Example #1
0
 def update(self, width, height):
     if self.didBounceX or self.didBounceY:
         self.changed = True
         if math.fabs(self.speedx) >= math.fabs(self.speedy):
             if self.speedx >= 0:
                 self.facing = "right"
             else:
                 self.facing = "left"
         else:
             if self.speedy >= 0:
                 self.facing = "down"
             else:
                 self.facing = "up"
     Creature.update(self, width, height)
     self.animate()
     self.changed = False
 def update(self, width, height):
     Creature.update(self, width, height)
     self.animate()
     self.changed = False