Example #1
0
 def onUnitUpdate(self, unitMgrID, packedUnit, packedOps):
     LOG_DEBUG('onUnitUpdate: unitMgrID=%s, packedUnit=%r, packedOps=%r' % (unitMgrID, packedUnit, packedOps))
     if not unitMgrID:
         unitIdx = 0
     else:
         unitIdx = 1
     if self.id != unitMgrID:
         prevMgrID = self.id
         prevUnitIdx = self.unitIdx
         self.id = unitMgrID
         self.unitIdx = unitIdx
         self.battleID = None
         self._clearUnits()
         if not self.id and prevMgrID:
             self.onUnitLeft(prevMgrID, prevUnitIdx)
     if packedUnit:
         unit = ClientUnit(packedUnit=packedUnit)
         if unitIdx in self.units:
             self.units[unitIdx].destroy()
         self.units[unitIdx] = unit
         if 'battleID' in unit._extras:
             self.battleID = unit._extras['battleID']
         self.onUnitJoined(self.id, self.unitIdx)
     if packedOps:
         unit = self.units.get(unitIdx)
         if unit:
             unit.unpackOps(packedOps)
             unit.onUnitUpdated()
     return
 def getSortieUnit(self, unitMgrID, peripheryID):
     sortieKey = (unitMgrID, peripheryID)
     unit = None
     if not self.isEmpty() and sortieKey in self._sortieUnits:
         unit = ClientUnit()
         unit.unpack(self._sortieUnits[sortieKey])
     return unit
Example #3
0
 def getSortieUnit(self, unitMgrID, peripheryID):
     sortieKey = (unitMgrID, peripheryID)
     unit = None
     if not self.isEmpty() and sortieKey in self._sortieUnits:
         unit = ClientUnit()
         unit.unpack(self._sortieUnits[sortieKey])
     return unit
Example #4
0
 def onUnitUpdate(self, unitMgrID, packedUnit, packedOps):
     LOG_DEBUG('onUnitUpdate: unitMgrID=%s, packedUnit=%r, packedOps=%r' %
               (unitMgrID, packedUnit, packedOps))
     if not unitMgrID:
         unitIdx = 0
     else:
         unitIdx = 1
     if self.id != unitMgrID:
         prevMgrID = self.id
         prevUnitIdx = self.unitIdx
         self.id = unitMgrID
         self.unitIdx = unitIdx
         self.battleID = None
         self._clearUnits()
         if not self.id and prevMgrID:
             self.onUnitLeft(prevMgrID, prevUnitIdx)
     if packedUnit:
         unit = ClientUnit(packedUnit=packedUnit)
         if unitIdx in self.units:
             self.units[unitIdx].destroy()
         self.units[unitIdx] = unit
         if 'battleID' in unit._extras:
             self.battleID = unit._extras['battleID']
         self.onUnitJoined(self.id, self.unitIdx)
     if packedOps:
         unit = self.units.get(unitIdx)
         if unit:
             unit.lock()
             unit.unpackOps(packedOps)
             unit.unlock()
             unit.onUnitUpdated()
     return
Example #5
0
 def onUnitUpdate(self, unitMgrID, unitIdx, packedUnit, packedOps):
     LOG_DAN('onUnitUpdate: unitMgrID=%s, unitIdx=%s, packedUnit=%r, packedOps=%r' % (unitMgrID,
      unitIdx,
      packedUnit,
      packedOps))
     if self.id != unitMgrID:
         prevMgrID = self.id
         prevUnitIdx = self.unitIdx
         self.id = unitMgrID
         self.unitIdx = unitIdx
         self._clearUnits()
         if not self.id and prevMgrID:
             self.onUnitLeft(prevMgrID, prevUnitIdx)
     if packedUnit:
         unit = ClientUnit(packedUnit=packedUnit)
         if unitIdx in self.units:
             self.units[unitIdx].destroy()
         self.units[unitIdx] = unit
         self.onUnitJoined(self.id, self.unitIdx)
     if packedOps:
         unit = self.units.get(unitIdx)
         if unit:
             unit.unpackOps(packedOps)
             unit.onUnitUpdated()
Example #6
0
    def onResultsSet(self, pickledBrowserResultsList):
        browserResultsList = cPickle.loads(pickledBrowserResultsList)
        LOG_DEBUG('unitBrowser.onResultsSet: %s' % browserResultsList)
        self.results.clear()
        for row in browserResultsList:
            try:
                cfdUnitID, unitMgrID, cmdrRating, peripheryID, strUnitPack = row
                unit = ClientUnit(packedUnit=strUnitPack)
                self.results[cfdUnitID] = dict(unitMgrID=unitMgrID,
                                               cmdrRating=cmdrRating,
                                               peripheryID=peripheryID,
                                               unit=unit)
            except:
                LOG_CURRENT_EXCEPTION()

        LOG_DEBUG('unitBrowser results=%r' % self.results)
        self.onResultsReceived(self.results)
Example #7
0
    def onResultsUpdate(self, pickledBrowserUpdatesDict):
        browserUpdatesDict = cPickle.loads(pickledBrowserUpdatesDict)
        LOG_DEBUG('unitBrowser.onResultsUpdate: %s' % browserUpdatesDict)
        res = {}
        for cfdUnitID, (cmdrRating,
                        strUnitPack) in browserUpdatesDict.iteritems():
            try:
                if strUnitPack is None:
                    self.results.pop(cfdUnitID, None)
                    res[cfdUnitID] = None
                else:
                    unit = ClientUnit(packedUnit=strUnitPack)
                    if cfdUnitID in self.results:
                        self.results[cfdUnitID]['unit'] = unit
                        self.results[cfdUnitID]['cmdrRating'] = cmdrRating
                        res[cfdUnitID] = self.results[cfdUnitID]
            except:
                LOG_CURRENT_EXCEPTION()

        self.onResultsUpdated(res)
        return
 def getFortBattleUnit(self, battleID):
     unit = None
     if not self.isEmpty() and battleID in self.battleUnits:
         unit = ClientUnit()
         unit.unpack(self.battleUnits[battleID])
     return unit
Example #9
0
 def onUnitUpdate(self, unitMgrID, packedUnit, packedOps):
     LOG_DEBUG('onUnitUpdate: unitMgrID=%s, packedUnit=%r, packedOps=%r' %
               (unitMgrID, packedUnit, packedOps))
     if self.id != unitMgrID:
         prevMgrID = self.id
         self.id = unitMgrID
         self.battleID = None
         self._clearUnit()
         if not self.id and prevMgrID:
             self.onUnitLeft(prevMgrID)
     if packedUnit:
         unit = ClientUnit(packedUnit=packedUnit)
         self._clearUnit()
         self.__unit = unit
         if 'battleID' in unit._extras:
             self.battleID = unit._extras['battleID']
         self.onUnitJoined(self.id, unit.getPrebattleType())
     if packedOps:
         unit = self.__unit
         if unit is not None:
             unit.lock()
             unit.unpackOps(packedOps)
             unit.unlock()
             unit.onUnitUpdated()
     return
Example #10
0
 def getFortBattleUnit(self, battleID):
     unit = None
     if not self.isEmpty() and battleID in self.battleUnits:
         unit = ClientUnit()
         unit.unpack(self.battleUnits[battleID])
     return unit