Example #1
0
def event(evt, val):  # input events

    global SCREEN, START_SCREEN, SCRIPT_SCREEN
    global SCROLL_DOWN, FMODE

    if not val: return

    if evt == Draw.ESCKEY:
        if SCREEN == START_SCREEN or FMODE: Draw.Exit()
        else:
            SCREEN = START_SCREEN
            SCROLL_DOWN = 0
            Draw.Redraw()
        return
    elif evt == Draw.QKEY:
        Draw.Exit()
        return
    elif evt in [Draw.DOWNARROWKEY, Draw.WHEELDOWNMOUSE
                 ] and SCREEN == SCRIPT_SCREEN:
        SCROLL_DOWN += 1
        fit_scroll()
        Draw.Redraw()
        return
    elif evt in [Draw.UPARROWKEY, Draw.WHEELUPMOUSE
                 ] and SCREEN == SCRIPT_SCREEN:
        SCROLL_DOWN -= 1
        fit_scroll()
        Draw.Redraw()
        return
    elif evt == Draw.SKEY:
        if SCREEN == SCRIPT_SCREEN and SCRIPT_INFO:
            load_script_text(SCRIPT_INFO.script)
            return
Example #2
0
def bevent(evt):
    global EVENT_NOEVENT, EVENT_DRAW, EVENT_EXIT

    if (evt == EVENT_EXIT):
        Draw.Exit()
    elif (evt == EVENT_DRAW):
        Draw.Redraw()
    elif (evt == EVENT_EXPORT):
        sce = bpy.data.scenes.active

        if (export_all == 1):
            print "oh ja"
            # get a list of mesh objects
            obs = [ob for ob in sce.objects if ob.type == 'Mesh']

            # export all object names
            for ob in obs:
                me = Mesh.New()
                me.getFromObject(ob, 0)
                print(me.name)
                export_to_as(ob)
            Draw.PupMenu("Export Successful")
        else:
            export_to_as(sce.objects.active)
            Draw.PupMenu("Export Successful")
    elif (evt == EVENT_BROWSEFILE):
        Window.FileSelector(FileSelected, "Export .as", expFileName)
        Draw.Redraw(1)
def event(evt, val):
    global vertical, mousex, mousey, anchor, offset

    if evt == Draw.ESCKEY and not val:
        if anchor:
            anchor = None
        else:
            Draw.Exit()  # exit when user releases ESC
    elif evt == Draw.MOUSEX:
        mousex = val
        if anchor:
            offset = (max(0, anchor[0] - mousex), offset[1])
            Draw.Redraw()
    elif evt == Draw.MOUSEY:
        mousey = val
        if anchor:
            offset = (offset[0], min(0, anchor[1] - mousey))
            Draw.Redraw()
    elif evt == Draw.MIDDLEMOUSE and val:
        anchor = (mousex + offset[0], mousey + offset[1])
    elif evt == Draw.MIDDLEMOUSE and not val:
        anchor = None
    elif anchor:
        pass  # suppress other activity while panning
    elif evt == Draw.RIGHTMOUSE and val:
        r = Draw.PupMenu('Panel Alignment%t|Horizontal|Vertical')
        if r == 1:
            vertical = False
        elif r == 2:
            vertical = True
        else:
            return
        Draw.Redraw()
Example #4
0
def button_event(evt):  # gui button events

    global SCREEN, START_SCREEN, SCRIPT_SCREEN
    global BEVT_LINK, BEVT_EMAIL, BEVT_GMENU, BUT_GMENU, SCRIPT_INFO
    global SCROLL_DOWN, FMODE

    if evt >= 100:  # group menus
        for i in range(len(BUT_GMENU)):
            if evt == BEVT_GMENU[i]:
                group = AllGroups[i]
                index = BUT_GMENU[i].val - 1
                if index < 0: return  # user didn't pick a menu entry
                script = group.get_scripts()[BUT_GMENU[i].val - 1]
                if parse_help_info(script):
                    SCREEN = SCRIPT_SCREEN
                    BEVT_LINK = range(20, len(SCRIPT_INFO.d['__url__']) + 20)
                    BEVT_EMAIL = range(50,
                                       len(SCRIPT_INFO.d['__email__']) + 50)
                    Draw.Redraw()
                else:
                    res = Draw.PupMenu(
                        "No help available%t|View Source|Cancel")
                    if res == 1:
                        load_script_text(script)
    elif evt >= 20:
        if not WEBBROWSER:
            Draw.PupMenu(
                'Missing standard Python module%t|You need module "webbrowser" to access the web'
            )
            return

        if evt >= 50:  # script screen email buttons
            email = SCRIPT_INFO.d['__email__'][evt - 50][1]
            webbrowser.open("mailto:%s" % email)
        else:  # >= 20: script screen link buttons
            link = SCRIPT_INFO.d['__url__'][evt - 20][1]
            webbrowser.open(link)
    elif evt == BEVT_VIEWSOURCE:
        if SCREEN == SCRIPT_SCREEN: load_script_text(SCRIPT_INFO.script)
    elif evt == BEVT_EXIT:
        Draw.Exit()
        return
    elif evt == BEVT_BACK:
        if SCREEN == SCRIPT_SCREEN and not FMODE:
            SCREEN = START_SCREEN
            SCRIPT_INFO = None
            SCROLL_DOWN = 0
            Draw.Redraw()
    elif evt == BEVT_EXEC:  # Execute script
        exec_line = ''
        if SCRIPT_INFO.script.userdir:
            exec_line = bsys.join(Blender.Get('uscriptsdir'),
                                  SCRIPT_INFO.script.fname)
        else:
            exec_line = bsys.join(Blender.Get('scriptsdir'),
                                  SCRIPT_INFO.script.fname)

        Blender.Run(exec_line)
Example #5
0
def event(evt, val):  # input events

    global SCREEN, START_SCREEN, CONFIG_SCREEN
    global SCROLL_DOWN, CFGKEY

    if not val: return

    if evt == Draw.ESCKEY:
        if SCREEN == START_SCREEN: Draw.Exit()
        else:
            if CFGKEY.needs_update():
                if Draw.PupMenu('UPDATE?%t|Data was changed') == 1:
                    CFGKEY.update()
            SCREEN = START_SCREEN
            SCROLL_DOWN = 0
            Draw.Redraw()
        return
    elif evt == Draw.QKEY:
        if SCREEN == CONFIG_SCREEN and CFGKEY.needs_update():
            if Draw.PupMenu('UPDATE?%t|Data was changed') == 1:
                CFGKEY.update()
        Draw.Exit()
        return
    elif evt == Draw.HKEY:
        if SCREEN == START_SCREEN: show_help()
        elif CFGKEY.scriptname: show_help(CFGKEY.scriptname)
        return

    elif SCREEN == CONFIG_SCREEN:
        if evt in [Draw.DOWNARROWKEY, Draw.WHEELDOWNMOUSE]:
            SCROLL_DOWN += 1
            fit_scroll()
        elif evt in [Draw.UPARROWKEY, Draw.WHEELUPMOUSE]:
            SCROLL_DOWN -= 1
            fit_scroll()
        elif evt == Draw.UKEY:
            if CFGKEY.needs_update():
                CFGKEY.revert()
        elif evt == Draw.RETKEY or evt == Draw.PADENTER:
            if CFGKEY.needs_update():
                CFGKEY.update()
        elif evt == Draw.DELKEY:
            if CFGKEY.delete():
                reset()
                init_data()
                SCREEN = START_SCREEN
                SCROLL_DOWN = 0
        else:
            return
        Draw.Redraw()
Example #6
0
def changeA():
    global a
    a += .2
    #	print 'step',a
    if a > 6: Draw.Exit()
    time.sleep(0.1)
    Draw.Redraw(1)
Example #7
0
def changeA():
	global a
	global d
	a +=10
	d+=4
	time.sleep(0.1)
	Draw.Redraw(1)
Example #8
0
def button_event(evt):
    global persist_server, mesh_format, window_width, window_height, fullscreen, renderpath, filename, group, aa

    if (evt == CANCEL_CLICKED):
        SavePrefs()
        Draw.Exit()
        return

    if (evt == PERSIST_SERVER_CHANGED):
        persist_server = mnu_persist_servers.val

    if (evt == MESH_FORMAT_CHANGED):
        mesh_format = mnu_mesh_formats.val

    if (evt == WIDTH_CHANGED):
        window_width = mnu_width.val

    if (evt == HEIGHT_CHANGED):
        window_height = mnu_height.val

    if (evt == FULLSCREEN_CHANGED):
        fullscreen = 1 - fullscreen

    if (evt == AA_CHANGED):
        aa = mnu_aa.val

    if (evt == FILENAME_CHANGED):
        filename = mnu_filename.val

    if (evt == GROUP_CHANGED):
        file2 = n2.lookup("/sys/servers/file2")
        path = ""
        is_valid = True
        if (mnu_group.val):
            path = file2.manglepath("gfxlib:") + "/" + mnu_group.val
        else:
            path = file2.manglepath("gfxlib:")
        if (not Blender.sys.exists(path)):
            is_valid = False
        path = ""
        if (mnu_group.val):
            path = file2.manglepath("meshes:") + "/" + mnu_group.val
        else:
            path = file2.manglepath("meshes:")
        if (not Blender.sys.exists(path)):
            is_valid = False
        if (is_valid):
            group = mnu_group.val
        else:
            err = "The directory ' %s ' must exist in both gfxlib and meshes folders" % mnu_group.val
            Draw.PupMenu("Invalid Group%t|" + err)
            Draw.Redraw(1)

    if (evt == RENDERPATH_CHANGED):
        renderpath = mnu_renderpath.val

    if (evt == OK_CLICKED):
        SavePrefs()
        DoExport()
Example #9
0
def changeA():
    global a
    a[0] += 2
    a[1] += 1
    #	print 'step',a
    if a[1] > 100: Draw.Exit()
    time.sleep(0.1)
    Draw.Redraw(1)
Example #10
0
def pmv_show(pose, self):
    from Pmv.moleculeViewer import EditAtomsEvent
    global pmv_state
    import time
    #if not with_pmv: return
    model = self.getMolFromName("test")
    model.allAtoms.setConformation(1)
    coord = {}
    print pose.n_residue(), len(model.chains.residues)
    for resi in range(1, pose.n_residue() + 1):
        res = pose.residue(resi)
        resn = pose.pdb_info().number(resi)
        #print resi,res.natoms(),len(model.chains.residues[resi-1].atoms)
        k = 0
        for atomi in range(1, res.natoms() + 1):
            name = res.atom_name(atomi).strip()
            if name != 'NV':
                a = model.chains.residues[resi - 1].atoms[k]
                pmv_name = a.name
                k = k + 1
                if name != pmv_name:
                    if name[1:] != pmv_name[:-1]:
                        print name, pmv_name
                    else:
                        coord[(resn, pmv_name)] = res.atom(atomi).xyz()
                        cood = res.atom(atomi).xyz()
                        a._coords[1] = [cood.x, cood.y, cood.z]

                else:
                    coord[(resn, name)] = res.atom(atomi).xyz()
                    cood = res.atom(atomi).xyz()
                    a._coords[1] = [cood.x, cood.y, cood.z]  #return coord
    event = EditAtomsEvent('coords', model.allAtoms)
    self.dispatchEvent(event)
    #modEvent = ModificationEvent('edit','coords', mol.allAtoms)
    #mol.geomContainer.updateGeoms(modEvent)
    #PMV
    #self.GUI.VIEWER.Redraw()
    #time.sleep(.1)
    #Blender
    epmv.insertKeys(model.geomContainer.geoms['cpk'], 1)
    epmv.getCurrentScene().update()
    Draw.Redraw()
    Draw.Redraw(1)
    Blender.Redraw()
def changeA():
	global a, ac, i
	a +=.2
	ac+=.2
	if ac > 6:
		i += 1
		ac = 0
	time.sleep(0.1)	
	Draw.Redraw(1)
Example #12
0
def buttonEventHandler(button):
    """
	Event handler for button presses.
	
	@param button: Button ID.
	"""

    global G
    G.havebupclik = False

    if button == BUTTON_QUIT:
        removeCustomScriptLink()
        writeDataToRegistry()
        Draw.Exit()
        Window.RedrawAll()

    elif button == BUTTON_LOAD:
        G.havebupclik = True
        Window.ImageSelector(loadImage)

    elif button == BUTTON_ZOOM:
        x, y, w, h = getWinRect()
        setZoom((w / 2, h / 2), G.buttons.zoom.val)

    elif button == BUTTON_FULLOPT:
        G.fullopt = G.buttons.fullopt.val

    elif button == BUTTON_COPLANAR:
        G.coplanar = G.buttons.coplanar.val

    elif button == BUTTON_OFSX:
        G.ofsx = G.buttons.ofsx.val

    elif button == BUTTON_OFSY:
        G.ofsy = G.buttons.ofsy.val

    elif button == BUTTON_OFSZ:
        G.ofsz = G.buttons.ofsz.val

    elif button == BUTTON_ADD:
        G.mode = MODE_ADD
        Draw.Redraw(1)

    elif button == BUTTON_DELETE:

        def delmap(x):
            del G.coordmap[x.getName()]
            x.select(False)

        map(delmap, G.selection)
        Window.RedrawAll()

    elif button == BUTTON_CALIBRATE:
        Window.WaitCursor(True)
        G.last_camera = G.selection[0]
        calibrate()
def event(evt, val):    # эта функция обрабатывает прерывания от клавиатуры и мыши
	global mystr
	if evt == Draw.ESCKEY:
    		Draw.Exit()                 # выход из скрипта
    		return
  	if val==0 and evt ==Draw.LEFTMOUSE:
		coor=Blender.Window.GetMouseCoords()
		print coor
		mystr =str(coor[0])+"  "+str(coor[1])
		Draw.Redraw(1)
Example #14
0
def changeA():
	global a
	global vect
	global t
	a +=1
	vect = (1-t)*Vector(6,8,2)+t*Vector(-4,6,1)
	t+=0.001
	if a>1000: Draw.Exit()
	time.sleep(0.001)
	Draw.Redraw(1)
Example #15
0
def event(evt, val):    # эта функция обрабатывает прерывания от клавиатуры и мыши
	if evt == Draw.ESCKEY:
    		Draw.Exit()                 # выход из скрипта
    		return
 	global mystring#, mymsg
  	if Draw.AKEY <= evt <= Draw.ZKEY:
		if val==0:	#чтобы буква не печаталась два раза
			mystring += chr(evt) 
	# это срабатывает при нажатие на символьную клавишу. chr(evt) преобразует символ клавиши в 	соответствующий символ
			Draw.Redraw(1)
Example #16
0
def event(evt, val):    # the function to handle input events
  global mystring, mymsg

  if not val:  # val = 0: it's a key/mbutton release
    if evt in [Draw.LEFTMOUSE, Draw.MIDDLEMOUSE, Draw.RIGHTMOUSE]:
      mymsg = "You released a mouse button."
      Draw.Redraw(1)
    return

  if evt == Draw.ESCKEY:
    Draw.Exit()                 # exit when user presses ESC
    return

  elif Draw.AKEY <= evt <= Draw.ZKEY: mystring += chr(evt)
  elif evt == Draw.SPACEKEY: mystring += ' '
  elif evt == Draw.BACKSPACEKEY and len(mystring):
    mystring = mystring[:-1]
  else: return # no need to redraw if nothing changed

  Draw.Redraw(1)
Example #17
0
def changeA():
	global a,s,check
	s += .3	
	a +=- .3
	
	if s >= 1.5:
		s = 0
		check += 1
	#if a< -6: Draw.Exit() #1.5 eto 90 gradusov
	time.sleep(0.1)	
	Draw.Redraw(1)
Example #18
0
def setZoom(p, zoom):
    """
	Sets the zoom factor, G.zoom.  This method maintains the
	centre of zoom (p) at the same location before and after
	the zoom.
	
	@param p:    Centre of the zoom (xw,yw), in window coordinates.
	@param zoom: New zoom factor.
	"""

    # bounds-check the zoom factor
    if zoom < ZOOM_MIN: zoom = ZOOM_MIN
    if zoom > ZOOM_MAX: zoom = ZOOM_MAX

    # if we have no image then just set the zoom
    global G
    if G.image is None:
        G.zoom = zoom
        Draw.Redraw(1)
        return

    # find centre of zoom in image coordinates
    xi = (p[0] - G.imgpos[0]) / G.zoom
    yi = (p[1] - G.imgpos[1]) / G.zoom

    # set the new zoom
    G.zoom = zoom

    # find the new centre of zoom
    xinew = (p[0] - G.imgpos[0]) / G.zoom
    yinew = (p[1] - G.imgpos[1]) / G.zoom

    # find the offset for the origin
    xofs, yofs = int(xinew - xi), int(yinew - yi)

    # change the origin
    G.imgpos[0] += xofs * G.zoom
    G.imgpos[1] += yofs * G.zoom

    # queue a redraw
    Draw.Redraw(1)
Example #19
0
def button_event(evt) :
	global name,SURF,VDW,BKBONE,ARMATURE,CAT,TUBE,BSTICK,SS,COLOR1,COLOR2,JOIN
	if evt==EV_BT_OK:
		self.hostApp.setServer(host.val,eval(port.val))
		self.hostApp.start()
	elif evt==EV_BT_HOST1 or evt==EV_BT_HOST2:
		self.hostApp.setServer(host.val,eval(port.val))
	elif evt==EV_BT_CANCEL:
		self.hostApp.stop()
	elif evt==EV_TG_ARMATURE:
		#ARMATURE = 1 - ARMATURE
		applyArmature()
	elif evt==EV_BT_REFRESH:
		name = getName()
		self.runServerCommands()
		#print name
		update_Registry()
		Draw.Redraw()
		Draw.Redraw(1)
	elif evt==EV_TG_JOIN:
		JOIN = 1 - JOIN
		self.hostApp.driver.SetJoins(JOIN)
	elif evt==EV_TG_DEL:
		molList=self.Mols.full_name().split(',')
		print molList[Shapepreset.val-1]
		molName=molList[Shapepreset.val-1]
		mol=self.getMolFromName(molName)
		#self.deleteMol(mol,log=1)
	elif evt==EV_BT_SEND:
		molList=self.Mols.full_name().split(',')
		print molList[Shapepreset.val-1]
		molName=molList[Shapepreset.val-1]
		me=Blender.Mesh.Get(mesh.val)
		print me
		#if molName != '' :
		#	print molName
		#	msg=prepareMesh2Pmv(me,molname=molName)
		#else :  msg=prepareMesh2Pmv(me)
		msg=prepareMesh2Pmv(me)
		self.socketComm.sendToClients(msg)
Example #20
0
def saveCameraSetup(filename):
    """
    Save all the cameras currently in the scene to an XML file given by
    filename.
    """
    global CAMString, Camera_Setup_Selection
    CAMString = filename
    
    Camera_Setup_Selection['Automatic setup'][0].val = 0
    Camera_Setup_Selection['Pre-saved setup'][0].val = 1
    
    Draw.Redraw(1)
    cam_export.write(filename)
Example #21
0
def changeXY1():
    global shag
    global xy1

    n = 1000
    shag += 1

    newVect = (point1 - point0) / 100
    xy1 = xy1 + newVect

    time.sleep(0.1)
    if shag > n: Draw.Exit()
    Draw.Redraw(1)
Example #22
0
def import_gui_buttonevent(evt):
  global filename, fileinput
  if evt == 1: # Import
    print "Importing %s..." % filename
    file=open(filename)
    filedict={'newmodel': loadmodel}
    linereader(file, filedict)
    Draw.Redraw(1)
    return
  elif evt == 2: # Exit
    Draw.Exit()
    return
  elif evt == 3: # Edited text.  # Err, clicked on the file selector button.
    Window.FileSelector(import_gui_filenamechosen, "Choose model to import")
    Draw.Redraw(1)
    #filename = eval(str(fileinput))
    #Draw.Redraw(1)
    return
  else:
    # I have no clue *when* to call this thing (aside of launch).
    # I know it needs to be restarted, sorta like signal() in sysvile/posix.
    # Let's just be anal, even if it shall, yes shall, blow up. - W4
    start_import_gui()
Example #23
0
def loadCameraSetup(filename):
    """ Load and setup cameras from the given XML file. """
    global CAMString
    CAMString = filename
    
    clearCameras()
    
    cam_import.read(filename)
    
    for cam in [obj for obj in scene.objects if obj.type == 'Camera']:
        cam.setSize(camera_scale, camera_scale, camera_scale)
    
    Blender.Redraw()
    Draw.Redraw(1)
Example #24
0
 def button_event(self, evt):  # the function to handle Draw Button events
     if evt == 1:
         self.objSel = self.objMenu.val
         Draw.Redraw(1)
     if evt == 2:
         self.armSel = self.armMenu.val
         self.boneSel = 1
         self.CalculateRootBones(self.armSel)
         Draw.Redraw(1)
     if evt == 3:
         self.boneSel = self.boneMenu.val
         Draw.Redraw(1)
     if evt == 4:
         if self.objSel == 0 or self.armSel == 0 or self.boneSel == 0:
             Draw.PupMenu(
                 "Error: You have to select an object,armature and root bone!"
             )
         else:
             exportFile(self.meshObjects[self.objSel - 1].name,
                        self.armatureObjects[self.armSel - 1],
                        self.rootBones[self.boneSel - 1].name)
             Draw.Exit()
     if evt == 5:
         Draw.Exit()  # exit when user presses Cancel
Example #25
0
def bevent(evt):
	global GUIPARAMS, PARAMS
	
	if evt == NO_EVT:
		Draw.Redraw()
	
	elif evt == SINGLE_IMG:
		Window.FileSelector(setSinglePath, 'Image', Blender.sys.expandpath('//'))
		Draw.Redraw()
		PARAMS['ImportType'] = SINGLE
	
	elif evt == DIRECTORY_IMG:
		Window.FileSelector(setDirPath, 'Directory', Blender.sys.expandpath('//'))
		Draw.Redraw()
		PARAMS['ImportType'] = DIR
		
	elif evt == CLR_PATH:
		GUIPARAMS['Path'].val = ''
		PARAMS['ImagePaths'] = []
		GUIPARAMS['ImageExt'].val = ''
		Draw.Redraw()
		
	elif evt == CHG_EXT:
		changeExtension()
		Draw.Redraw()
		
	elif evt == EXIT:
		Draw.Exit()
		
	elif evt == DO_SCRIPT:
		doScript()
		
	else:
		print "ERROR: UNEXPECTED BUTTON EVENT"
			
	return
def button_event(evt):  # Вызывает функции для формирования таблицы и ввода
    global allPoints
    if evt == 1:  # 1 – идентификатор кнопки вызова
        x = Draw.Create(0)
        y = Draw.Create(0)  # Создание кнопок с начальными данными
        block = []  # Данные для формирования таблицы
        block.append(
            ("X= ", x, 0, 400))  #Ввод с ограничением границ и типа данных
        block.append(("Y= ", y, 0, 600))
        retVal = Draw.PupBlock("Line coords", block)  # Создание таблицы
        allPoints.append(x.val)
        allPoints.append(y.val)  # Извлечение данных
        print "data", allPoints
        Draw.Redraw(1)
        return
Example #27
0
def setUpCameras(numCams):
    """
    Set up numCams cameras around the origo/animation center, evenly placed
    along a given latitude.
    """
    global CAMString
    CAMString = ""
    clearCameras()
    
    # Reuses already unlinked cameras because Blender never deletes objects from memory,
    # thereby avoiding memory leakage (which isnt really leakage, just works the same way).
    unlinkedCameras = [cam for cam in Blender.Object.Get() if cam not in scene.objects and cam.type == 'Camera']
    
    for cam in unlinkedCameras:
        cam.loc = [0.,0.,0.]
        cam.rot = [0.,0.,0.]
    
    numUnlinkedCameras = len(unlinkedCameras) - 1
    
    for i in range(cameras_on_top):
        camLongitude = (camera_longitude) * (i+1)/cameras_on_top
        if numUnlinkedCameras >= 0:
            camObj = unlinkedCameras[numUnlinkedCameras]
            scene.link(camObj)
            addCamera(camObj, camLongitude, True)
            numUnlinkedCameras -= 1
        else:
            cam = Camera.New('persp')
            camObj = scene.objects.new(cam)
            addCamera(camObj, camLongitude, True)
    
    for i in range(int(numCams) - cameras_on_top):
        camLongitude = camera_longitude * (i+1)/(numCams - cameras_on_top)
        if numUnlinkedCameras  >= 0:
            camObj = unlinkedCameras[numUnlinkedCameras]
            scene.link(camObj)
            addCamera(camObj, camLongitude)
            numUnlinkedCameras -= 1
        
        else:
            cam = Camera.New('persp')
            camObj = scene.objects.new(cam)
            addCamera(camObj, camLongitude)
    
    Select_All_Cameras()
    
    Draw.Redraw(1)
    Blender.Redraw()
Example #28
0
def button_event(evt):
    global x2, y2, r1
    if evt == 1:
        x = Draw.Create(x2)
        y = Draw.Create(y2)
        r = Draw.Create(r1)
        block = []
        block.append(("X= ", x, 0, 400))
        block.append(("Y= ", y, 0, 600))
        block.append(("R= ", r, 0, 600))
        retVal = Draw.PupBlock("Line coords and radius", block)
        x2 = x.val
        y2 = y.val
        r1 = r.val
        Draw.Redraw(1)
        return
Example #29
0
def change():
    global buff, lst, ang
    time.sleep(0.01)
    i = 0
    while i < 16:
        j = 0
        while j < 2:
            x = (random.randint(0, 10) - 5) * 0.05
            print x
            lst[i][j] += x
            j += 1
        i += 1

    buff = Buffer(GL_FLOAT, [16, 3], lst)
    ang += 1
    Draw.Redraw(1)
Example #30
0
def but_event(evt):
	global xrefprefix
	global xrefstack
	global vofsstack
	global vquatstack
	global prop_w
	global prop_h
	global evcode
	
	state = update_state()
	
	#do Xref buttons
        if evt == evcode["XREF_PREFIX"]:
                xrefprefix = XREF_PREFIX.val
	if evt == evcode["XREF_EDIT"]:
		xref_edit()
	if evt == evcode["XREF_SELECT"]:
		xref_select()
	if evt == evcode["XREF_MAKE"]:
		xref_create()
	#do scene buttons				
	if evt == evcode["SCENE_UPDATE"]:
		update_all()
	#do face buttons
	if evt == evcode["FACE_MAKESUB"]:
		subface_make()
	if evt== evcode["FACE_KILLSUB"]:
		subface_kill()
	if evt== evcode["FACE_SELSUB"]:
		subface_select()
	#common buttons
	if evt == evcode["IDPROP_KILL"]:
		if state["activeObject"]:
			idprops_kill(state["activeObject"])
        if evt == evcode["IDPROP_COPY"]:
                if state["activeObject"]:
                        idprops_copy(state["activeObject"])
        if evt == evcode["XREF_POP"]:
                xref_finish()
	if evt == evcode["CLIGHT_MAKE"]:
		clight_make()
	if evt == evcode["DFROMACT"]:
		dfromact()
	if evt == evcode["FIXCOL"]:
		fix_colors()
	Draw.Redraw(1)
	Blender.Window.RedrawAll()