def servant_skill(skill: BaseButton, servant=Button.NullButton): wait_action() Log.record('servant_skill') AdbServer.tap(skill.random_point) if servant != Button.NullButton: AdbServer.wait_second(0.25) AdbServer.tap(servant.random_point)
def one_battle(): AdbServer.tap(Button.WorkFlow.KaiShiRenWu.random_point) wait_action() servant_skill(Button.OnBattle.Skill.Skill8) servant_skill(Button.OnBattle.Skill.Skill9) servant_skill(Button.OnBattle.Skill.Skill1, Button.OnBattle.Skill.Servant.p2) choose_card(Button.OnBattle.NoblePhantasm.NP2, Button.OnBattle.Card.Card1, Button.OnBattle.Card.Card2) servant_skill(Button.OnBattle.Skill.Skill7, Button.OnBattle.Skill.Servant.p2) change_servant(Button.OnBattle.MasterMenu.Exchange.p3, Button.OnBattle.MasterMenu.Exchange.p4) servant_skill(Button.OnBattle.Skill.Skill7, Button.OnBattle.Skill.Servant.p2) servant_skill(Button.OnBattle.Skill.Skill9, Button.OnBattle.Skill.Servant.p2) servant_skill(Button.OnBattle.Skill.Skill6) choose_card(Button.OnBattle.NoblePhantasm.NP2, Button.OnBattle.Card.Card1, Button.OnBattle.Card.Card2) servant_skill(Button.OnBattle.Skill.Skill3, Button.OnBattle.Skill.Servant.p2) servant_skill(Button.OnBattle.Skill.Skill2) servant_skill(Button.OnBattle.Skill.Skill8) master_skill(Button.OnBattle.MasterMenu.Skill1) choose_card(Button.OnBattle.NoblePhantasm.NP2, Button.OnBattle.Card.Card1, Button.OnBattle.Card.Card2)
def end_battle(): wait_appear(Asset.WorkFlow.ZhanDouJieGuo, 1) while Asset.WorkFlow.ZhanDouJieGuo.match(): AdbServer.tap(Button.WorkFlow.DianJiHuaMian.random_point) AdbServer.screen_cap() while Asset.WorkFlow.XiaYiBu.match(): AdbServer.tap(Button.WorkFlow.XiaYiBu.random_point) AdbServer.screen_cap() AdbServer.wait_second(10)
def check_ap() -> bool: AdbServer.screen_cap() if Asset.WorkFlow.ApNotEnough.match(): Log.record('ApNotEnough') AdbServer.tap(Button.WorkFlow.Apple.Golden.random_point) AdbServer.wait_second(0.5) AdbServer.tap(Button.WorkFlow.Apple.JueDing.random_point) return False else: return True
def change_servant(servant1: BaseButton, servant2: BaseButton): wait_action() Log.record('change_servant') AdbServer.tap(Button.OnBattle.MasterMenu.Open.random_point) AdbServer.wait_second(0.25) AdbServer.tap(Button.OnBattle.MasterMenu.Skill3.random_point) AdbServer.wait_second(0.5) AdbServer.tap(servant1.random_point) AdbServer.wait_second(0.1) AdbServer.tap(servant2.random_point) AdbServer.wait_second(0.1) AdbServer.tap(Button.OnBattle.MasterMenu.Exchange.Change.random_point) AdbServer.wait_second(5)
def master_skill(skill: BaseButton): wait_action() Log.record('master_skill') AdbServer.tap(Button.OnBattle.MasterMenu.Open.random_point) AdbServer.wait_second(0.25) AdbServer.tap(skill.random_point)
def choose_card(card1: BaseButton, card2: BaseButton, card3: BaseButton): wait_action() Log.record('choosing cards') AdbServer.tap(Button.OnBattle.Attack.random_point) AdbServer.wait_second(1) AdbServer.tap(card3.random_point) AdbServer.wait_second(0.2) AdbServer.tap(card3.random_point) AdbServer.wait_second(0.2) AdbServer.tap(card1.random_point) AdbServer.wait_second(0.2) AdbServer.tap(card2.random_point) AdbServer.wait_second(0.2) AdbServer.tap(card3.random_point) AdbServer.wait_second(10)
def battle_start(): wait_appear(Asset.RenWuXvanZe.ShanShanJi.JueSai_GuangChangHuaYuan, 1) AdbServer.tap(Button.WorkFlow.GuanQia.random_point) AdbServer.wait_second(0.5) if not check_ap(): AdbServer.tap(Button.WorkFlow.GuanQia.random_point)