def gui(): # drawing the screen global SCREEN, START_SCREEN, CONFIG_SCREEN, KEYMENUS, LABELS global BEVT_KEYMENU, BUT_KEYMENU, CFGKEY global BUT_TYPES, SCROLL_DOWN, VARS_NUM WIDTH, HEIGHT = Window.GetAreaSize() theme = Theme.Get()[0] tui = theme.get('ui') ttxt = theme.get('text') COL_BG = float_colors(ttxt.back) COL_TXT = ttxt.text COL_TXTHI = ttxt.text_hi BGL.glClearColor(COL_BG[0],COL_BG[1],COL_BG[2],COL_BG[3]) BGL.glClear(BGL.GL_COLOR_BUFFER_BIT) BGL.glColor3ub(COL_TXT[0],COL_TXT[1], COL_TXT[2]) if SCREEN == START_SCREEN: x = 10 y = 10 h = 20 w = 90 BGL.glRasterPos2i(x, y) Draw.Text('Select a configuration key to access it. Press Q or ESC to leave.') km_len = len(KEYMENUS) km_columns = (WIDTH - x) / w if km_columns == 0: km_rows = km_len else: km_rows = km_len / km_columns if (km_len % km_columns): km_rows += 1 if km_rows == 0: km_rows = 1 ystart = y + 2*h*km_rows if ystart > (HEIGHT - 70): ystart = HEIGHT - 70 y = ystart column = 1 for i, km in enumerate(KEYMENUS): column += 1 BGL.glRasterPos2i(x + 2, y + h + 5) Draw.Text(LABELS[i]) BUT_KEYMENU[i] = Draw.Menu(km, BEVT_KEYMENU[i], x, y, w - 10, h, 0, 'Choose a key to access its configuration data') if column > km_columns: column = 1 y -= 2*h if y < 35: break x = 10 else: x += w x = 10 y = 50 + ystart BGL.glColor3ub(COL_TXTHI[0], COL_TXTHI[1], COL_TXTHI[2]) BGL.glRasterPos2i(x, y) Draw.Text('Scripts Configuration Editor') Draw.PushButton('help', BEVT_HELP, x, 22, 45, 16, 'View help information about this script (hotkey: H)') elif SCREEN == CONFIG_SCREEN: x = y = 10 h = 18 data = CFGKEY.sorteddata tips = CFGKEY.tips fromdisk = CFGKEY.fromdisk limits = CFGKEY.limits VARS_NUM = 0 for k in data.keys(): VARS_NUM += len(data[k]) lines = VARS_NUM + 5 # to account for header and footer y = lines*h if y > HEIGHT - 20: y = HEIGHT - 20 BGL.glColor3ub(COL_TXTHI[0],COL_TXTHI[1], COL_TXTHI[2]) BGL.glRasterPos2i(x, y) Draw.Text('Scripts Configuration Editor') y -= 20 BGL.glColor3ub(COL_TXT[0],COL_TXT[1], COL_TXT[2]) txtsize = 10 if HEIGHT < lines*h: BGL.glRasterPos2i(10, 5) txtsize += Draw.Text('Arrow keys or mouse wheel to scroll, ') BGL.glRasterPos2i(txtsize, 5) Draw.Text('Q or ESC to return.') BGL.glRasterPos2i(x, y) Draw.Text('Key: "%s"' % CFGKEY.name) bh = 16 bw = 45 by = 16 i = -1 if CFGKEY.scriptname: i = 0 Draw.PushButton('help', BEVT_HELP, x, by, bw, bh, 'Show documentation for the script that owns this key (hotkey: H)') Draw.PushButton('back', BEVT_BACK, x + (1+i)*bw, by, bw, bh, 'Back to config keys selection screen (hotkey: ESC)') Draw.PushButton('exit', BEVT_EXIT, x + (2+i)*bw, by, bw, bh, 'Exit from Scripts Config Editor (hotkey: Q)') Draw.PushButton('revert', BEVT_CANCEL, x + (3+i)*bw, by, bw, bh, 'Revert data to original values (hotkey: U)') Draw.PushButton('apply', BEVT_APPLY, x + (4+i)*bw, by, bw, bh, 'Apply changes, if any (hotkey: ENTER)') delmsg = 'Delete this data key from memory' if fromdisk: delmsg = "%s and from disk" % delmsg Draw.PushButton('delete', BEVT_DEL, x + (5+i)*bw, by, bw, bh, '%s (hotkey: DELETE)' % delmsg) if fromdisk: Draw.Toggle("file", BEVT_DISK, x + 3 + (6+i)*bw, by, bw, bh, DISK_UPDATE, 'Update also the file where this config key is stored') i = -1 top = -1 y -= 20 yend = 30 if data.has_key(bool) and y > 0: lst = data[bool] for l in lst: top += 1 i += 1 if top < SCROLL_DOWN: continue y -= h if y < yend: break w = 20 tog = data[bool][i][1] if tips and tips.has_key(l[0]): tooltip = tips[l[0]] else: tooltip = "click to toggle" BUT_TYPES[bool][i] = Draw.Toggle("", BEVT_BOOL + i, x, y, w, h, tog, tooltip) BGL.glRasterPos2i(x + w + 3, y + 5) Draw.Text(l[0].lower().replace('_', ' ')) i = -1 y -= 5 if data.has_key(int) and y > 0: lst = data[int] for l in lst: w = 70 top += 1 i += 1 if top < SCROLL_DOWN: continue y -= h if y < yend: break val = data[int][i][1] if limits: min, max = limits[l[0]] else: min, max = 0, 10 if tips and tips.has_key(l[0]): tooltip = tips[l[0]] else: tooltip = "click / drag to change" BUT_TYPES[int][i] = Draw.Number("", BEVT_INT + i, x, y, w, h, val, min, max, tooltip) BGL.glRasterPos2i(x + w + 3, y + 3) Draw.Text(l[0].lower().replace('_', ' ')) i = -1 y -= 5 if data.has_key(float) and y > 0: lst = data[float] for l in lst: w = 70 top += 1 i += 1 if top < SCROLL_DOWN: continue y -= h if y < yend: break val = data[float][i][1] if limits: min, max = limits[l[0]] else: min, max = 0.0, 1.0 if tips and tips.has_key(l[0]): tooltip = tips[l[0]] else: tooltip = "click and drag to change" BUT_TYPES[float][i] = Draw.Number("", BEVT_FLOAT + i, x, y, w, h, val, min, max, tooltip) BGL.glRasterPos2i(x + w + 3, y + 3) Draw.Text(l[0].lower().replace('_', ' ')) i = -1 y -= 5 if data.has_key(str) and y > 0: lst = data[str] for l in lst: top += 1 i += 1 if top < SCROLL_DOWN: continue y -= h if y < yend: break name = l[0].lower() is_dir = is_file = False if name.find('_dir', -4) > 0: is_dir = True elif name.find('_file', -5) > 0: is_file = True w = WIDTH - 20 wbrowse = 50 if is_dir and w > wbrowse: w -= wbrowse if tips and tips.has_key(l[0]): tooltip = tips[l[0]] else: tooltip = "click to write a new string" name = name.replace('_',' ') + ': ' if len(l[1]) > MAX_STR_LEN: l[1] = l[1][:MAX_STR_LEN] BUT_TYPES[str][i] = Draw.String(name, BEVT_STR + i, x, y, w, h, l[1], MAX_STR_LEN, tooltip) if is_dir: Draw.PushButton('browse', BEVT_BROWSEDIR + i, x+w+1, y, wbrowse, h, 'click to open a file selector (pick any file in the desired dir)') elif is_file: Draw.PushButton('browse', BEVT_BROWSEFILE + i, x + w + 1, y, 50, h, 'click to open a file selector')
def gui(): # drawing the screen global SCREEN, START_SCREEN, CONFIG_SCREEN, KEYMENUS, LABELS global BEVT_KEYMENU, BUT_KEYMENU, CFGKEY global BUT_TYPES, SCROLL_DOWN, VARS_NUM WIDTH, HEIGHT = Window.GetAreaSize() theme = Theme.Get()[0] tui = theme.get('ui') ttxt = theme.get('text') COL_BG = float_colors(ttxt.back) COL_TXT = ttxt.text COL_TXTHI = ttxt.text_hi BGL.glClearColor(COL_BG[0], COL_BG[1], COL_BG[2], COL_BG[3]) BGL.glClear(BGL.GL_COLOR_BUFFER_BIT) BGL.glColor3ub(COL_TXT[0], COL_TXT[1], COL_TXT[2]) if SCREEN == START_SCREEN: x = 10 y = 10 h = 20 w = 90 BGL.glRasterPos2i(x, y) Draw.Text( 'Select a configuration key to access it. Press Q or ESC to leave.' ) km_len = len(KEYMENUS) km_columns = (WIDTH - x) / w if km_columns == 0: km_rows = km_len else: km_rows = km_len / km_columns if (km_len % km_columns): km_rows += 1 if km_rows == 0: km_rows = 1 ystart = y + 2 * h * km_rows if ystart > (HEIGHT - 70): ystart = HEIGHT - 70 y = ystart column = 1 for i, km in enumerate(KEYMENUS): column += 1 BGL.glRasterPos2i(x + 2, y + h + 5) Draw.Text(LABELS[i]) BUT_KEYMENU[i] = Draw.Menu( km, BEVT_KEYMENU[i], x, y, w - 10, h, 0, 'Choose a key to access its configuration data') if column > km_columns: column = 1 y -= 2 * h if y < 35: break x = 10 else: x += w x = 10 y = 50 + ystart BGL.glColor3ub(COL_TXTHI[0], COL_TXTHI[1], COL_TXTHI[2]) BGL.glRasterPos2i(x, y) Draw.Text('Scripts Configuration Editor') Draw.PushButton('help', BEVT_HELP, x, 22, 45, 16, 'View help information about this script (hotkey: H)') elif SCREEN == CONFIG_SCREEN: x = y = 10 h = 18 data = CFGKEY.sorteddata tips = CFGKEY.tips fromdisk = CFGKEY.fromdisk limits = CFGKEY.limits VARS_NUM = 0 for k in data.keys(): VARS_NUM += len(data[k]) lines = VARS_NUM + 5 # to account for header and footer y = lines * h if y > HEIGHT - 20: y = HEIGHT - 20 BGL.glColor3ub(COL_TXTHI[0], COL_TXTHI[1], COL_TXTHI[2]) BGL.glRasterPos2i(x, y) Draw.Text('Scripts Configuration Editor') y -= 20 BGL.glColor3ub(COL_TXT[0], COL_TXT[1], COL_TXT[2]) txtsize = 10 if HEIGHT < lines * h: BGL.glRasterPos2i(10, 5) txtsize += Draw.Text('Arrow keys or mouse wheel to scroll, ') BGL.glRasterPos2i(txtsize, 5) Draw.Text('Q or ESC to return.') BGL.glRasterPos2i(x, y) Draw.Text('Key: "%s"' % CFGKEY.name) bh = 16 bw = 45 by = 16 i = -1 if CFGKEY.scriptname: i = 0 Draw.PushButton( 'help', BEVT_HELP, x, by, bw, bh, 'Show documentation for the script that owns this key (hotkey: H)' ) Draw.PushButton('back', BEVT_BACK, x + (1 + i) * bw, by, bw, bh, 'Back to config keys selection screen (hotkey: ESC)') Draw.PushButton('exit', BEVT_EXIT, x + (2 + i) * bw, by, bw, bh, 'Exit from Scripts Config Editor (hotkey: Q)') Draw.PushButton('revert', BEVT_CANCEL, x + (3 + i) * bw, by, bw, bh, 'Revert data to original values (hotkey: U)') Draw.PushButton('apply', BEVT_APPLY, x + (4 + i) * bw, by, bw, bh, 'Apply changes, if any (hotkey: ENTER)') delmsg = 'Delete this data key from memory' if fromdisk: delmsg = "%s and from disk" % delmsg Draw.PushButton('delete', BEVT_DEL, x + (5 + i) * bw, by, bw, bh, '%s (hotkey: DELETE)' % delmsg) if fromdisk: Draw.Toggle( "file", BEVT_DISK, x + 3 + (6 + i) * bw, by, bw, bh, DISK_UPDATE, 'Update also the file where this config key is stored') i = -1 top = -1 y -= 20 yend = 30 if data.has_key(bool) and y > 0: lst = data[bool] for l in lst: top += 1 i += 1 if top < SCROLL_DOWN: continue y -= h if y < yend: break w = 20 tog = data[bool][i][1] if tips and tips.has_key(l[0]): tooltip = tips[l[0]] else: tooltip = "click to toggle" BUT_TYPES[bool][i] = Draw.Toggle("", BEVT_BOOL + i, x, y, w, h, tog, tooltip) BGL.glRasterPos2i(x + w + 3, y + 5) Draw.Text(l[0].lower().replace('_', ' ')) i = -1 y -= 5 if data.has_key(int) and y > 0: lst = data[int] for l in lst: w = 70 top += 1 i += 1 if top < SCROLL_DOWN: continue y -= h if y < yend: break val = data[int][i][1] if limits: min, max = limits[l[0]] else: min, max = 0, 10 if tips and tips.has_key(l[0]): tooltip = tips[l[0]] else: tooltip = "click / drag to change" BUT_TYPES[int][i] = Draw.Number("", BEVT_INT + i, x, y, w, h, val, min, max, tooltip) BGL.glRasterPos2i(x + w + 3, y + 3) Draw.Text(l[0].lower().replace('_', ' ')) i = -1 y -= 5 if data.has_key(float) and y > 0: lst = data[float] for l in lst: w = 70 top += 1 i += 1 if top < SCROLL_DOWN: continue y -= h if y < yend: break val = data[float][i][1] if limits: min, max = limits[l[0]] else: min, max = 0.0, 1.0 if tips and tips.has_key(l[0]): tooltip = tips[l[0]] else: tooltip = "click and drag to change" BUT_TYPES[float][i] = Draw.Number("", BEVT_FLOAT + i, x, y, w, h, val, min, max, tooltip) BGL.glRasterPos2i(x + w + 3, y + 3) Draw.Text(l[0].lower().replace('_', ' ')) i = -1 y -= 5 if data.has_key(str) and y > 0: lst = data[str] for l in lst: top += 1 i += 1 if top < SCROLL_DOWN: continue y -= h if y < yend: break name = l[0].lower() is_dir = is_file = False if name.find('_dir', -4) > 0: is_dir = True elif name.find('_file', -5) > 0: is_file = True w = WIDTH - 20 wbrowse = 50 if is_dir and w > wbrowse: w -= wbrowse if tips and tips.has_key(l[0]): tooltip = tips[l[0]] else: tooltip = "click to write a new string" name = name.replace('_', ' ') + ': ' if len(l[1]) > MAX_STR_LEN: l[1] = l[1][:MAX_STR_LEN] BUT_TYPES[str][i] = Draw.String(name, BEVT_STR + i, x, y, w, h, l[1], MAX_STR_LEN, tooltip) if is_dir: Draw.PushButton( 'browse', BEVT_BROWSEDIR + i, x + w + 1, y, wbrowse, h, 'click to open a file selector (pick any file in the desired dir)' ) elif is_file: Draw.PushButton('browse', BEVT_BROWSEFILE + i, x + w + 1, y, 50, h, 'click to open a file selector')
def gui(): # drawing the screen global SCREEN, START_SCREEN, SCRIPT_SCREEN global SCRIPT_INFO, AllGroups, GROUP_MENUS global BEVT_EMAIL, BEVT_LINK global BEVT_VIEWSOURCE, BEVT_EXIT, BEVT_BACK, BEVT_GMENU, BUT_GMENU, BEVT_EXEC global PADDING, WIN_W, WIN_H, SCROLL_DOWN, COLUMNS, FMODE theme = Theme.Get()[0] tui = theme.get('ui') ttxt = theme.get('text') COL_BG = float_colors(ttxt.back) COL_TXT = ttxt.text COL_TXTHI = ttxt.text_hi BGL.glClearColor(COL_BG[0], COL_BG[1], COL_BG[2], COL_BG[3]) BGL.glClear(BGL.GL_COLOR_BUFFER_BIT) BGL.glColor3ub(COL_TXT[0], COL_TXT[1], COL_TXT[2]) resize = screen_was_resized() if resize: fit_on_screen() if SCREEN == START_SCREEN: x = PADDING bw = 85 bh = 25 hincr = 50 butcolumns = (WIN_W - 2 * x) / bw if butcolumns < 2: butcolumns = 2 elif butcolumns > 7: butcolumns = 7 len_gm = len(GROUP_MENUS) butlines = len_gm / butcolumns if len_gm % butcolumns: butlines += 1 h = hincr * butlines + 20 y = h + bh BGL.glColor3ub(COL_TXTHI[0], COL_TXTHI[1], COL_TXTHI[2]) BGL.glRasterPos2i(x, y) Draw.Text('Scripts Help Browser') y -= bh BGL.glColor3ub(COL_TXT[0], COL_TXT[1], COL_TXT[2]) i = 0 j = 0 for group_menu in GROUP_MENUS: BGL.glRasterPos2i(x, y) Draw.Text(group_menu[0] + ':') BUT_GMENU[j] = Draw.Menu( group_menu[1], BEVT_GMENU[j], x, y - bh - 5, bw, bh, 0, 'Choose a script to read its help information') if i == butcolumns - 1: x = PADDING i = 0 y -= hincr else: i += 1 x += bw + 3 j += 1 x = PADDING y = 10 BGL.glRasterPos2i(x, y) Draw.Text('Select script for its help. Press Q or ESC to leave.') elif SCREEN == SCRIPT_SCREEN: if SCRIPT_INFO: if resize: SCRIPT_INFO.wrap_lines(1) SCROLL_DOWN = 0 h = 18 * SCRIPT_INFO.len_content + 12 * SCRIPT_INFO.spaces x = PADDING y = WIN_H bw = 38 bh = 16 BGL.glColor3ub(COL_TXTHI[0], COL_TXTHI[1], COL_TXTHI[2]) for line in SCRIPT_INFO.header: y -= 18 BGL.glRasterPos2i(x, y) size = Draw.Text(line) for line in text_wrap('Tooltip: %s' % SCRIPT_INFO.script.tip): y -= 18 BGL.glRasterPos2i(x, y) size = Draw.Text(line) i = 0 y -= 28 for data in SCRIPT_INFO.d['__url__']: Draw.PushButton('link %d' % (i + 1), BEVT_LINK[i], x + i * bw, y, bw, bh, data[0]) i += 1 y -= bh + 1 i = 0 for data in SCRIPT_INFO.d['__email__']: Draw.PushButton('email', BEVT_EMAIL[i], x + i * bw, y, bw, bh, data[0]) i += 1 y -= 18 y0 = y BGL.glColor3ub(COL_TXT[0], COL_TXT[1], COL_TXT[2]) for line in SCRIPT_INFO.content[SCROLL_DOWN:]: if line: line = line.replace('<br>', '') BGL.glRasterPos2i(x, y) Draw.Text(line) y -= 18 else: y -= 12 if y < PADDING + 20: # reached end, either stop or go to 2nd column if COLUMNS == 1: break elif x == PADDING: # make sure we're still in column 1 x = 6 * TEXT_WRAP + PADDING / 2 y = y0 x = PADDING Draw.PushButton( 'source', BEVT_VIEWSOURCE, x, 17, 45, bh, 'View this script\'s source code in the Text Editor (hotkey: S)' ) Draw.PushButton('exit', BEVT_EXIT, x + 45, 17, 45, bh, 'Exit from Scripts Help Browser (hotkey: Q)') if not FMODE: Draw.PushButton( 'back', BEVT_BACK, x + 2 * 45, 17, 45, bh, 'Back to scripts selection screen (hotkey: ESC)') Draw.PushButton('run script', BEVT_EXEC, x + 3 * 45, 17, 60, bh, 'Run this script') BGL.glColor3ub(COL_TXTHI[0], COL_TXTHI[1], COL_TXTHI[2]) BGL.glRasterPos2i(x, 5) Draw.Text('use the arrow keys or the mouse wheel to scroll text', 'small')
def gui(): # drawing the screen global SCREEN, START_SCREEN, SCRIPT_SCREEN global SCRIPT_INFO, AllGroups, GROUP_MENUS global BEVT_EMAIL, BEVT_LINK global BEVT_VIEWSOURCE, BEVT_EXIT, BEVT_BACK, BEVT_GMENU, BUT_GMENU, BEVT_EXEC global PADDING, WIN_W, WIN_H, SCROLL_DOWN, COLUMNS, FMODE theme = Theme.Get()[0] tui = theme.get('ui') ttxt = theme.get('text') COL_BG = float_colors(ttxt.back) COL_TXT = ttxt.text COL_TXTHI = ttxt.text_hi BGL.glClearColor(COL_BG[0],COL_BG[1],COL_BG[2],COL_BG[3]) BGL.glClear(BGL.GL_COLOR_BUFFER_BIT) BGL.glColor3ub(COL_TXT[0],COL_TXT[1], COL_TXT[2]) resize = screen_was_resized() if resize: fit_on_screen() if SCREEN == START_SCREEN: x = PADDING bw = 85 bh = 25 hincr = 50 butcolumns = (WIN_W - 2*x)/ bw if butcolumns < 2: butcolumns = 2 elif butcolumns > 7: butcolumns = 7 len_gm = len(GROUP_MENUS) butlines = len_gm / butcolumns if len_gm % butcolumns: butlines += 1 h = hincr * butlines + 20 y = h + bh BGL.glColor3ub(COL_TXTHI[0],COL_TXTHI[1], COL_TXTHI[2]) BGL.glRasterPos2i(x, y) Draw.Text('Scripts Help Browser') y -= bh BGL.glColor3ub(COL_TXT[0],COL_TXT[1], COL_TXT[2]) i = 0 j = 0 for group_menu in GROUP_MENUS: BGL.glRasterPos2i(x, y) Draw.Text(group_menu[0]+':') BUT_GMENU[j] = Draw.Menu(group_menu[1], BEVT_GMENU[j], x, y-bh-5, bw, bh, 0, 'Choose a script to read its help information') if i == butcolumns - 1: x = PADDING i = 0 y -= hincr else: i += 1 x += bw + 3 j += 1 x = PADDING y = 10 BGL.glRasterPos2i(x, y) Draw.Text('Select script for its help. Press Q or ESC to leave.') elif SCREEN == SCRIPT_SCREEN: if SCRIPT_INFO: if resize: SCRIPT_INFO.wrap_lines(1) SCROLL_DOWN = 0 h = 18 * SCRIPT_INFO.len_content + 12 * SCRIPT_INFO.spaces x = PADDING y = WIN_H bw = 38 bh = 16 BGL.glColor3ub(COL_TXTHI[0],COL_TXTHI[1], COL_TXTHI[2]) for line in SCRIPT_INFO.header: y -= 18 BGL.glRasterPos2i(x, y) size = Draw.Text(line) for line in text_wrap('Tooltip: %s' % SCRIPT_INFO.script.tip): y -= 18 BGL.glRasterPos2i(x, y) size = Draw.Text(line) i = 0 y -= 28 for data in SCRIPT_INFO.d['__url__']: Draw.PushButton('link %d' % (i + 1), BEVT_LINK[i], x + i*bw, y, bw, bh, data[0]) i += 1 y -= bh + 1 i = 0 for data in SCRIPT_INFO.d['__email__']: Draw.PushButton('email', BEVT_EMAIL[i], x + i*bw, y, bw, bh, data[0]) i += 1 y -= 18 y0 = y BGL.glColor3ub(COL_TXT[0],COL_TXT[1], COL_TXT[2]) for line in SCRIPT_INFO.content[SCROLL_DOWN:]: if line: line = line.replace('<br>', '') BGL.glRasterPos2i(x, y) Draw.Text(line) y -= 18 else: y -= 12 if y < PADDING + 20: # reached end, either stop or go to 2nd column if COLUMNS == 1: break elif x == PADDING: # make sure we're still in column 1 x = 6*TEXT_WRAP + PADDING / 2 y = y0 x = PADDING Draw.PushButton('source', BEVT_VIEWSOURCE, x, 17, 45, bh, 'View this script\'s source code in the Text Editor (hotkey: S)') Draw.PushButton('exit', BEVT_EXIT, x + 45, 17, 45, bh, 'Exit from Scripts Help Browser (hotkey: Q)') if not FMODE: Draw.PushButton('back', BEVT_BACK, x + 2*45, 17, 45, bh, 'Back to scripts selection screen (hotkey: ESC)') Draw.PushButton('run script', BEVT_EXEC, x + 3*45, 17, 60, bh, 'Run this script') BGL.glColor3ub(COL_TXTHI[0],COL_TXTHI[1], COL_TXTHI[2]) BGL.glRasterPos2i(x, 5) Draw.Text('use the arrow keys or the mouse wheel to scroll text', 'small')