def PlayAgain(self,np): self.numPlayers = np deck = Deck() boards = BoardsBang(np) i = 0 h = [] while i < np: r = boards.getRole(i,True) h.append(deck.draw()) h.append(deck.draw()) h.append(deck.draw()) h.append(deck.draw()) if r == "Sheriff": h.append(deck.draw()) p = PlayerBang(i,r,h) self.players.append(p) i = i+1 self.played = False return
class BangGame: #takes in number of players and sets up deck, players, and boards def __init__(self, np, playerType = None): self.played = False self.players = [] self.alphaBetaPlayers = [] self.guns = ["volcanic","schofield","remington","carabine","winchester"] self.meStatus = ["barrel","dynamite","mustang","scope"] self.ply = 10 #Stores depth for A-B search self.numPlayers = np self.deck = Deck() self.boards = BoardsBang(np) i = 0 while i < np: h = [] r = self.boards.showRole(i,True) h.append(self.deck.draw()) h.append(self.deck.draw()) h.append(self.deck.draw()) h.append(self.deck.draw()) if r == "Sheriff": h.append(self.deck.draw()) if playerType == None: print("What type of player is player ", i) t = input("Your choices are human, dumbAI, or ai: ") while t != "human" and t != "ai" and t != "dumbAI": print("invalid input") t = input("Your choices are human, dumbAI, or ai: ") else: t = playerType p = PlayerBang(i,r,h,t) self.players.append(p) #Make the artificial players as needed if t == "ai": self.alphaBetaPlayers.append( AlphaBetaAI(np, i, r) ) else: self.alphaBetaPlayers.append(0) i = i+1 #plays a game of Bang def Play(self): while self.played == False: self.played = True for player in self.players: if self.boards.showRole(player.getPlayerNum(),True) == "Sheriff": turn = player.getPlayerNum() w = self.boards.Winner() while w == None: if self.players[turn].getType() == "dumbAI": #AI player self.DumbAITurn(turn) elif self.players[turn].getType() == "ai": #AI player self.AlphaBetaAITurn(turn) elif self.players[turn].getType() == "human":#do nothing self.HumanTurn(turn) turn = turn+1 if turn == self.numPlayers: #circle back turn = 0 w = self.boards.Winner() print("\nWinner:",w) #self.askPlayAgain() return w #plays an AI turn for player pNum def DumbAITurn(self,pNum): #check can play if self.boards.canPlay(pNum) == False: print("/nPlayer",pNum,"is dead") return None print("\nPlayer ",pNum,"'s Turn") if self.boards.getHealth(pNum) > 0: print("Your health: ",self.boards.getHealth(pNum)) self.boards.displayBoard(pNum) print("Your role: ",self.players[pNum].getRole()) else: print("Player ",pNum," is dead!") #check dynamite if self.checkDynamite(pNum) == False: return None #check jail if self.checkJail(pNum) == False: return None #draw 2 cards self.startDraw(pNum) #play cards for i in range(self.numPlayers): print("Player",i,"health =",self.boards.getHealth(i)) print("\n") toDiscard = [] hand = self.players[pNum].retHand() volcanic = self.boards.gunIsVolcanic(pNum) hasShot = False cNum = 0 while cNum in range(len(hand)): if hand[cNum].getCard() in self.guns: c = self.boards.removeGun(pNum) if c != False: self.deck.discard(c) self.boards.playGun(pNum,hand[cNum]) toDiscard.append(hand[cNum]) print("Player",pNum,"played ",hand[cNum].getCard()) elif hand[cNum].getCard() in self.meStatus: name = hand[cNum].getCard() #mustang if name == "mustang" and self.boards.hasMustang(pNum) == False: print("Player",pNum,"played Mustang") self.boards.playStatus(pNum,hand[cNum]) toDiscard.append(hand[cNum]) #barrel elif name == "barrel" and self.boards.hasBarrel(pNum) == False: print("Player",pNum,"played Barrel") self.boards.playStatus(pNum,hand[cNum]) toDiscard.append(hand[cNum]) #scope elif name == "scope" and self.boards.hasScope(pNum) == False: print("Player",pNum,"played scope") self.boards.playStatus(pNum,hand[cNum]) toDiscard.append(hand[cNum]) #dynamite elif name == "dynamite" and self.boards.hasMustang(pNum) == False: print("Player",pNum,"played dynamite") self.boards.playStatus(pNum,hand[cNum]) toDiscard.append(hand[cNum]) #Bang! elif hand[cNum].getCard() == "bang": if volcanic == True or hasShot == False: self.shootOne(pNum,hand[cNum]) hasShot = True #beer or saloon elif hand[cNum].getCard() == "beer" or hand[cNum].getCard() == "saloon": if self.boards.showRole(pNum,True) == "sheriff": if self.boards.getHealth(pNum) < 5: self.boards.increaseHealth(pNum) toDiscard.append(hand[cNum]) if hand[cNum].getCard == "saloon": for player in range(self.numPlayers-1): if player != pNum: self.boards.increaseHealth(player) else: if self.boards.getHealth(pNum) < 4: self.boards.increaseHealth(pNum) toDiscard.append(hand[cNum]) if hand[cNum].getCard == "saloon": for player in range(self.numPlayers-1): if player != pNum: self.boards.increaseHealth(player) #duel elif hand[cNum].getCard() == "duel": self.duel(pNum,hand[cNum]) #gatling elif hand[cNum].getCard() == "gatling": self.shootAll(pNum,False,hand[cNum]) #indians elif hand[cNum].getCard() == "indians": self.shootAll(pNum,True,hand[cNum]) #panic elif hand[cNum].getCard() == "panic": if self.panicCatBalou(pNum,True,hand[cNum]) == True: toDiscard.append(hand[cNum]) #cat balou elif hand[cNum].getCard() == "cat balou": if self.panicCatBalou(pNum,False,hand[cNum]) == True: toDiscard.append(hand[cNum]) #jail elif hand[cNum].getCard() == "jail": opp = pNum+1 if opp == self.numPlayers: opp = 0 while self.boards.canJail(opp) == False or self.boards.canPlay(opp) == False: opp += 1 if opp == self.numPlayers: opp = 0 if opp != pNum: self.boards.playStatus(opp,hand[cNum]) toDiscard.append(hand[cNum]) #general store elif hand[cNum].getCard() == "general store": self.generalStore(pNum,hand[cNum]) toDiscard.append(hand[cNum]) #stagecoach elif hand[cNum].getCard() == "stagecoach": print("Played Stagecoach") c = [self.deck.draw(),self.deck.draw()] self.players[pNum].addToHand(c) toDiscard.append(hand[cNum]) #wells fargo elif hand[cNum].getCard() == "wells fargo": print("Played Wells Fargo") c = [self.deck.draw(),self.deck.draw(),self.deck.draw()] self.players[pNum].addToHand(c) toDiscard.append(hand[cNum]) hand = self.players[pNum].retHand() volcanic = self.boards.gunIsVolcanic(pNum) cNum += 1 for card in toDiscard: h = self.players[pNum].retHand() found = False i = 0 while found == False and i != len(h): if h[i] == card: found = True c = self.players[pNum].getFromHand(i) self.deck.discard(c) i += 1 self.discardExtra(pNum) return None #plays an Alpha-Beta AI def AlphaBetaAITurn(self,pNum): #check can play if self.boards.canPlay(pNum) == False: print("\nPlayer",pNum,"is dead") return None print("\nPlayer ",pNum,"'s Turn") if self.boards.getHealth(pNum) > 0: print("Your health: ",self.boards.getHealth(pNum)) self.boards.displayBoard(pNum) print("Your role: ",self.players[pNum].getRole()) else: print("Player ",pNum," is dead!") #check dynamite if self.checkDynamite(pNum) == False: return None #check jail if self.checkJail(pNum) == False: return None #draw 2 cards self.startDraw(pNum) #play cards for i in range(self.numPlayers): print("Player ",i," health = ",self.boards.getHealth(i)) print("\n") toDiscard = [] hand = self.players[pNum].retHand() volcanic = self.boards.gunIsVolcanic(pNum) hasShot = False cNum = 0 #Go through cards playing non-bangs as needed while cNum in range(len(hand)): #Play guns unless volcanic if hand[cNum].getCard() in self.guns and hand[cNum].getCard() != "volcanic": c = self.boards.removeGun(pNum) if c != False: self.deck.discard(c) self.boards.playGun(pNum,hand[cNum]) toDiscard.append(hand[cNum]) print("Player",pNum,"played ",hand[cNum].getCard()) #Play status cards elif hand[cNum].getCard() in self.meStatus: name = hand[cNum].getCard() #mustang if name == "mustang" and self.boards.hasMustang(pNum) == False: print("Player",pNum,"played Mustang") self.boards.playStatus(pNum,hand[cNum]) toDiscard.append(hand[cNum]) #barrel elif name == "barrel" and self.boards.hasBarrel(pNum) == False: print("Player",pNum,"played Barrel") self.boards.playStatus(pNum,hand[cNum]) toDiscard.append(hand[cNum]) #scope elif name == "scope" and self.boards.hasScope(pNum) == False: print("Player",pNum,"played scope") self.boards.playStatus(pNum,hand[cNum]) toDiscard.append(hand[cNum]) #dynamite elif name == "dynamite" and self.boards.hasMustang(pNum) == False: print("Player",pNum,"played dynamite") self.boards.playStatus(pNum,hand[cNum]) toDiscard.append(hand[cNum]) #beer or saloon elif hand[cNum].getCard() == "beer" or hand[cNum].getCard() == "saloon": if self.boards.showRole(pNum,True) == "sheriff": if self.boards.getHealth(pNum) < 5: self.boards.increaseHealth(pNum) toDiscard.append(hand[cNum]) if hand[cNum].getCard == "saloon": for player in range(self.numPlayers-1): if player != pNum: self.boards.increaseHealth(player) else: if self.boards.getHealth(pNum) < 4: self.boards.increaseHealth(pNum) toDiscard.append(hand[cNum]) if hand[cNum].getCard == "saloon": for player in range(self.numPlayers-1): if player != pNum: self.boards.increaseHealth(player) #duel elif hand[cNum].getCard() == "duel": self.duel(pNum,hand[cNum]) #gatling elif hand[cNum].getCard() == "gatling": self.shootAll(pNum,False,hand[cNum]) #indians elif hand[cNum].getCard() == "indians": self.shootAll(pNum,True,hand[cNum]) #panic elif hand[cNum].getCard() == "panic": if self.panicCatBalou(pNum,True,hand[cNum]) == True: toDiscard.append(hand[cNum]) #cat balou elif hand[cNum].getCard() == "cat balou": if self.panicCatBalou(pNum,False,hand[cNum]) == True: toDiscard.append(hand[cNum]) #jail elif hand[cNum].getCard() == "jail": opp = pNum+1 if opp == self.numPlayers: opp = 0 while self.boards.canJail(opp) == False or self.boards.canPlay(opp) == False: opp += 1 if opp == self.numPlayers: opp = 0 if opp != pNum: self.boards.playStatus(opp,hand[cNum]) toDiscard.append(hand[cNum]) #general store elif hand[cNum].getCard() == "general store": self.generalStore(pNum,hand[cNum]) toDiscard.append(hand[cNum]) #stagecoach elif hand[cNum].getCard() == "stagecoach": print("Played Stagecoach") c = [self.deck.draw(),self.deck.draw()] self.players[pNum].addToHand(c) toDiscard.append(hand[cNum]) #wells fargo elif hand[cNum].getCard() == "wells fargo": print("Played Wells Fargo") c = [self.deck.draw(),self.deck.draw(),self.deck.draw()] self.players[pNum].addToHand(c) toDiscard.append(hand[cNum]) hand = self.players[pNum].retHand() volcanic = self.boards.gunIsVolcanic(pNum) cNum += 1 #BANG!! #Determine who to shoot for cNum in range(len(hand)): if hand[cNum].getCard() == "bang": if volcanic == True or hasShot == False: self.shootOne(pNum, hand[cNum]) hasShot = True #Discard cards for card in toDiscard: h = self.players[pNum].retHand() found = False i = 0 while found == False and i != len(h): if h[i] == card: found = True c = self.players[pNum].getFromHand(i) self.deck.discard(c) i += 1 self.discardExtra(pNum) return None #plays a human turn for player pNum def HumanTurn(self,pNum): #check can play if self.boards.canPlay(pNum) == False: return None print("\nPlayer ",pNum,"'s Turn") if self.boards.getHealth(pNum) > 0: print("Player ",pNum,"''s health:",self.boards.getHealth(pNum)) self.boards.displayBoard(pNum) print("Your role: ",self.players[pNum].getRole()) print("Who is alive:") for playerNum in range(self.numPlayers): if self.boards.getHealth(playerNum) > 0: print("Player ",playerNum) else: print("Player ",pNum," is dead!") #check dynamite if self.checkDynamite(pNum) == False: return None #check jail if self.checkJail(pNum) == False: return None #draw 2 cards self.startDraw(pNum) #play cards canPlayBang = True while self.players[pNum].handSize() > 0 and self.boards.canPlay(pNum): result = False while result == False: cnum = self.humanPickCard(pNum) if cnum < 0: self.discardExtra(pNum) return None else: c = self.players[pNum].getFromHand(cnum) result = self.humanPlayCard(pNum,c,canPlayBang) if result == True and c.getCard() == "bang": canPlayBang = False if result == False: self.players[pNum].addOneToHand(c) self.discardExtra(pNum) return None def humanPlayCard(self,pNum,c,canPlayBang): cname = c.getCard() if cname in self.guns: if self.boards.playGun(pNum,c) == False: print("error") return False else: c = self.boards.removeGun(pNum) self.boards.playGun(pNum,c) self.deck.discard(c) elif cname in self.meStatus: if self.boards.playStatus(pNum,c) == False: print("you already have one of those") return False elif cname == "bang": if canPlayBang == True or self.boards.gunIsVolcanic(pNum): print("attempting shot") if self.shootOne(pNum,c) == False: print("can't shoot that person!") return False #Couldn't shoot that person return True print("You may use a Bang once per turn") return False elif cname == "duel": if self.duel(pNum,c) == False: return False elif cname == "panic": if self.panicCatBalou(pNum,True,c) == False: return False elif cname == "cat balou": if self.panicCatBalou(pNum,False,c) == False: return False elif cname == "jail": opp = int(input("which player would you like to put in jail: ")) if self.boards.canJail(opp) == True: if self.boards.playStatus(opp,c) == False: print("They are already in Jail") elif cname == "indians": self.shootAll(pNum,True,c) elif cname == "gatling": self.shootAll(pNum,False,c) elif cname == "general store": self.generalStore(pNum,c) elif cname == "wells fargo": draw = [self.deck.draw(),self.deck.draw(),self.deck.draw()] self.players[pNum].addToHand(draw) elif cname == "stagecoach": draw = [self.deck.draw(),self.deck.draw()] self.players[pNum].addToHand(draw) elif cname == "beer": if self.boards.increaseHealth(pNum) == False: print("your health is already full") return False elif cname == "saloon": for i in range(self.numPlayers): self.boards.increaseHealth(pNum) elif cname == "missed": print("you cant play a 'missed' now") return False else: return False return True def duel(self,pNum,c): if self.players[pNum].getType() == "human": opp = int(input("who would you like to duel: ")) while opp == pNum or opp >= self.numPlayers or opp < 0: print("Invalid player Number (enter -1 to retract card") opp = int(input("Please pick another Player: ")) if opp == -1: return False self.deck.discard(c) again = False while again == False: if self.bangResponse(opp) == False: return True if self.bangResponse(pNum) == False: return True elif self.players[pNum].getType() == "dumbAI": opp = pNum+1 if opp == self.numPlayers: opp = 0 while self.boards.canPlay(opp) == False: opp += 1 if opp == self.numPlayers: opp = 0 print("Player",pNum,"will duel",opp) again = False while again == False: if self.bangResponse(opp) == False: return True if self.bangResponse(pNum) == False: return True def panicCatBalou(self,pNum,panic,c): if panic: cp = False if self.players[pNum].getType() == "human": while cp == False: opp = int(input("Who would you like to panic: ")) if opp == -1: return False while opp == pNum or opp >= self.numPlayers or opp < 0: print("Invalid player Number (enter -1 to retract card)") opp = int(input("Please pick another Player: ")) if opp == -1: return False cp = self.boards.canPanic(pNum,opp) if cp == False: print("That player is out of range (enter -1 to retract card) ") print("Please pick another Player") self.boards.displayBoard(opp) steal = int(input("Which card would you like to steal: ")) c2 = self.boards.removeStatus(opp,steal) if c2 == False: c2 = self.boards.removeGun(opp) if c2 == False: stealable = False else: stealable = True while stealable == False: print("Invalid card (enter -1 to retract card)") steal = int(input("Please pick another card to steal: ")) if steal == -1: return False if steal != "colt.45": stealable = True c2 = self.boards.removeStatus(opp,steal) if c2 == False: c2 = self.boards.removeGun(opp) if c2 == False: stealable = False else: stealable = True self.players[pNum].addOneToHand(c2) self.deck.discard(c) return True elif self.players[pNum].getType() == "dumbAI": opp = pNum+1 if opp == self.numPlayers: opp = 0 while self.boards.canPlay(opp) == False: opp += 1 if opp == self.numPlayers: opp = 0 if self.boards.hasMustang(opp) == True: if self.boards.hasScope(pNum) == True: #panic c1 = self.boards.removeStatus(opp,"barrel") if c1 == False: c1 = self.boards.removeStatus(opp,"scope") if c1 == False: self.boards.removeStatus(opp,"dynamite") if c1 == False: self.boards.removeStatus(opp,"jail") if c1 == False: self.boards.removeGun(opp) if c1 == False: return False; print("Player ",pNum," stole ",c1.getCard()," from player ",opp) self.players[pNum].addOneToHand(c1) return True else: return False else: #panic c1 = self.boards.removeStatus(opp,"barrel") if c1 == False: c1 = self.boards.removeStatus(opp,"scope") if c1 == False: self.boards.removeStatus(opp,"dynamite") if c1 == False: self.boards.removeStatus(opp,"jail") if c1 == False: c1 = self.boards.removeGun(opp) if c1 == False: return False; print("Player ",pNum," stole ",c1.getCard()," from player ",opp) self.players[pNum].addOneToHand(c1) return True else: if self.players[pNum].getType == 'human': opp = int(input("Who would you like to cat balou: ")) while opp == pNum or opp >= self.numPlayers or opp < 0: print("Invalid player Number (enter -1 to retract card") opp = int(input("Please pick another Player: ")) if opp == -1: return False self.boards.displayBoard(opp) cb = int(input("Which card would you like to cat balou (-1 to retract card): ")) while cb < 0: print("boom") return False c2 = self.boards.removeStatus(opp,cb) if c2 == False: c2 = self.boards.removeGun(opp) if c2 == False: cbable = False else: cbable = True while cbable == False: print("Invalid card (enter -1 to retract card) ") cb = int(input("Please pick another card to cat balou: ")) if cb == -1: return False if cb != "colt.45": cbable = True c2 = self.boards.removeStatus(opp,cb) if c2 == False: c2 = self.boards.removeGun(opp) if c2 == False: cbable = False else: cbable = True self.deck.discard(c) self.deck.discard(c2) return True elif self.players[pNum].getType() == "dumbAI": opp = pNum+1 if opp == self.numPlayers: opp = 0 while self.boards.canPlay(opp) == False: opp += 1 if opp == self.numPlayers: opp = 0 #cat balou c1 = self.boards.removeStatus(opp,"barrel") if c1 == False: c1 = self.boards.removeStatus(opp,"scope") if c1 == False: self.boards.removeStatus(opp,"dynamite") if c1 == False: self.boards.removeStatus(opp,"jail") if c1 == False: c1 = self.boards.removeGun(opp) if c1 == False: return False; print("Player ",pNum," discarded ",c1.getCard()," from player ",opp) self.deck.discard(c1) return True def generalStore(self,pNum,c): print("Player",pNum,"played General Store") self.deck.discard(c) avail = [] numRemainingPlayers = self.numPlayers for i in range(self.numPlayers): if self.boards.getHealth(i) <= 0: i -= 1 for i in range(numRemainingPlayers): avail.append(self.deck.draw()) circle = False start = pNum loc = pNum end = pNum-1 if end < 0: end = self.numPlayers-1 while circle == False: if self.players[loc].getType() == "human": print("Player ",loc) i = 0 for card in avail: print(i,": ",card.getCard()) i = i+1 c = int(input("which card would you like to take: ")) while c not in range(len(avail)): print("invalid card") c = int(input("which card would you like to take: ")) choice = [] choice.append(avail[c]) avail.remove(choice[0]) self.players[loc].addToHand(choice) if loc != start: self.discardExtra(loc) loc = loc+1 if loc == self.numPlayers: loc = 0 if loc == start: circle = True else: if self.boards.getHealth(loc) > 0: choice = [] choice.append(avail[0]) avail.remove(choice[0]) self.players[loc].addToHand(choice) if loc != start: self.discardExtra(loc) print("Player",loc,"took",choice[0].getCard()) loc = loc+1 if loc == self.numPlayers: loc = 0 if loc == start: circle = True return True def discardExtra(self,pNum): if self.players[pNum].getType() == "human": while self.players[pNum].handSize() > self.boards.checkHealth(pNum): self.players[pNum].displayHand() print("Your health is ",self.boards.getHealth(pNum)," so your hand size is too big!") c = int(input("Which card would you like to discard? ")) card = self.players[pNum].getFromHand(c) self.deck.discard(card) return True elif self.players[pNum].getType() == "dumbAI": while self.players[pNum].handSize() > self.boards.checkHealth(pNum): card = self.players[pNum].getFromHand(0) self.deck.discard(card) print("Player",pNum,"discarded",card.getCard()) return True else: #smart AI stuff return True def missedResponse(self,oppNum): h = self.players[oppNum].retHand() if self.players[oppNum].getType() == "human": for c in h: if c.getCard() == 'missed': print("would player ",oppNum," like to play a missed?") use = input("(y/n): ") if use == "y": self.players[oppNum].removeFromHand(c) self.deck.discard(c) return True else: self.boards.decreaseHealth(oppNum) print("Player ",oppNum," was shot!") return False else: for c in h: if c.getCard() == 'missed': self.players[oppNum].removeFromHand(c) self.deck.discard(c) print("Player",oppNum,"was missed") return True self.boards.decreaseHealth(oppNum) print("Player ",oppNum," was shot!") return False def bangResponse(self,oppNum): h = self.players[oppNum].retHand() if self.players[oppNum].getType() == "human": for c in h: if c.getCard() == 'bang': print("Would player ",oppNum," like to play a Bang?") use = input("(y/n): ") if use == "y": self.players[oppNum].removeFromHand(c) self.deck.discard(c) return True else: self.boards.decreaseHealth(oppNum) print("Player ",oppNum," was shot!") return False self.boards.decreaseHealth(oppNum) return False else: for c in h: if c.getCard() == 'bang': self.players[oppNum].removeFromHand(c) self.deck.discard(c) print("Player",oppNum,"played a Bang") return True self.boards.decreaseHealth(oppNum) print("Player ",oppNum," was shot!") return False def shootAll(self,pNum,indians,c): if indians: print("Player ",pNum," played Indians. Shoot or take damage!") for p in range(self.numPlayers): if p != pNum: self.bangResponse(p) else: print("Player ",pNum," played Gatling. Miss or take damage!") for p in range(self.numPlayers): if p != pNum: self.missedResponse(p) self.players[pNum].removeFromHand(c) self.deck.discard(c) return True def shootOne(self,pNum,c): if self.players[pNum].getType() == "human": opp = int(input("Who would you like to shoot: ")) cs = False while cs == False: while opp == pNum or opp >= self.numPlayers or opp < 0 or self.boards.checkHealth(opp) == 0: print("Invalid player Number (enter -1 to retract card)") opp = int(input("Please pick another Player: ")) if opp == -1: return False cs = self.boards.canShoot(pNum,opp,self.numPlayers) if cs == False: print("That player is out of range (enter -1 to retract card)") opp = int(input("Please pick another Player: ")) if opp == -1: return False self.missedResponse(opp) self.deck.discard(c) elif self.players[pNum].getType() == "dumbAI": opp = pNum+1 if opp == self.numPlayers: opp = 0 while(self.boards.checkHealth(opp) == 0): opp += 1 if opp == self.numPlayers: opp = 0 if self.boards.canShoot(pNum,opp,self.numPlayers) == True: print("Player ",pNum,"shot at player ",opp) self.missedResponse(opp) return True return False #IF you are a smarter AI, use the alpha-beta method to shoot someone elif self.players[pNum].getType() == "ai": #Get the person you should shoot using alpha-beta pruning v, opp = self.alphaBetaPlayers[pNum].alphaBetaMove(self.boards, self.ply) if opp == self.numPlayers: opp = 0 #If you can't actually shoot the person you want to shoot, move to the next person while(self.boards.checkHealth(opp) == 0): opp += 1 if opp == self.numPlayers: opp = 0 #Shoot that person! if self.boards.canShoot(pNum,opp,self.numPlayers): print("Player ",pNum,"shot at player ",opp) print("The value of this move was: ",v) self.missedResponse(opp) return True return False return True def humanPickCard(self,pNum): self.boards.displayBoard(pNum) self.players[pNum].displayHand() cnum = int(input("Which card would you like to play (-1 to end your turn): ")) return cnum #takes in player number and draws two cards def startDraw(self,pNum): c = [self.deck.draw(), self.deck.draw()] self.players[pNum].addToHand(c) return None #takes in player number and checks if they are in jail #returns true if they get out and false if they are suck def checkJail(self,pNum): if self.boards.inJail(pNum): print("Player ",pNum," is in Jail and must draw a heart to play!") c = self.deck.draw() print("Player ",pNum," drew a ",c.getSuit()) if c.getSuit() != "heart": print("Player ",pNum," must spend the night in Jail") self.deck.discard(c) jail = self.boards.removeStatus(pNum,"jail") self.deck.discard(jail) return False else: print("Player ",pNum," is released from Jail") self.deck.discard(c) jail = self.boards.removeStatus(pNum,"jail") self.deck.discard(jail) return True return True #takes in a player number and checks if they have dynamite # returns true if they survive, false if they die def checkDynamite(self,pNum): if self.boards.hasDynamite(pNum): print("Player ",pNum," is holding Dynamite! Do not draw a 2-9 of spades!") c = self.deck.draw() print("Player ",pNum," drew a ",c.getNum()," of ",c.getSuit(),"s") if c.getSuit() == "spade" and c.getNum() >= '2' and c.getNum() <= '9': self.deck.discard(c) print("The Dynamite exploded! Player ",pNum," lost 3 health points!") for i in range(3): if self.boards.decreaseHealth(pNum) == False: print("Player ",pNum," has died!") return False return True else: self.deck.discard(c) print("Player ",pNum," safely passed the Dynamite to the next player") self.boards.passDynamite(pNum) return True return True #asks if the user wants to play again def askPlayAgain(self): again = input("Do you want to play again (yes/no): ") while again != "yes" or again != "no": print("invalid input") again = input("Do you want to play again (yes/no): ") if again == 'yes': n = int(input("How many players (4-7): ")) while n > 7 or n < 4: print("invalid input") n = int(input("How many players (4-7): ")) self.playAgain(n) return elif again == "no": return return #takes in number of players and resets deck, players, and boards def PlayAgain(self,np): self.numPlayers = np deck = Deck() boards = BoardsBang(np) i = 0 h = [] while i < np: r = boards.getRole(i,True) h.append(deck.draw()) h.append(deck.draw()) h.append(deck.draw()) h.append(deck.draw()) if r == "Sheriff": h.append(deck.draw()) p = PlayerBang(i,r,h) self.players.append(p) i = i+1 self.played = False return