def archer(self):
        archer_player = Attributes()
        archer_armor = Armor()
        diceroll = DiceRoll()

        # *** Attributes ***
        Heroes.life = archer_player.constitution('Archer') + (self.level*diceroll.d6())
        Heroes.ranged_damage = archer_player.dexterity('Archer')
        Heroes.spell_damage = archer_player.intelligence('Archer')
        Heroes.melee_damage = archer_player.strength('Archer')

        # *** Armor Section ***
        Heroes.armor = archer_armor.natural_armor('Archer')
    def archer(self):
        archer_player = Attributes()
        archer_armor = Armor()
        diceroll = DiceRoll()

        # *** Attributes ***
        Heroes.life = archer_player.constitution('Archer') + (self.level *
                                                              diceroll.d6())
        Heroes.ranged_damage = archer_player.dexterity('Archer')
        Heroes.spell_damage = archer_player.intelligence('Archer')
        Heroes.melee_damage = archer_player.strength('Archer')

        # *** Armor Section ***
        Heroes.armor = archer_armor.natural_armor('Archer')