Example #1
0
def call_end_menu(gs, humanPlayers, isDraw=False):
    Objects.drawGameState(gs)
    winningSide = findResult(isDraw, gs.whiteToMove)
    p.time.delay(1000)
    S.end_screen_setup(winningSide)
    hideMenu = False
    while True:
        click = False
        for e in p.event.get():
            if e.type == p.MOUSEBUTTONDOWN: click = True
            elif e.type == p.KEYDOWN and e.key == p.K_ESCAPE:
                hideMenu = not hideMenu
                Objects.drawGameState(gs)
                if not hideMenu: S.end_screen_setup(winningSide)
        if not hideMenu:
            if S.button("PLAY AGAIN", *C.button_layout[2], click):
                start_new_game(humanPlayers)
            elif S.button("MAIN MENU", *C.button_layout[3], click):
                call_main_menu()
            elif S.button("QUIT GAME", *C.button_layout[4], click):
                break
        p.display.update(C.button_layout)
        clock.tick(C.MAX_FPS)
    p.quit()
    sys.exit(0)
Example #2
0
def call_settings_menu():
    Objects.drawBoard()
    S.settings_menu_setup(GS.boardSize, GS.delayIndex)
    less, more = "<", ">"
    while True:
        click = False
        forcedText, forcedColor, forcedActive = getForcedCaptures()
        oneSquareText, oneSquareColor, oneSquareActive = getOneSquare()
        levelText, levelColor, levelActive = getCompLevel()
        for e in p.event.get():
            if e.type == p.KEYDOWN and e.key == p.K_ESCAPE:
                call_settings_menu()
            elif e.type == p.MOUSEBUTTONDOWN:
                click = True
        if S.button(forcedText, *C.set_layout[0], click, forcedColor,
                    forcedActive):
            GS.forcedCaptures = not GS.forcedCaptures
        elif S.button(oneSquareText, *C.set_layout[1], click, oneSquareColor,
                      oneSquareActive):
            GS.queensOneSquare = not GS.queensOneSquare
        elif S.button(levelText, *C.set_layout[2], click, levelColor,
                      levelActive):
            GS.computerLevelHard = not GS.computerLevelHard
        elif S.button(less, *C.set_layout[3], click):
            setDelay(less)
        elif S.button(more, *C.set_layout[4], click):
            setDelay(more)
        elif S.button(less, *C.set_layout[5], click):
            setBoardSize(less)
        elif S.button(more, *C.set_layout[6], click):
            setBoardSize(more)
        elif S.button(" BACK ", *C.set_layout[-2], click):
            call_main_menu()
        p.display.update(C.set_layout)
        clock.tick(C.MAX_FPS)
Example #3
0
def call_main_menu():
    Objects.drawBoard()
    S.main_menu_setup()
    while True:
        click = False
        for e in p.event.get():
            if e.type == p.MOUSEBUTTONDOWN: click = True
        if S.button("PLAY DAMAS", *C.button_layout[0], click):
            call_play_menu()
        elif S.button("SETTINGS", *C.button_layout[1], click):
            call_settings_menu()
        elif S.button("HELP", *C.button_layout[2], click):
            call_help_menu()
        elif S.button("QUIT GAME", *C.button_layout[3], click):
            break
        p.display.update(C.button_layout)
        clock.tick(C.MAX_FPS)
    p.quit()
    sys.exit(0)
Example #4
0
def call_pause_menu(gs, humanPlayers, delay):
    while True:
        S.pause_menu_setup()
        click = False
        for e in p.event.get():
            if e.type == p.MOUSEBUTTONDOWN and e.button == 1:
                click = True
            elif e.type == p.KEYDOWN and e.key == p.K_ESCAPE:
                call_game(humanPlayers, gs, delay)
        if S.button("RESUME GAME", *C.button_layout[1], click):
            call_game(humanPlayers, gs, delay)
        elif S.button("UNDO LAST MOVE", *C.button_layout[2], click):
            undoMoveWhilePaused(gs, humanPlayers, delay)
        elif S.button("RESTART GAME", *C.button_layout[3], click):
            start_new_game(humanPlayers)
        elif S.button("MAIN MENU", *C.button_layout[4], click):
            call_main_menu()
        p.display.update(C.button_layout)
        clock.tick(C.MAX_FPS)
Example #5
0
def call_help_menu():
    Objects.drawBoard()
    S.help_menu_setup()
    while True:
        click = False
        for e in p.event.get():
            if e.type == p.KEYDOWN and e.key == p.K_ESCAPE: call_main_menu()
            elif e.type == p.MOUSEBUTTONDOWN: click = True
        if S.button("BACK", *C.set_layout[-1], click):
            call_main_menu()
        p.display.update(C.set_layout)
        clock.tick(C.MAX_FPS)
Example #6
0
def call_play_menu():
    humanPlayers = [False, False]
    Objects.drawBoard()
    S.main_menu_setup()
    while True:
        click = False
        for e in p.event.get():
            if e.type == p.KEYDOWN and e.key == p.K_ESCAPE: call_main_menu()
            elif e.type == p.MOUSEBUTTONDOWN: click = True
        if S.button("PLAY AS WHITE", *C.button_layout[0], click):
            humanPlayers[0] = True
            start_new_game(humanPlayers)
        elif S.button("PLAY AS BLACK", *C.button_layout[1], click):
            humanPlayers[1] = True
            start_new_game(humanPlayers)
        elif S.button("PLAY AGAINST A FRIEND", *C.button_layout[2], click):
            humanPlayers[0], humanPlayers[0] = True, True
            start_new_game(humanPlayers)
        elif S.button("WATCH THE COMPUTER PLAY", *C.button_layout[3], click):
            start_new_game(humanPlayers)
        elif S.button("BACK", *C.button_layout[4], click):
            call_main_menu()
        p.display.update(C.button_layout)
        clock.tick(C.MAX_FPS)