def archer(self): archer_player = Attributes() archer_armor = Armor() diceroll = DiceRoll() # *** Attributes *** Heroes.life = archer_player.constitution('Archer') + (self.level*diceroll.d6()) Heroes.ranged_damage = archer_player.dexterity('Archer') Heroes.spell_damage = archer_player.intelligence('Archer') Heroes.melee_damage = archer_player.strength('Archer') # *** Armor Section *** Heroes.armor = archer_armor.natural_armor('Archer')
def archer(self): archer_player = Attributes() archer_armor = Armor() diceroll = DiceRoll() # *** Attributes *** Heroes.life = archer_player.constitution('Archer') + (self.level * diceroll.d6()) Heroes.ranged_damage = archer_player.dexterity('Archer') Heroes.spell_damage = archer_player.intelligence('Archer') Heroes.melee_damage = archer_player.strength('Archer') # *** Armor Section *** Heroes.armor = archer_armor.natural_armor('Archer')