Example #1
0
            elif instance.getBaseActions(action):
                retrievedAction = instance.getBaseActions(action)
                instance.printMessages(retrievedAction.entryMessages)
                retrievedAction.compute(argument)
                instance.printMessages(retrievedAction.endMessages)
                instance.printMessages(
                    instance.getCurrentInstance().loopEndMessages)
            else:
                instance.printMessages(
                    instance.getCurrentInstance().elseMessages)


itemManager = ItemManager()
character = Character(itemManager)
character._forceEquip(Weapon(Material("Rusty"),
                             itemManager.getWeaponType("Dagger")),
                      silent=True)
# character._forceEquip( Weapon ( itemManager .getMaterial("Rusty"), itemManager.getWeaponType("Dagger") ), silent=True )
# character._forceEquip( Armour ( itemManager.getMaterial("Rusty"), itemManager.getArmourType("Leggings") ), silent=True )
#character.inventory.add(itemManager.generateWeapon())
#character.inventory.add(itemManager.generateWeapon())

instance = Instance(itemManager, character)
instance.gotoInstance(LocationForest(instance, character, Action))
gameEntry()


def Done():
    pass