Example #1
0
def test_checkmate():
    g = Game()
    g.clear()
    g.add_piece(King("BLACK"), ("H", 8))
    g.add_piece(Queen("WHITE"), ("G", 7))
    g.add_piece(Rook("WHITE"), ("G", 6))
    assert (len(g.board.pieces) == 3)
    g.update_all_pieces()
    g.next_player_turn()
    assert (g.is_check("BLACK"))
    assert (g.is_checkmate("BLACK"))
Example #2
0
def test_no_checkmate_king_takes():
    """
    Problem seen when game declared checkmate
    even though king could have taken the piece 
    threatening it - check this is fixed.
    """
    g = Game()
    g.clear()
    g.add_piece(King("BLACK"), ("H", 8))
    g.add_piece(King("WHITE"), ("E", 1))
    g.add_piece(Pawn("WHITE"), ("E", 2))
    g.add_piece(Pawn("WHITE"), ("F", 2))
    g.add_piece(Queen("BLACK"), ("D", 5))
    g.update_all_pieces()
    g.next_player_turn()
    g.move(("D", 5), ("D", 1))
    assert (not g.is_checkmate("WHITE"))