def connect(agent, status): grid: Grid if self.typegame == 1: grid = Grid.grid_by_ten() else: grid = Grid.grid_by_twenty() if self.is_alone: self.is_alone = False if status == StateOnline.JOIN.name and self.state_online == StateOnline.CREATE: # create grid voir avec Cyril # On evoie la grille self.agent.send_msg( f'grid={grid.__str__()}time={self.time.__str__()}') # time={self.time.__str__()} self.change_to_game(grid) elif status == StateOnline.CREATE.name and self.state_online == StateOnline.JOIN: self.agent.send_msg(f'connect={StateOnline.JOIN.name}')
def runGame(self): if self.var.get() == 2: self.start_to_game(Grid.grid_by_twenty()) else: self.start_to_game(Grid.grid_by_ten())
def gride_creator(self, val: int): return Grid.grid_by_ten() if val == 1 else Grid.grid_by_twenty()