def p4e2snipe(this): if this.status == globe.enstatus["dead"]: if this.frame == this.delay1 + 1: tmp = orbit.quickcreate(1, point=this.point, speed=8.5, bltype=lbltype["redround"]) scgame.blmanager.create_enbl(lbltype["redround"], tmp) this.mtheta = tmp.gettheta() + random.random() * 4 - 2 elif this.frame % 2 == 0: for i in range(-3, 3): tmp = orbit.quickcreate(0, point=this.point, theta=(this.mtheta + i * 45 - 2), speed=8.5, bltype=lbltype["redround"]) scgame.blmanager.create_enbl(lbltype["redround"], tmp) tmp = orbit.quickcreate(0, point=this.point, theta=(this.mtheta + i * 45), speed=8.5, bltype=lbltype["redround"]) scgame.blmanager.create_enbl(lbltype["redround"], tmp) tmp = orbit.quickcreate(0, point=this.point, theta=(this.mtheta + i * 45 + 2), speed=8.5, bltype=lbltype["redround"]) scgame.blmanager.create_enbl(lbltype["redround"], tmp)
def downrand(this): if this.frame % 100 == 0: tmp = orbit.quickcreate(0, point=this.point, theta=int(random.random() * 180.0 + 90), speed=3, bltype=lbltype["redsword"]) scgame.blmanager.create_enbl(lbltype["redsword"], tmp) tmp = orbit.quickcreate(0, point=this.point, theta=int(random.random() * 180.0 + 90), speed=3, bltype=lbltype["blueball"]) scgame.blmanager.create_enbl(lbltype["blueball"], tmp)
def roundrand2(this): if this.frame % 16 == 0: if random.random() > 0.25: tmp = orbit.quickcreate(0, point=this.point, theta=int(random.random() * 180.0), speed=0.8, bltype=lbltype["orangerice"]) scgame.blmanager.create_enbl(lbltype["orangerice"], tmp) else: tmp = orbit.quickcreate(0, point=this.point, theta=int(random.random() * 360.0), speed=0.8, bltype=lbltype["orangerice"]) scgame.blmanager.create_enbl(lbltype["orangerice"], tmp)
def selfsniper(this): if this.frame % 12 == 0 and this.frame <= 90: tmp = orbit.quickcreate(1, point=this.point, speed=7, bltype=lbltype["bluecircle"]) scgame.blmanager.create_enbl(lbltype["bluecircle"], tmp)
def p2e2roundrand(this): if this.frame % 10 == 0: tmp = orbit.quickcreate(0, point=this.point, theta=int(random.random() * 180), speed=4, bltype=lbltype["bluerice"]) scgame.blmanager.create_enbl(lbltype["bluerice"], tmp)
def p3e1roundsnipe(this): if this.proc == 1: if this.frame % 70 == 0: tmp = orbit.quickcreate(1, point=this.point, speed=5.5, bltype=lbltype["greencircle"]) scgame.blmanager.create_enbl(lbltype["bluecircle"], tmp) mtheta = tmp.gettheta() for i in range(-3, 3): if i == 0: continue tmp = orbit.quickcreate(0, point=this.point, theta=(mtheta + i * 30), speed=4, bltype=lbltype["greencircle"]) scgame.blmanager.create_enbl(lbltype["greencircle"], tmp)
def enbossNSC1(this): if this.frame % 4 == 0: tmp = orbit.quickcreate( 0, point=(random.random() * globe.game_active_rect.width + globe.game_active_rect.left, globe.game_active_rect.top), theta=180 + 30 * random.random() - 15, speed=5, bltype=lbltype["blueball"]) scgame.blmanager.create_enbl(lbltype["blueball"], tmp)
def p5e1roundrand(this): if this.proc == 1: if this.frame % 2 == 0: for i in range(6): tmp = orbit.quickcreate(0, point=this.point, theta=(int(this.frame**2 / 13) % 360 + i * 60), speed=4.7, bltype=lbltype["bluerice"]) scgame.blmanager.create_enbl(lbltype["bluerice"], tmp)
def init(): global lbltype global lentype global orb global scgame scgame = globe.scgame lbltype = {} lentype = {} orb = {} random.seed(int(time.time())) lbltype["bluecircle"] = bullet.BulletType(scgame.rs.image["bullet1"][3][5], 6) lbltype["orangerice"] = bullet.BulletType(scgame.rs.image["bullet1"][4][3], (0, 0, 8, 6)) lbltype["bluerice"] = bullet.BulletType(scgame.rs.image["bullet1"][4][2], (0, 0, 8, 6)) lbltype["redrice"] = bullet.BulletType(scgame.rs.image["bullet1"][4][6], (0, 0, 8, 6)) lbltype["greencircle"] = bullet.BulletType( scgame.rs.image["bullet1"][3][7], 6) lbltype["redround"] = bullet.BulletType(scgame.rs.image["bullet1"][2][2], 6) lbltype["redsword"] = bullet.BulletType(scgame.rs.image["bullet2"][3][1], (0, 0, 25, 4)) lbltype["blueball"] = bullet.BulletType(scgame.rs.image["bullet2"][1][3], 12) lbltype["bluetama"] = bullet.BulletType(scgame.rs.image["bullet2"][6][1], 18) lentype["p1e1"] = globe.entype["maoyu1"].copy() lentype["p1e1"].fbuff = create_smallp lentype["p1e1"].maxhealth = 3000 lentype["p1e2"] = globe.entype["maoyu2"].copy() lentype["p1e2"].fbuff = create_no lentype["p1e1"].maxhealth = 3000 lentype["p2e1"] = globe.entype["sprite4"].copy() lentype["p2e1"].fbuff = create_point lentype["p2e1"].maxhealth = 5000 lentype["p2e2"] = globe.entype["sprite5"].copy() lentype["p2e2"].fbuff = create_smallp lentype["p2e2"].maxhealth = 6000 lentype["p3e1"] = globe.entype["sprite7"].copy() lentype["p3e1"].fbuff = create_pandpoint lentype["p3e1"].maxhealth = 20000 lentype["p3e2"] = globe.entype["sprite2"].copy() lentype["p3e2"].fbuff = create_pandpoint lentype["p3e2"].maxhealth = 15000 lentype["p4e1"] = globe.entype["guihuo2"].copy() lentype["p4e1"].bump = True lentype["p4e1"].fbuff = create_d_point lentype["p4e1"].maxhealth = 6000 lentype["p4e2"] = globe.entype["guihuo0"].copy() lentype["p4e2"].bump = True lentype["p4e2"].fbuff = create_d_smallp lentype["p4e2"].maxhealth = 6000 lentype["p5e1"] = globe.entype["butterfly"].copy() lentype["p5e1"].bump = True lentype["p5e1"].fbuff = create_life lentype["p5e1"].maxhealth = 240000 lentype["ebinto"] = globe.entype["cirno"].copy() lentype["ebinto"].bump = True lentype["ebinto"].fbuff = create_no lentype["ebinto"].maxhealth = 10000 lentype["eb1NSC"] = globe.entype["cirno"].copy() lentype["eb1NSC"].bump = True lentype["eb1NSC"].fbuff = create_no lentype["eb1NSC"].maxhealth = 560000 lentype["eb1SC"] = globe.entype["cirno"].copy() lentype["eb1SC"].bump = True lentype["eb1SC"].fbuff = create_no lentype["eb1SC"].maxhealth = 720000 orb["p1e1"] = orbit.quickcreate(102, p1=(96, 0), p2=(128, 196), speed=3) orb["p1e1"].create_bullet = selfsniper orb["p1e2"] = orbit.quickcreate(102, p1=(288, 0), p2=(256, 196), speed=3) orb["p1e2"].create_bullet = selfsniper orb["p1e3"] = orbit.quickcreate(102, p1=(96, globe.game_active_rect.bottom), p2=(128, globe.game_active_rect.bottom - 196), speed=1.5) orb["p1e3"].create_bullet = roundrand orb["p1e4"] = orbit.quickcreate(102, p1=(288, globe.game_active_rect.bottom), p2=(256, globe.game_active_rect.bottom - 196), speed=1.5) orb["p1e4"].create_bullet = roundrand2 orb["p2e1"] = orbit.quickcreate(101, point=(0, 0), speedx=0, speedy=3) orb["p2e1"].create_bullet = p2e1roundrand orb["p2e2"] = orbit.quickcreate(101, point=(0, 0), speedx=0, speedy=3) orb["p2e2"].create_bullet = p2e2roundrand orb["p3e1"] = orbit.quickcreate(103, p1=(0, 0), p2=(1, 1), speed=2, time=600) orb["p3e1"].create_bullet = p3e1roundsnipe orb["p4e1"] = orbit.quickcreate(104, point=(0, 0), delay1=180, delay2=6) orb["p4e1"].create_bullet = p4e2snipe orb["p4e2"] = orbit.quickcreate(104, point=(0, 0), delay1=180, delay2=6) orb["p4e2"].create_bullet = p4e2snipe orb["p5e1"] = orbit.quickcreate(103, p1=(0, 0), p2=(1, 1), speed=2, time=850) orb["p5e1"].create_bullet = p5e1roundrand orb["ebinto"] = orbit.L1BossRunInto( (globe.game_active_rect.centerx + 50, globe.game_active_rect.top), (globe.game_active_rect.centerx, 80), 4, 1) orb["ebinto"].create_bullet = create_no orb["ebstay"] = orbit.quickcreate(101, point=(globe.game_active_rect.centerx, 80), speedx=0, speedy=0) orb["ebstay"].create_bullet = enbossNSC1 orb["eb1NSC-1SC"] = orbit.L1BossRunInto( (globe.game_active_rect.centerx, 80), (globe.game_active_rect.centerx, 150), 4, 1) orb["eb1NSC-1SC"].create_bullet = enbossSC1
def enbossSC1(this): tmp = boss.rect tmp.centerx = globe.game_active_rect.centerx tmp.centery = boss.rect.centery pt = [ tmp.topleft, (tmp.centerx - 50, tmp.centery + 50), tmp.topright, (tmp.left + 50, tmp.centery + 50) ] if this.frame % 8 == 0: tmp = orbit.quickcreate(0, point=pt[0], theta=(this.frame) / 2, speed=4.5, bltype=lbltype["bluerice"]) scgame.blmanager.create_enbl(lbltype["bluerice"], tmp) tmp = orbit.quickcreate(0, point=pt[0], theta=(this.frame) / 2 + 180, speed=4.5, bltype=lbltype["bluerice"]) scgame.blmanager.create_enbl(lbltype["bluerice"], tmp) tmp = orbit.quickcreate(0, point=pt[2], theta=(-this.frame) / 2, speed=4.5, bltype=lbltype["bluerice"]) scgame.blmanager.create_enbl(lbltype["bluerice"], tmp) tmp = orbit.quickcreate(0, point=pt[2], theta=(-this.frame) / 2 - 180, speed=4.5, bltype=lbltype["bluerice"]) scgame.blmanager.create_enbl(lbltype["bluerice"], tmp) tmp = orbit.quickcreate(0, point=pt[1], theta=(this.frame) / 2 + 90, speed=4.5, bltype=lbltype["bluerice"]) scgame.blmanager.create_enbl(lbltype["bluerice"], tmp) tmp = orbit.quickcreate(0, point=pt[1], theta=(this.frame) / 2 + 270, speed=4.5, bltype=lbltype["bluerice"]) scgame.blmanager.create_enbl(lbltype["bluerice"], tmp) tmp = orbit.quickcreate(0, point=pt[3], theta=(-this.frame) / 2 - 90, speed=4.5, bltype=lbltype["bluerice"]) scgame.blmanager.create_enbl(lbltype["bluerice"], tmp) tmp = orbit.quickcreate(0, point=pt[3], theta=(-this.frame) / 2 + 90, speed=4.5, bltype=lbltype["bluerice"]) scgame.blmanager.create_enbl(lbltype["bluerice"], tmp) if this.frame % 20 == 0: tmp = orbit.quickcreate(1, point=this.point, speed=3, bltype=lbltype["blueball"]) scgame.blmanager.create_enbl(lbltype["blueball"], tmp)