class Card: """A playing card. A card doesn't record to which stack it belongs; only the stack records this (it turns out that we always know this from the context, and this saves a ``double update'' with potential for inconsistencies). Public methods: moveto(x, y) -- move the card to an absolute position moveby(dx, dy) -- move the card by a relative offset tkraise() -- raise the card to the top of its stack showface(), showback() -- turn the card face up or down & raise it Public read-only instance variables: suit, value, color -- the card's suit, value and color face_shown -- true when the card is shown face up, else false Semi-public read-only instance variables (XXX should be made private): group -- the Canvas.Group representing the card x, y -- the position of the card's top left corner Private instance variables: __back, __rect, __text -- the canvas items making up the card (To show the card face up, the text item is placed in front of rect and the back is placed behind it. To show it face down, this is reversed. The card is created face down.) """ def __init__(self, suit, value, canvas): """Card constructor. Arguments are the card's suit and value, and the canvas widget. The card is created at position (0, 0), with its face down (adding it to a stack will position it according to that stack's rules). """ self.suit = suit self.value = value self.color = COLOR[suit] self.face_shown = 0 self.x = self.y = 0 self.group = Group(canvas) text = "%s %s" % (VALNAMES[value], suit) self.__text = CanvasText(canvas, CARDWIDTH/2, 0, anchor=N, fill=self.color, text=text) self.group.addtag_withtag(self.__text) self.__rect = Rectangle(canvas, 0, 0, CARDWIDTH, CARDHEIGHT, outline='black', fill='white') self.group.addtag_withtag(self.__rect) self.__back = Rectangle(canvas, MARGIN, MARGIN, CARDWIDTH-MARGIN, CARDHEIGHT-MARGIN, outline='black', fill='blue') self.group.addtag_withtag(self.__back) def __repr__(self): """Return a string for debug print statements.""" return "Card(%r, %r)" % (self.suit, self.value) def moveto(self, x, y): """Move the card to absolute position (x, y).""" self.moveby(x - self.x, y - self.y) def moveby(self, dx, dy): """Move the card by (dx, dy).""" self.x = self.x + dx self.y = self.y + dy self.group.move(dx, dy) def tkraise(self): """Raise the card above all other objects in its canvas.""" self.group.tkraise() def showface(self): """Turn the card's face up.""" self.tkraise() self.__rect.tkraise() self.__text.tkraise() self.face_shown = 1 def showback(self): """Turn the card's face down.""" self.tkraise() self.__rect.tkraise() self.__back.tkraise() self.face_shown = 0
class Object: """Base class for composite graphical objects. Objects belong to a canvas, and can be moved around on the canvas. They also belong to at most one ``pile'' of objects, and can be transferred between piles (or removed from their pile). Objects have a canonical ``x, y'' position which is moved when the object is moved. Where the object is relative to this position depends on the object; for simple objects, it may be their center. Objects have mouse sensitivity. They can be clicked, dragged and double-clicked. The behavior may actually determined by the pile they are in. All instance attributes are public since the derived class may need them. """ def __init__(self, canvas, x=0, y=0, fill='red', text='object'): self.canvas = canvas self.x = x self.y = y self.pile = None self.group = Group(self.canvas) self.createitems(fill, text) def __str__(self): return str(self.group) def createitems(self, fill, text): self.__oval = Oval(self.canvas, self.x-20, self.y-10, self.x+20, self.y+10, fill=fill, width=3) self.group.addtag_withtag(self.__oval) self.__text = CanvasText(self.canvas, self.x, self.y, text=text) self.group.addtag_withtag(self.__text) def moveby(self, dx, dy): if dx == dy == 0: return self.group.move(dx, dy) self.x = self.x + dx self.y = self.y + dy def moveto(self, x, y): self.moveby(x - self.x, y - self.y) def transfer(self, pile): if self.pile: self.pile.delete(self) self.pile = None self.pile = pile if self.pile: self.pile.add(self) def tkraise(self): self.group.tkraise()
#! /usr/bin/env python
class Card: """A playing card. A card doesn't record to which stack it belongs; only the stack records this (it turns out that we always know this from the context, and this saves a ``double update'' with potential for inconsistencies). Public methods: moveto(x, y) -- move the card to an absolute position moveby(dx, dy) -- move the card by a relative offset tkraise() -- raise the card to the top of its stack showface(), showback() -- turn the card face up or down & raise it Public read-only instance variables: suit, value, color -- the card's suit, value and color face_shown -- true when the card is shown face up, else false Semi-public read-only instance variables (XXX should be made private): group -- the Canvas.Group representing the card x, y -- the position of the card's top left corner Private instance variables: __back, __rect, __text -- the canvas items making up the card (To show the card face up, the text item is placed in front of rect and the back is placed behind it. To show it face down, this is reversed. The card is created face down.) """ def __init__(self, suit, value, canvas): """Card constructor. Arguments are the card's suit and value, and the canvas widget. The card is created at position (0, 0), with its face down (adding it to a stack will position it according to that stack's rules). """ self.suit = suit self.value = value self.color = COLOR[suit] self.face_shown = 0 self.x = self.y = 0 self.group = Group(canvas) text = "%s %s" % (VALNAMES[value], suit) self.__text = CanvasText(canvas, CARDWIDTH / 2, 0, anchor=N, fill=self.color, text=text) self.group.addtag_withtag(self.__text) self.__rect = Rectangle(canvas, 0, 0, CARDWIDTH, CARDHEIGHT, outline='black', fill='white') self.group.addtag_withtag(self.__rect) self.__back = Rectangle(canvas, MARGIN, MARGIN, CARDWIDTH - MARGIN, CARDHEIGHT - MARGIN, outline='black', fill='blue') self.group.addtag_withtag(self.__back) def __repr__(self): """Return a string for debug print statements.""" return "Card(%r, %r)" % (self.suit, self.value) def moveto(self, x, y): """Move the card to absolute position (x, y).""" self.moveby(x - self.x, y - self.y) def moveby(self, dx, dy): """Move the card by (dx, dy).""" self.x = self.x + dx self.y = self.y + dy self.group.move(dx, dy) def tkraise(self): """Raise the card above all other objects in its canvas.""" self.group.tkraise() def showface(self): """Turn the card's face up.""" self.tkraise() self.__rect.tkraise() self.__text.tkraise() self.face_shown = 1 def showback(self): """Turn the card's face down.""" self.tkraise() self.__rect.tkraise() self.__back.tkraise() self.face_shown = 0
class Object: """Base class for composite graphical objects. Objects belong to a canvas, and can be moved around on the canvas. They also belong to at most one ``pile'' of objects, and can be transferred between piles (or removed from their pile). Objects have a canonical ``x, y'' position which is moved when the object is moved. Where the object is relative to this position depends on the object; for simple objects, it may be their center. Objects have mouse sensitivity. They can be clicked, dragged and double-clicked. The behavior may actually be determined by the pile they are in. All instance attributes are public since the derived class may need them. """ def __init__(self, canvas, x=0, y=0, fill='red', text='object'): self.canvas = canvas self.x = x self.y = y self.pile = None self.group = Group(self.canvas) self.createitems(fill, text) def __str__(self): return str(self.group) def createitems(self, fill, text): self.__oval = Oval(self.canvas, self.x - 20, self.y - 10, self.x + 20, self.y + 10, fill=fill, width=3) self.group.addtag_withtag(self.__oval) self.__text = CanvasText(self.canvas, self.x, self.y, text=text) self.group.addtag_withtag(self.__text) def moveby(self, dx, dy): if dx == dy == 0: return self.group.move(dx, dy) self.x = self.x + dx self.y = self.y + dy def moveto(self, x, y): self.moveby(x - self.x, y - self.y) def transfer(self, pile): if self.pile: self.pile.delete(self) self.pile = None self.pile = pile if self.pile: self.pile.add(self) def tkraise(self): self.group.tkraise()