANG"))
        logger.info("POSIX: LANGUAGE=%r", os.environ.get("LANGUAGE"))
Example #5
0
def language_suffixes():
    for lang in NSLocale.preferredLanguages():
        while True:
            yield "_" + lang if lang != "en" else ""
            if "-" in lang:
                lang = lang[: lang.rfind("-")]
            else:
                break
    yield ""
Example #6
0
def language_suffixes():
    for lang in NSLocale.preferredLanguages():
        while True:
            yield "_" + lang if lang != 'en' else ''
            if '-' in lang:
                lang = lang[:lang.rfind('-')]
            else:
                break
    yield ''
Example #7
0
def language_suffixes():
  for lang in NSLocale.preferredLanguages():
    while True:
      yield "_" + lang if lang != 'en' else ''
      if '-' in lang:
        lang = lang[:lang.rfind('-')]
      else:
        break
  yield ''
Example #8
0
 def setLastUpdateCheck(self):
     date = self.app.last_update_check
     if date:
         formatter = NSDateFormatter.alloc().init()
         # use current user locale for 'last update' timestamp
         formatter.setLocale_(NSLocale.currentLocale())
         # use user-definable 'medium style' formats
         formatter.setTimeStyle_(NSDateFormatterMediumStyle)
         formatter.setDateStyle_(NSDateFormatterMediumStyle)
         date = formatter.stringFromDate_(date)
     self.lastUpdateCheck.setStringValue_(date)
Example #9
0
 def setLastUpdateCheck(self):
     date = self.app.last_update_check
     if date:
         formatter = NSDateFormatter.alloc().init()
         # use current user locale for 'last update' timestamp
         formatter.setLocale_(NSLocale.currentLocale())
         # use user-definable 'medium style' formats
         formatter.setTimeStyle_(NSDateFormatterMediumStyle)
         formatter.setDateStyle_(NSDateFormatterMediumStyle)
         date = formatter.stringFromDate_(date)
     self.lastUpdateCheck.setStringValue_(date)
Example #10
0
def get_default_lang():
    if os.name == "nt":
        import ctypes
        windll = ctypes.windll.kernel32
        return locale.windows_locale[windll.GetUserDefaultUILanguage()]

    if sys.platform == "darwin":
        from AppKit import NSLocale
        # FIXME: This returns a two letter language code (en, de, fr)
        # We need a way to get en_US, de_DE etc.
        return NSLocale.currentLocale().languageCode()

    return locale.getdefaultlocale()[0] or 'en'
Example #11
0
def get_language():
    env_vars = ['LANGUAGE']
    if sys.platform.startswith('linux'):
        env_vars.extend(('LC_ALL', 'LC_MESSAGES', 'LANG'))
    for var in env_vars:
        lang = os.environ.get(var)
        if lang is not None:
            return lang
    if sys.platform.startswith('linux'):
        lang, enc = locale.getdefaultlocale()
    elif sys.platform.startswith('darwin'):
        from AppKit import NSLocale
        lang_list = NSLocale.preferredLanguages()
        lang = lang_list[0] if lang_list else None
    elif sys.platform.startswith('win'):
        from ctypes import windll
        lang = locale.windows_locale[windll.kernel32.GetUserDefaultUILanguage()]
    if lang is None:
        lang = 'en'
    return lang
Example #12
0
def set_i18n_envvars():
    """Set the LANG/LANGUAGE environment variables if not set.

    Covers the cases where the current platform doesn't use them by
    default (OS X, Windows). In these systems, it will pick up defaults
    by other OS-specific means.

    """

    if os.name == "nt":
        logger.debug("Windows: figuring out fallbacks for gettext's "
                     "LANG and LANGUAGE vars. Setting those will override "
                     "this logic.")
        langs = []

        # Let the user's chosen UI language be the default, unless
        # overridden by a POSIX-style LANG or LANGUAGE var.
        try:
            import ctypes
            k32 = ctypes.windll.kernel32
            for lang_k32 in [
                    k32.GetUserDefaultUILanguage(),
                    k32.GetSystemDefaultUILanguage()
            ]:
                lang = locale.windows_locale.get(lang_k32)
                if lang not in langs:
                    langs.append(lang)
                    logger.debug("Windows: found UI language %r", lang)
        except:
            logger.exception("Windows: couldn't get UI language via ctypes")

        # On Win7 Professional, or Win7 Enterprise/Ultimate when there
        # are no UI language packs installed, this will pick up the
        # user's Region and Language → Formats setting when the code
        # above doesn't set anything up. Note that some users have to
        # fudge their "Formats" setting in order to get 3rd party
        # software to work without crashing.
        deflocale = getdefaultlocale()

        if deflocale:
            lang = deflocale[0]
            if lang not in langs:
                langs.append(lang)
                logger.debug(
                    "Windows: found fallback language %r, "
                    "inferred from Region & Languages -> Formats.",
                    lang,
                )

        # The POSIX-style LANG and LANGUAGE environment variables still
        # override all of the above. Since MSYS2 shells are going to use
        # them, that's reasonable.
        if langs:
            os.environ.setdefault('LANG', langs[0])
            os.environ.setdefault('LANGUAGE', ":".join(langs))
        logger.info("Windows: LANG=%r", os.environ.get("LANG"))
        logger.info("Windows: LANGUAGE=%r", os.environ.get("LANGUAGE"))

    elif sys.platform == "darwin":
        try:
            from AppKit import NSLocale
        except ImportError:
            logger.exception("OSX: failed to import AppKit.NSLocale")
            logger.warning("OSX: falling back to POSIX mechanisms.")
        else:
            logger.info("OSX: imported AppKit.NSLocale OK. "
                        "Will use for LANG, and for LANGUAGE order.")
            locale_id = NSLocale.currentLocale().localeIdentifier()
            lang = osx_locale_id_to_lang(locale_id)
            os.environ.setdefault('LANG', lang)
            preferred_langs = NSLocale.preferredLanguages()
            if preferred_langs:
                languages = map(bcp47_to_language, preferred_langs)
                os.environ.setdefault('LANGUAGE', ":".join(languages))
        logger.info("OSX: LANG=%r", os.environ.get("LANG"))
        logger.info("OSX: LANGUAGE=%r", os.environ.get("LANGUAGE"))

    else:
        logger.info("POSIX: LANG=%r", os.environ.get("LANG"))
        logger.info("POSIX: LANGUAGE=%r", os.environ.get("LANGUAGE"))
 def format(self, fmt, locale=None, timezone=None):
     self.formatter.setDateFormat_(fmt)
     if locale:
         self.formatter.setLocale_(
             NSLocale.alloc().initWithLocaleIdentifier_(locale))
     return self.formatter.stringFromDate_(self.nsdate).encode('utf-8')
 def format(self, fmt, locale = None, timezone = None):
     self.formatter.setDateFormat_(fmt)
     if locale:
         self.formatter.setLocale_(NSLocale.alloc().initWithLocaleIdentifier_(locale))
     return self.formatter.stringFromDate_(self.nsdate).encode('utf-8')
Example #15
0
def set_i18n_envvars():
    """Set the LANG/LANGUAGE environment variables if not set.

    Covers the cases where the current platform doesn't use them by
    default (OS X, Windows). In these systems, it will pick up defaults
    by other OS-specific means.

    """

    if os.name == "nt":
        logger.debug(
            "Windows: figuring out fallbacks for gettext's "
            "LANG and LANGUAGE vars. Setting those will override "
            "this logic."
        )
        langs = []

        # Let the user's chosen UI language be the default, unless
        # overridden by a POSIX-style LANG or LANGUAGE var.
        try:
            import ctypes
            k32 = ctypes.windll.kernel32
            for lang_k32 in [k32.GetUserDefaultUILanguage(),
                             k32.GetSystemDefaultUILanguage()]:
                lang = locale.windows_locale.get(lang_k32)
                if lang not in langs:
                    langs.append(lang)
                    logger.debug("Windows: found UI language %r", lang)
        except:
            logger.exception("Windows: couldn't get UI language via ctypes")

        # On Win7 Professional, or Win7 Enterprise/Ultimate when there
        # are no UI language packs installed, this will pick up the
        # user's Region and Language → Formats setting when the code
        # above doesn't set anything up. Note that some users have to
        # fudge their "Formats" setting in order to get 3rd party
        # software to work without crashing.
        deflocale = locale.getdefaultlocale()
        if deflocale:
            lang = deflocale[0]
            if lang not in langs:
                langs.append(lang)
                logger.debug(
                    "Windows: found fallback language %r, "
                    "inferred from Region & Languages -> Formats.",
                    lang,
                )

        # The POSIX-style LANG and LANGUAGE environment variables still
        # override all of the above. Since MSYS2 shells are going to use
        # them, that's reasonable.
        if langs:
            os.environ.setdefault('LANG', langs[0])
            os.environ.setdefault('LANGUAGE', ":".join(langs))
        logger.info("Windows: LANG=%r", os.environ.get("LANG"))
        logger.info("Windows: LANGUAGE=%r", os.environ.get("LANGUAGE"))

    elif sys.platform == "darwin":
        try:
            from AppKit import NSLocale
        except ImportError:
            logger.exception("OSX: failed to import AppKit.NSLocale")
            logger.warning("OSX: falling back to POSIX mechanisms.")
        else:
            logger.info(
                "OSX: imported AppKit.NSLocale OK. "
                "Will use for LANG, and for LANGUAGE order."
            )
            locale_id = NSLocale.currentLocale().localeIdentifier()
            lang = osx_locale_id_to_lang(locale_id)
            os.environ.setdefault('LANG', lang)
            preferred_langs = NSLocale.preferredLanguages()
            if preferred_langs:
                languages = map(bcp47_to_language, preferred_langs)
                os.environ.setdefault('LANGUAGE', ":".join(languages))
        logger.info("OSX: LANG=%r", os.environ.get("LANG"))
        logger.info("OSX: LANGUAGE=%r", os.environ.get("LANGUAGE"))

    else:
        logger.info("POSIX: LANG=%r", os.environ.get("LANG"))
        logger.info("POSIX: LANGUAGE=%r", os.environ.get("LANGUAGE"))