def update(self, width, height): if self.didBounceX or self.didBounceY: self.changed = True if math.fabs(self.speedx) >= math.fabs(self.speedy): if self.speedx >= 0: self.facing = "right" else: self.facing = "left" else: if self.speedy >= 0: self.facing = "down" else: self.facing = "up" Creature.update(self, width, height) self.animate() self.changed = False
def update(self, width, height): Creature.update(self, width, height) self.animate() self.changed = False