def tryMoveAndEval(move): tempGame = Game(fen, True) tempGame.apply_move(move) tempBoard = tempGame.board._position score = 0 for i in range(8): for u in range(8): if originalBoard[ind(i,u)] != tempBoard[ind(i,u)]: score += alignedMap[i][u] return score
def create(file_name: str, game: str): if game == 'chess': base_info: GameInformation = GameInformation.create_game_info(str(Game())) game_json: str = str(base_info) AbsGame.__create_log_file(file_name, game, game_json) elif game == 'dga': base_info: DGA = DGA(DGA.start_board) game_json: str = str(base_info) AbsGame.__create_log_file(file_name, game, game_json)
def play_one_game(fen, last_move, rybka, max_tree_depth=3): chess_game = Game(fen=fen) chess_game.apply_move(last_move) print chess_game start_new_game(rybka, chess_game, search_depth=8) # print "for " + str(chess_game).split()[1] + ", the cp parameter is " + str(200) reasonable_moves = find_all_reasonable_moves(rybka, current_depth=0, search_depth=8, cp_parameter=200) # CP is 200 the first time tree_of_moves = FenTree(root=fen, last_move=last_move, score=0) first_player_color = str(chess_game).split()[1] # print str(chess_game).split()[1] if reasonable_moves: # If there are any reasonable_moves build_the_tree(tree_of_moves, reasonable_moves, chess_game, rybka, first_player_color, max_tree_depth) #[x.display_the_tree() for x in tree_of_moves.moves] return tree_of_moves
def _extract_chessgame(self, pgn_in_file): # get game model chessgame = Game() cmd = ('{0} {1} -Wlalg --nomovenumbers --nocomments --nochecks -V --notags -s' .format(self.server.pgn_extract_path, pgn_in_file)) p = get_command_process(cmd) stdout_content = p.stdout.readlines() # We need to decode the bytes from stdout when running on python 3 if not b_legacy.get_python_major_version() <= 2: temp = [] for stdout_line in stdout_content: temp.append(stdout_line.decode()) stdout_content = temp stdout_content = ''.join(stdout_content) moves = re.sub('[\r\n]+', ' ', stdout_content) moves = b_legacy.b_filter(self._filter_move, moves.split(' ')) result = moves[-1] del moves[-1] for i in range(0, len(moves)): chessgame.apply_move(moves[i]) # extract existing comments comments = {} # TODO return chessgame, moves, result, comments
def _validate(self, curr_fen: str) -> bool: with open(self.__game_path, 'r')as f: lines = f.read().splitlines() last_line = lines[-2] try: prev_ginfo = GameInformation(json.loads(last_line.split('$')[1])) except IndexError: if last_line.startswith('-'): print('Must be a new file, passing through') return True curr = Game() curr.set_fen(curr_fen) if str(self.__ginfo) == str(prev_ginfo): self.__game_is_updated = False return True prev = Game() prev.set_fen(prev_ginfo.get_fen()) print(prev) print(curr) if str(prev) == str(curr): self.__game_is_updated = True return True for move in prev.get_moves(): tmp: Game = copy.deepcopy(prev) tmp.apply_move(move) if str(tmp) == str(curr): self.__game_is_updated = True print('Valid move made: %s' % move) return True print('Your opponent seems to be cheating... Game aborted. You are the winner.') self.__ginfo.set_status(State.CHEATED) self.__ginfo.set_winner(self.get_who_am_i()) self.get_ginfo().set_loser('p1' if self.get_who_am_i() == 'p2' else 'p2') self.get_ginfo().inc_seq() self._update() return False
def __init__(self, game_id: str, ip: str): """ :param game_id: """ self.__game_id = game_id self.__game_path = 'games/%s.chess' % game_id self.__ip = ip self.__playable = False self.__game_is_updated = False self.__curr_game: Game = Game() self.__ginfo: GameInformation = None if game_id is not None: with open(self.__game_path, 'r') as f: time, game_info = f.read().splitlines()[-1].split('$') # game_fen, self.__dic = self.get_game_file_info(game_info) self.__ginfo = gi(json.loads(game_info)) game_fen = self.__ginfo.get_fen() if self._validate(game_fen): if not self.__ginfo.game_is_initiated(): if self.__ginfo.can_i_update(): self._update() print('Starting the loop new') self.is_looping = False self.__curr_game.set_fen(game_fen) if self.__ginfo.get_player(self._get_turn_of()) == self.get_who_am_i() \ and self.get_ginfo().get_status() == State.ONGOING: self.__playable = True else: self.__curr_game.set_fen(game_fen) print('Game is not updated yet. Wait for your opponent.')
def AttackMatrix(sFEN): # This I made print("FEN string is: " + sFEN) sFENnp = sFEN # setting up for sFEN without pawns sFENnp = sFENnp.replace('p','1') sFENnp = sFENnp.replace('P','1') ############### # DIAGNOSTIC #im = draw_board(fen=sFEN) #im.save(os.path.join(os.getcwd(),'diagnostics','withpawns.png')) #im = draw_board(fen=sFENnp) #im.save(os.path.join(os.getcwd(),'diagnostics','withoutpawns.png')) ###############\ chessgame = Game(sFEN) # this and next ... possiblem = chessgame.get_moves() # ... get valid moves with all pieces chessgamenp = Game(sFENnp) # this and next ... possiblemnp = chessgamenp.get_moves() # ... get valid moves without pawns vm = rp(possiblem, possiblemnp) # all moves on board with pawns w/o pawn-fwd moves #TallyMatrix[row][column] TallyMatrix = [[0 for x in range(8)] for x in range(8)] for move in vm: vr = move[2] vc = move[3] vr = ''.join([(str(ord(x)-96) if x.isalpha() else x) for x in list(vr)]) vr = int(vr)-1 vc = int(vc)-1 TallyMatrix[vc][vr] = TallyMatrix[vc][vr] + 1 print('h1 ...... h8') for r in range(len(TallyMatrix)): print(TallyMatrix[7-r]) print('a1 ...... a8') return TallyMatrix #need this line, d'oh!
from __future__ import print_function from Chessnut import Game from pystockfish import * import sys, subprocess if len(sys.argv) < 2 or 'help' in sys.argv[1]: print('Usage:\n python evaluate_move.py [FEN]') print('Reply: [best_move] [NEW_FEN] if valid, otherwise error') sys.exit(0); fen = sys.argv[1].strip() # Throws error if fen is not valid try : chessgame = Game(fen, True) except: print('Invalid fen: %s' % fen, file=sys.stderr) sys.exit(1) ### Interface with Stockfish searcher = Engine(movetime=100) searcher.setposition_fen(fen) bestmove = searcher.bestmove_time()['move'] # Throws error if the move is not valid try: chessgame.apply_move(bestmove) except: print('Invalid move: %s' % bestmove, file=sys.stderr) sys.exit(1)
exit() detection_status = {} detection_status['board'] = False detection_status['corners'] = False engage_detection = True frame_index = 0 board_features = {} prev_board_features = {} cur_board_features = {} cv2.namedWindow('output', cv2.WINDOW_AUTOSIZE) cv2.namedWindow('corners', cv2.WINDOW_AUTOSIZE) chessgame = Game() print(chessgame) chessboard = chess.Board() img_file = sys.argv[1] param_file = sys.argv[2] cap = cv2.VideoCapture(img_file) ret, frame = cap.read() # fourcc = cv2.VideoWriter_fourcc(*'XVID') # out = cv2.VideoWriter('output.avi', fourcc, 20.0, (692, 692)) if not ret: print 'can\'t open the video' exit()
from Chessnut import Game chessgame = Game() print(chessgame) # 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1' print(chessgame.get_moves()) """ ['a2a3', 'a2a4', 'b2b3', 'b2b4', 'c2c3', 'c2c4', 'd2d3', 'd2d4', 'e2e3', 'e2e4', 'f2f3', 'f2f4', 'g2g3', 'g2g4', 'h2h3', 'h2h4', 'b1c3', 'b1a3', 'g1h3', 'g1f3'] """ chessgame.apply_move('e2e4') # succeeds! print(chessgame) # 'rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1' #chessgame.apply_move('e2e4') # fails! (raises InvalidMove exception)
if __name__ == "__main__": if USE_DUMP: #load data directly using pickle f = open(sys.argv[1], 'rb') data = pickle.load(f) f.close() detectMove(data[0], data[1], data[2]) if (len(sys.argv) < 4): print "USAGE: python detect_features file1.png file2.png sample_param.yml" exit() chessgame = Game() chessgame.apply_move('e2e4') chessgame.apply_move('e7e5') chessgame.apply_move('g1f3') chessgame.apply_move('d7d5') chessgame.apply_move('e4d5') print(chessgame) img_file1 = sys.argv[1] img_file2 = sys.argv[2] param_file = sys.argv[3] frames = [] frames.append(cv2.imread(img_file1)) frames.append(cv2.imread(img_file2))
#!/usr/bin/python3.5 from random import randint from Chessnut import Game import subprocess import cgitb import cgi cgitb.enable() print("Content-Type: text/html") print() board = Game() moves = "" arg_moves = [] #try: # arg = cgi.FieldStorage()['history'] # arg_moves = arg.value.split(' ') #except: # pass #for move in arg_moves: # try: # board.apply_move(move.strip()) # moves = moves + " " + move # except: # pass arg = cgi.FieldStorage()['history'] arg_moves = arg.value.split(' ') for move in arg_moves: board.apply_move(move.strip()) available_moves = board.get_moves() chosen_move = available_moves[randint(0, len(available_moves) - 1)]
from __future__ import print_function from Chessnut import Game import sys if len(sys.argv) < 3 or 'help' in sys.argv[1]: print('Usage:\n python make_move.py [FEN] [move]') print('Reply: [NEW_FEN] if valid, otherwise error') sys.exit(0) fen = sys.argv[1].strip() move = sys.argv[2].strip().replace('_', '') # Throws error if fen is not valid try: chessgame = Game(fen, True) except: print('Invalid fen: %s' % fen, file=sys.stderr) sys.exit(1) # Throws error if the move is not valid try: chessgame.apply_move(move) except: print('Invalid move: %s' % move, file=sys.stderr) sys.exit(1) print("%s" % chessgame)
help='Verbose output.') parser.add_argument('-l', metavar='<LEVEL>', default=1, help='Engine level (1-20).') args = parser.parse_args() from bptbx.b_logging import setup_logging from bptbx import b_legacy setup_logging(args.v) from Chessnut import Game from Chessnut.game import InvalidMove from chesster.core.position import Position from chesster.core.uci_frontend import ChessterUciFrontend uci_frontend = ChessterUciFrontend() chessgame = Game() options = { 'setoption name Skill Level value {}'.format(args.l), 'setoption name Hash value 32', 'setoption name Threads value 2' } uci_frontend.init_engine(options) print (Position(chessgame.get_fen()).fen_to_string_board()) while True: if not args.b: # if user plays black, skip first user move # get move from user while True: print ('-- Your move: ') try: raw = b_legacy.b_raw_input().strip()
def add_the_tree(chess_tree, problem_id, fen, prev_move, blitz_rating, std_rating): """ " Tree size, for each level """ global accumulated_distance size = {} display_the_size(chess_tree, size) print size nodes = sorted(size.items(), key=lambda y: y[0]) fathers = [0] * len(nodes) sons = [0] * len(nodes) branching_factor = {} i = 0 for x in range(len(nodes) - 1): fathers[i] += nodes[x][1] i += 1 i = 0 for x in range(1, len(nodes)): sons[i] += nodes[x][1] i += 1 for x in range(len(nodes)): if float(fathers[x]) > 0: branching_factor[x] = sons[x] / float(fathers[x]) else: branching_factor[x] = 0 position = fen.split()[0] figures = re.findall('[a-zA-Z]', position) types_of_pieces = len(set(figures)) number_of_pieces = len(figures) """ " 13.10.2014 " Calculate the piece values " example: rnbqkbnr would yield 5 + 3 + 3 + 9 + 0 + 3 + 3 + 5 = 31 points for black " RNBQKB1R would yield 5 + 3 + 3 + 9 + 0 + 3 + 5 = 28 points for white " If it's white to move, the ratio will then be 28 / 31 = 0.9032258 " The ratio then helps determine the difficulty of the game """ new_fen = Game(fen=fen) new_fen.apply_move(prev_move) piece_value_w = calculate_values('w', str(new_fen)) piece_value_b = calculate_values('b', str(new_fen)) next_to_move = str(new_fen).split()[1] if next_to_move == 'w': piece_value_ratio = piece_value_w / float(piece_value_b) else: piece_value_ratio = piece_value_b / float(piece_value_w) # End of piece value calculation code with open('C:\Users\Simon\Dropbox\FRI\Diplomsko delo\Program\processed_data.csv', 'a+b') as csv_file: fen_writer = csv.writer(csv_file, delimiter=',') my_buffer = [problem_id, fen, prev_move, blitz_rating, std_rating] for i in range(4): my_buffer.append(size.get(i, 0)) average_branching_factor = 0 for i in range(4): my_buffer.append(branching_factor.get(i, 0)) average_branching_factor += branching_factor.get(i, 0) average_branching_factor /= 4.0 my_buffer.append(average_branching_factor) my_buffer.append(number_of_pieces) my_buffer.append(types_of_pieces) for i in range(4): my_buffer.append(accumulated_distance.get(i, 0)) my_buffer.append(piece_value_ratio) fen_writer.writerow(my_buffer) # Reset the distance calculator for the moves accumulated_distance = {}
def view(): keyboard.on_press(key_press) arduino_python.connection() chessgame = Game() coordinate, listxy = chess3.points() # _, = chess3.poinxts() cap = cv2.VideoCapture(2) diff = [] diff1 = [] old_place = np.zeros((64, ), dtype=np.int) place = np.zeros((64, ), dtype=np.int) place1 = np.zeros((64, ), dtype=np.int) aligment = 0 legal_move = 0 white_check = 0 black_check = 0 emotion_time = time.time() timer_a = time.time() change = 0 # count = 0 black_start = 0 white_start = 0 started = 0 robot_time = time.time() robot = 0 rook = 0 white_find_rook = 0 black_find_rook = 0 rook_control = 0 stock_fish = stockfish.Stockfish() contempt_value = 0 check2 = 0 check1 = 0 contempt_factor = {'Contempt': contempt_value} while True: # Yuz tanima ve contempt factor degeri ayarlama face_emotions = emotions() if time.time() - emotion_time > 10: emotion_time = time.time() if face_emotions == "sad": contempt_value = random.randrange(0, 20) contempt_factor.update(Contempt=contempt_value) stock_fish.__init__(param=contempt_factor) elif face_emotions == "fear": contempt_value = random.randrange(20, 40) contempt_factor.update(Contempt=contempt_value) stock_fish.__init__(param=contempt_factor) elif face_emotions == "neutral": contempt_value = random.randrange(40, 60) contempt_factor.update(Contempt=contempt_value) stock_fish.__init__(param=contempt_factor) elif face_emotions == "angry": contempt_value = random.randrange(60, 80) contempt_factor.update(Contempt=contempt_value) stock_fish.__init__(param=contempt_factor) elif face_emotions == "happy": contempt_value = random.randrange(80, 100) contempt_factor.update(Contempt=contempt_value) stock_fish.__init__(param=contempt_factor) else: contempt_value = random.randrange(0, 100) contempt_factor.update(Contempt=contempt_value) stock_fish.__init__(param=contempt_factor) # print(face_emotions) _, img = cap.read() img = cv2.resize(img, (640, 400)) masked = chess3.masked(img, coordinate[0], coordinate[1], coordinate[2], coordinate[3]) red_pieces, blue_pieces, img1 = pieces_detect(masked) cv2.imshow("Pieces Place", img1) # Beyaz tas sayaci if white_start == 0: control(listxy, place, blue_pieces) check = 0 for i in range(0, len(place)): if place[i] == 1: check = check + 1 old_place[i] = place[i] place[i] = 0 if check1 != check: print("Beyaz Tas Sayisi : " + str(check)) check1 = check if check == 16: black_start = 2 white_start = 1 print("Beyazlarsiniz") # Siyah tas sayaci if black_start == 0: control(listxy, place, red_pieces) check = 0 for i in range(0, len(place)): if place[i] == 1: check = check + 1 old_place[i] = place[i] place[i] = 0 if check2 != check: print("Siyah Tas Sayisi : " + str(check)) check2 = check # print(check) if check == 16: black_start = 1 white_start = 2 print("Siyahlarsiniz") # Siyah Tas Islemleri if black_start == 1: if white_check == 0: control(listxy, place, blue_pieces) check = 0 for i in range(0, len(place)): if place[i] == 1: check = check + 1 old_place[i] = place[i] place[i] = 0 if check == 16: white_check = 1 if (started == 0) and white_check == 1: robot = 2 robot_time = time.time() best_move, poslist = sfish.black_start_game() chessgame.apply_move(best_move) if old_place[character.index(best_move[2:], 0)] == 1: arduino_python.push('-' + best_move[:2] + '-fully-' + best_move[2:] + '_down-' + "empty-") arduino_python.push('-redL-') robot_time = robot_time + 30 else: arduino_python.push('-' + best_move[:2] + '-fully-' + best_move[2:] + '_down-' + "empty-") robot_time = robot_time + 30 arduino_python.push('-redL-') started = 1 if robot == 2 and time.time() - robot_time > 0: robot_time = time.time() print("lutfen oynayin 1") arduino_python.push('-greenL-') robot = 0 if (change == 0) and white_check == 1 and robot == 0: for i in range(0, 64): place[i] = 0 if aligment == 0: control(listxy, place, red_pieces) for i in range(0, 64): old_place[i] = place[i] aligment = 1 control(listxy, place, red_pieces) for i in range(0, len(place)): if place[i] != old_place[i]: robot = 1 print("10 saniye icinde oyna") arduino_python.push('-tenSec-') timer_a = time.time() change = 1 break elif old_place.any() == place.any(): change = 0 robot = 0 if time.time( ) - timer_a > 10 and change == 1 and started == 1 and robot == 1: robot = 0 arduino_python.push('-greenL-') for i in range(0, 64): place1[i] = 0 control(listxy, place1, red_pieces) timer_a = time.time() # if (count == 0): # for i in range(0, len(place1)): # old_place[i] = place1[i] # count = 1 # count = 1 # if count == 1: for i in range(0, len(place1)): if place1[i] != old_place[i]: diff.append(i) if len(diff) == 2: if old_place[i] == 0: diff1.append(diff[0]) diff1.append(diff[1]) elif old_place[i] == 1: diff1.append(diff[1]) diff1.append(diff[0]) elif len(diff) == 4 and rook == 0: if old_place[i] == 0: diff1.append(diff[0]) diff1.append(diff[1]) elif old_place[i] == 1: diff1.append(diff[1]) diff1.append(diff[0]) old_place[i] = place1[i] if len(diff1) == 2: robot = 3 robot_time = time.time() legal_move = chessgame.apply_move(character[diff1[0]] + character[diff1[1]]) if legal_move == 0: sfish.position(character[diff1[0]] + character[diff1[1]]) best_move, poslist = sfish.black_start_game() chessgame.apply_move(best_move) if white_find_rook == 0: white_find_rook, rook_control = white_rook_detect( poslist, white_find_rook) if rook_control == 1: robot_time = robot_time + 60 try: if old_place[character.index( best_move[2:], 0)] == 1 and rook_control == 0: arduino_python.push('-redL-' + '-' + best_move[2:] + '-fully-' + 'out-' + 'empty-' + best_move[:2] + '-fully-' + best_move[2:] + '_down-' + 'empty-') robot_time = robot_time + 60 elif old_place[character.index( best_move[2:], 0)] == 0 and rook_control == 0: arduino_python.push('-redL-' + '-' + best_move[:2] + '-fully-' + best_move[2:] + '_down-' + "empty-") robot_time = robot_time + 30 except ValueError: if len(best_move) == 3: arduino_python.push( '-redL-' + '-' + best_move[0:1] + str(int(best_move[1:2]) - 1) + '-fully-' + best_move[0:2] + '_down-' + '-empty-') robot_time = robot_time + 30 else: arduino_python.push('-redL-' + '-' + best_move[2:4] + '-fully-' + 'out-' + 'empty-' + best_move[:2] + '-fully-' + best_move[2:4] + '_down-' + 'empty-') robot_time = robot_time + 60 elif legal_move == 1: print("Yanlis Hamle Oynadiniz" + character[diff1[0]] + character[diff1[1]]) arduino_python.push('-illegal_move-') diff1.clear() rook_control = 0 elif len(diff1) == 4 and character[diff1[0]] + character[ diff1[1]] == 'e8f8' and rook == 0: for i in range(0, 64): place1[i] = 0 character[diff1[0]] = 'e8' character[diff1[1]] = 'g8' robot = 3 robot_time = time.time() legal_move = chessgame.apply_move(character[diff1[0]] + character[diff1[1]]) if legal_move == 0: sfish.position(character[diff1[0]] + character[diff1[1]]) best_move, poslist = sfish.black_start_game() chessgame.apply_move(best_move) character[diff1[0]] = 'e8' character[diff1[1]] = 'f8' if white_find_rook == 0: white_find_rook, rook_control = white_rook_detect( poslist, white_find_rook) if rook_control == 1: robot_time = robot_time + 60 try: if old_place[character.index( best_move[2:], 0)] == 1 and rook_control == 0: arduino_python.push('-' + '-redL-' + best_move[2:] + '-fully-' + 'out-' + 'empty-' + best_move[:2] + '-fully-' + best_move[2:] + '_down-' + 'empty-') robot_time = robot_time + 60 elif old_place[character.index( best_move[2:], 0)] == 0 and rook_control == 0: arduino_python.push('-' + '-redL-' + best_move[:2] + '-fully-' + best_move[2:] + '_down-' + "empty-") robot_time = robot_time + 30 except ValueError: if len(best_move) == 3: arduino_python.push( '-' + '-redL-' + best_move[0:1] + str(int(best_move[1:2]) - 1) + '-fully-' + best_move[0:2] + '_down-' + '-empty-') robot_time = robot_time + 30 else: arduino_python.push('-' + '-redL-' + best_move[2:4] + '-fully-' + 'out-' + 'empty-' + best_move[:2] + '-fully-' + best_move[2:4] + '_down-' + 'empty-') robot_time = robot_time + 60 robot_time = robot_time + 30 elif legal_move == 1: arduino_python.push('-illegal_move-') print("Yanlis Hamle Oynadiniz " + character[diff1[0]] + character[diff1[1]]) diff1.clear() rook_control = 0 rook = 1 elif len(diff1) == 4 and character[diff1[0]] + character[ diff1[1]] == 'a8c8' and rook == 0: for i in range(0, 64): place1[i] = 0 character[diff1[0]] = 'e8' character[diff1[1]] = 'c8' robot = 3 robot_time = time.time() legal_move = chessgame.apply_move(character[diff1[0]] + character[diff1[1]]) if legal_move == 0: sfish.position(character[diff1[0]] + character[diff1[1]]) best_move, poslist = sfish.black_start_game() chessgame.apply_move(best_move) character[diff1[0]] = 'a8' character[diff1[1]] = 'c8' if white_find_rook == 0: white_find_rook, rook_control = white_rook_detect( poslist, white_find_rook) if rook_control == 1: robot_time = robot_time + 60 try: if old_place[character.index( best_move[2:], 0)] == 1 and rook_control == 0: arduino_python.push('-' + '-redL-' + best_move[2:] + '-fully-' + 'out-' + 'empty-' + best_move[:2] + '-fully-' + best_move[2:] + '_down-' + 'empty-') robot_time = robot_time + 60 elif old_place[character.index( best_move[2:], 0)] == 0 and rook_control == 0: arduino_python.push('-' + '-redL-' + best_move[:2] + '-fully-' + best_move[2:] + '_down-' + "empty-") robot_time = robot_time + 30 except ValueError: if len(best_move) == 3: arduino_python.push( '-' + '-redL-' + best_move[0:1] + str(int(best_move[1:2]) - 1) + '-fully-' + best_move[0:2] + '_down-' + '-empty-') robot_time = robot_time + 30 else: arduino_python.push('-' + '-redL-' + best_move[2:4] + '-fully-' + 'out-' + 'empty-' + best_move[:2] + '-fully-' + best_move[2:4] + '_down-' + 'empty-') robot_time = robot_time + 60 elif legal_move == 1: arduino_python.push('-illegal_move-') print("Yanlis Hamle Oynadiniz " + character[diff1[0]] + character[diff1[1]]) diff1.clear() rook_control = 0 rook = 1 # elif len(diff1) == 1: # robot = 3 change = 0 diff.clear() diff1.clear() if robot == 3 and time.time() - robot_time > 0: robot_time = time.time() for i in range(0, 64): place1[i] = 0 control(listxy, place1, red_pieces) for i in range(0, len(place1)): old_place[i] = place1[i] print("lutfen oynayin 2") if legal_move == 0: arduino_python.push('-greenL-') elif legal_move == 1: arduino_python.push('-illegal_move-') robot = 0 # Beyaz Tas islemleri elif white_start == 1: if black_check == 0: control(listxy, place, red_pieces) check = 0 for i in range(0, len(place)): if place[i] == 1: check = check + 1 old_place[i] = place[i] place[i] = 0 if check == 16: black_check = 1 if change == 0 and robot == 0 and black_check == 1: for i in range(0, 64): place[i] = 0 if aligment == 0: control(listxy, place, blue_pieces) for i in range(0, 64): old_place[i] = place[i] aligment = 1 control(listxy, place, blue_pieces) for i in range(0, len(place)): if place[i] != old_place[i]: robot = 1 print("10 saniye icinde oyna") arduino_python.push('-tenSec-') timer_a = time.time() change = 1 break elif old_place.any() == place.any(): change = 0 robot = 0 if time.time() - timer_a > 10 and change == 1 and robot == 1: arduino_python.push('-greenL-') robot = 0 for i in range(0, 64): place1[i] = 0 control(listxy, place1, blue_pieces) timer_a = time.time() # if count == 2: # for i in range(0, len(place1)): # old_place[i] = place1[i] # count = 1 # count = 1 # if count == 1: for i in range(0, len(place1)): if place1[i] != old_place[i]: diff.append(i) if len(diff) == 2: if old_place[i] == 0: diff1.append(diff[0]) diff1.append(diff[1]) elif old_place[i] == 1: diff1.append(diff[1]) diff1.append(diff[0]) elif len(diff) == 4 and rook == 0: if old_place[i] == 0: diff1.append(diff[0]) diff1.append(diff[1]) elif old_place[i] == 1: diff1.append(diff[1]) diff1.append(diff[0]) old_place[i] = place1[i] if len(diff1) == 2: robot = 3 robot_time = time.time() legal_move = chessgame.apply_move(character[diff1[0]] + character[diff1[1]]) if legal_move == 0: sfish.position(character[diff1[0]] + character[diff1[1]]) best_move, poslist = sfish.white_start_game() chessgame.apply_move(best_move) if black_find_rook == 0: black_find_rook, rook_control = black_rook_detect( poslist, white_find_rook) if rook_control == 1: robot_time = robot_time + 60 try: if old_place[character.index( best_move[2:], 0)] == 1 and rook_control == 0: arduino_python.push('-' + '-redL-' + best_move[2:] + '-fully-' + 'out-' + 'empty-' + best_move[:2] + '-fully-' + best_move[2:] + '_down-' + 'empty-') robot_time = robot_time + 60 elif old_place[character.index( best_move[2:], 0)] == 0 and rook_control == 0: arduino_python.push('-' + '-redL-' + best_move[:2] + '-fully-' + best_move[2:] + '_down-' + "empty-") robot_time = robot_time + 30 except ValueError: if len(best_move) == 3: arduino_python.push( '-' + '-redL-' + best_move[0:1] + str(int(best_move[1:2]) - 1) + '-fully-' + best_move[0:2] + '_down-' + '-empty-') robot_time = robot_time + 30 else: arduino_python.push('-' + '-redL-' + best_move[2:4] + '-fully-' + 'out-' + 'empty-' + best_move[:2] + '-fully-' + best_move[2:4] + '_down-' + 'empty-') robot_time = robot_time + 60 elif legal_move == 1: arduino_python.push('-illegal_move-') print("Yanlis Hamle Oynadiniz " + character[diff1[0]] + character[diff1[1]]) rook_control = 0 diff1.clear() elif len(diff1) == 4 and character[diff1[0]] + character[ diff1[1]] == 'e1f1' and rook == 0: for i in range(0, 64): place1[i] = 0 character[diff1[0]] = 'e1' character[diff1[1]] = 'g1' robot = 3 robot_time = time.time() legal_move = chessgame.apply_move(character[diff1[0]] + character[diff1[1]]) if legal_move == 0: sfish.position(character[diff1[0]] + character[diff1[1]]) best_move, poslist = sfish.white_start_game() chessgame.apply_move(best_move) character[diff1[0]] = 'e1' character[diff1[1]] = 'f1' if black_find_rook == 0: black_find_rook, rook_control = black_rook_detect( poslist, white_find_rook) if rook_control == 1: robot_time = robot_time + 60 try: if old_place[character.index( best_move[2:], 0)] == 1 and rook_control == 0: arduino_python.push('-' + '-redL-' + best_move[2:] + '-fully-' + 'out-' + 'empty-' + best_move[:2] + '-fully-' + best_move[2:] + '_down-' + 'empty-') robot_time = robot_time + 60 elif old_place[character.index( best_move[2:], 0)] == 0 and rook_control == 0: arduino_python.push('-' + '-redL-' + best_move[:2] + '-fully-' + best_move[2:] + '_down-' + "empty-") robot_time = robot_time + 30 except ValueError: if len(best_move) == 3: arduino_python.push( '-' + '-redL-' + best_move[0:1] + str(int(best_move[1:2]) - 1) + '-fully-' + best_move[0:2] + '_down-' + '-empty-') robot_time = robot_time + 30 else: arduino_python.push('-' + '-redL-' + best_move[2:4] + '-fully-' + 'out-' + 'empty-' + best_move[:2] + '-fully-' + best_move[2:4] + '_down-' + 'empty-') robot_time = robot_time + 60 elif legal_move == 1: arduino_python.push('-illegal_move-') print("Yanlis Hamle Oynadiniz " + character[diff1[0]] + character[diff1[1]]) rook_control = 0 diff1.clear() rook = 1 elif len(diff1) == 4 and character[diff1[0]] + character[ diff1[1]] == 'a1c1' and rook == 0: for i in range(0, 64): place1[i] = 0 character[diff1[0]] = 'e1' character[diff1[1]] = 'c1' robot = 3 robot_time = time.time() legal_move = chessgame.apply_move(character[diff1[0]] + character[diff1[1]]) if legal_move == 0: sfish.position(character[diff1[0]] + character[diff1[1]]) best_move, poslist = sfish.white_start_game() chessgame.apply_move(best_move) character[diff1[0]] = 'a1' character[diff1[1]] = 'c1' if black_find_rook == 0: black_find_rook, rook_control = black_rook_detect( poslist, black_find_rook) if rook_control == 1: robot_time = robot_time + 60 try: if old_place[character.index( best_move[2:], 0)] == 1 and rook_control == 0: arduino_python.push('-' + '-redL-' + best_move[2:] + '-fully-' + 'out-' + 'empty-' + best_move[:2] + '-fully-' + best_move[2:] + '_down-' + 'empty-') robot_time = robot_time + 60 elif old_place[character.index( best_move[2:], 0)] == 0 and rook_control == 0: arduino_python.push('-' + '-redL-' + best_move[:2] + '-fully-' + best_move[2:] + '_down-' + "empty-") robot_time = robot_time + 30 except ValueError: if len(best_move) == 3: arduino_python.push( '-' + '-redL-' + best_move[0:1] + str(int(best_move[1:2]) - 1) + '-fully-' + best_move[0:2] + '_down-' + '-empty-') robot_time = robot_time + 30 else: arduino_python.push('-' + '-redL-' + best_move[2:4] + '-fully-' + 'out-' + 'empty-' + best_move[:2] + '-fully-' + best_move[2:4] + '_down-' + 'empty-') robot_time = robot_time + 60 elif legal_move == 1: arduino_python.push('-illegal_move-') print("Yanlis Hamle Oynadiniz " + character[diff1[0]] + character[diff1[1]]) rook_control = 0 diff1.clear() rook = 1 change = 0 diff.clear() diff1.clear() if robot == 3 and time.time() - robot_time > 0 and black_start == 1: robot_time = time.time() for i in range(0, 64): place1[i] = 0 control(listxy, place1, red_pieces) for i in range(0, len(place1)): old_place[i] = place1[i] print("lutfen oynayin 3") if legal_move == 0: arduino_python.push('-greenL-') elif legal_move == 1: arduino_python.push('-illegal_move-') robot = 0 elif robot == 3 and time.time( ) - robot_time > 0 and white_start == 1: robot_time = time.time() for i in range(0, 64): place1[i] = 0 control(listxy, place1, blue_pieces) for i in range(0, len(place1)): old_place[i] = place1[i] print("lutfen oynayin 4") if legal_move == 0: arduino_python.push('-greenL-') elif legal_move == 1: arduino_python.push('-illegal_move-') robot = 0 # print(blue_pieces) if cv2.waitKey(10) & 0xFF == ord('q'): cap.release() cv2.destroyAllWindows() break
sys.exit(1) heatmap = [] for i in range(8): heatmap.append(list(values[8 * i:8 * (i + 1)])) def rotateHeatmap(heatmap): newMap = [] for i in reversed(range(len(heatmap))): newMap.append(list(reversed(heatmap[i]))) return newMap alignedMap = rotateHeatmap(heatmap) originalGame = Game(fen, True) originalBoard = originalGame.board._position def ind(a,b): return a * 8 + b def tryMoveAndEval(move): tempGame = Game(fen, True) tempGame.apply_move(move) tempBoard = tempGame.board._position score = 0 for i in range(8): for u in range(8): if originalBoard[ind(i,u)] != tempBoard[ind(i,u)]: score += alignedMap[i][u] return score
from __future__ import print_function from Chessnut import Game import sys if len(sys.argv) < 3 or "help" in sys.argv[1]: print("Usage:\n python make_move.py [FEN] [move]") print("Reply: [NEW_FEN] if valid, otherwise error") sys.exit(0) fen = sys.argv[1].strip() move = sys.argv[2].strip().replace("_", "") # Throws error if fen is not valid try: chessgame = Game(fen, True) except: print("Invalid fen: %s" % fen, file=sys.stderr) sys.exit(1) # Throws error if the move is not valid try: chessgame.apply_move(move) except: print("Invalid move: %s" % move, file=sys.stderr) sys.exit(1) print("%s" % chessgame)
from Chessnut import Game from ChessBoard import * import random from Node import Node #This program models a game of chess with the help of ChessNut, and integrates a GUI and intelligent chess agent #Authors: Elias Strizower, Henry Kwan, Alex Godziela ################ GLOBAL VARIABLES ######################################## board = ChessBoard(8, 8) ## chessgame = Game() # use this for a NEW GAME, use a fen generator for testing chessgame = Game() HumanNextMoves = { } #Dictionary that will hold 2 ply of the human player's next moves AINextMoves = {} #Dictionary that will hold 2 ply of the AI's next moves board.updateBoard(str(chessgame)) #This functions checks whether a player is in check, checkmate, or stalemate def checkStatus(): if chessgame.status == 1: print("CHECK") if chessgame.status == 2: print("CHECKMATE") print("GAME OVER") if chessgame.status == 3: print("STALEMATE")
from Chessnut import Game chessgame = Game() print(chessgame) # 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1' print(chessgame.get_moves()) """ ['a2a3', 'a2a4', 'b2b3', 'b2b4', 'c2c3', 'c2c4', 'd2d3', 'd2d4', 'e2e3', 'e2e4', 'f2f3', 'f2f4', 'g2g3', 'g2g4', 'h2h3', 'h2h4', 'b1c3', 'b1a3', 'g1h3', 'g1f3'] """ chessgame.apply_move('e2e4') # succeeds! print( chessgame) # 'rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1' #chessgame.apply_move('e2e4') # fails! (raises InvalidMove exception)