def setupNameTag(self, tempName=None): DistributedToon.setupNameTag(self, tempName) self.nametag.setNametagColor( NametagGlobals.NametagColors[NametagGlobals.CCLocal]) self.nametag.unmanage(base.marginManager) self.nametag.setActive(0) self.nametag.updateAll()
def __init__(self, cr): try: self.LocalToon_initialized return except: self.LocalToon_initialized = 1 DistributedToon.__init__(self, cr) self.avatarChoice = cr.localAvChoice self.smartCamera = SmartCamera() self.chatInput = ChatInput() self.moneyGui = MoneyGui() self.pieGui = PieGui(self.pies) self.laffMeter = LaffOMeter() self.runSfx = base.loadSfx( "phase_3.5/audio/sfx/AV_footstep_runloop.ogg") self.runSfx.setLoop(True) self.walkSfx = base.loadSfx( "phase_3.5/audio/sfx/AV_footstep_walkloop.ogg") self.walkSfx.setLoop(True) self.controlManager = ControlManager.ControlManager(True, False) self.offset = 3.2375 self.movementKeymap = { "forward": 0, "backward": 0, "left": 0, "right": 0, "jump": 0 } self.avatarMovementEnabled = False self.isMoving_forward = False self.isMoving_side = False self.isMoving_back = False self.isMoving_jump = False base.cTrav = CollisionTraverser()
def announceGenerate(self): DistributedToon.announceGenerate(self) self.setupControls() self.createChatInput() self.startLookAround() taskMgr.add(self.monitorHealth, "localToon-monitorHealth") self.accept("gotLookSpot", self.handleLookSpot)
def b_setAnimState(self, anim, callback=None, extraArgs=[]): if self.anim != anim: self.d_setAnimState(anim) DistributedToon.setAnimState(self, anim, callback=callback, extraArgs=extraArgs)
def disable(self): base.camLens.setMinFov(CIGlobals.OriginalCameraFov / (4. / 3.)) if self.jumpHardLandIval: self.ignore('LT::zend-done') self.jumpHardLandIval.finish() self.jumpHardLandIval = None self.friendsList.destroy() self.friendsList = None self.panel.cleanup() self.panel = None self.positionExaminer.delete() self.positionExaminer = None self.disablePicking() self.stopMonitoringHP() taskMgr.remove("resetHeadColorAfterFountainPen") taskMgr.remove("LT.attackReactionDone") self.stopLookAround() DistributedToon.disable(self) self.disableAvatarControls() self.disableLaffMeter() self.disableGags() self.disableChatInput() self.weaponType = None self.myBattle = None self.ignore("gotLookSpot") self.ignore("clickedWhisper") self.ignore('f2') return
def announceGenerate(self): DistributedToon.announceGenerate(self) self.setupPicker() self.setupControls() self.startLookAround() self.friendRequestManager.watch() self.accept('gotLookSpot', self.handleLookSpot)
def handleSuitAttack(self, attack_id, suit_id): DistributedToon.handleSuitAttack(self, attack_id, suit_id) if not self.isDead() and base.config.GetBool('want-sa-reactions'): base.taskMgr.remove('LT.attackReactionDone') attack = SuitAttacks.SuitAttackLengths.keys()[attack_id] suit = self.cr.doId2do.get(suit_id) animToPlay = None timeToWait = 3.0 if not attack in ["pickpocket", "fountainpen"]: suitH = suit.getH(render) % 360 myH = self.getH(render) % 360 if -90.0 <= (suitH - myH) <= 90.0: animToPlay = "fallFWD" else: animToPlay = "fallBCK" elif attack in ["pickpocket"]: animToPlay = "cringe" elif attack in ["fountainpen"]: animToPlay = "conked" timeToWait = 5.0 self.cr.playGame.getPlace().fsm.request('stop') self.b_setAnimState(animToPlay) base.taskMgr.doMethodLater(timeToWait, self.__attackReactionDone, 'LT.attackReactionDone')
def __init__(self, cr): DistributedToon.__init__(self, cr) self.collisionNodePath = None self.cameraTrack = None self.originIndex = None self.npcId = None self.currentChatIndex = 0 self.chatArray = None
def __init__(self, cr): DistributedToon.__init__(self, cr) self.collisionNodePath = None self.cameraTrack = None self.originIndex = None self.npcId = None self.currentChatIndex = 0 self.chatArray = None return
def announceGenerate(self): DistributedToon.announceGenerate(self) self.setupControls() self.startLookAround() self.friendRequestManager.watch() self.accept('gotLookSpot', self.handleLookSpot) self.accept('clickedWhisper', self.handleClickedSentWhisper) self.accept('f2', self.toggleAspect2d) self.invGui = InventoryGui()
def setLoadout(self, gagIds): DistributedToon.setLoadout(self, gagIds) if base.cr.playGame.getPlace() and base.cr.playGame.getPlace( ).fsm.getCurrentState().getName() == 'shtickerBook': if hasattr(base.cr.playGame.getPlace(), 'shtickerBookStateData'): if base.cr.playGame.getPlace( ).shtickerBookStateData.fsm.getCurrentState().getName( ) == 'inventoryPage': base.cr.playGame.getPlace( ).shtickerBookStateData.gui.fsm.request('idle')
def announceGenerate(self): DistributedToon.announceGenerate(self) self.startLookAround() self.__setupCollisions() npcOrigin = render.find('**/npc_origin_' + str(self.originIndex)) if not npcOrigin.isEmpty(): self.reparentTo(npcOrigin) else: self.startNPCOriginPoll() self.acceptCollisions()
def disable(self): taskMgr.remove("localToon-monitorHealth") taskMgr.remove("fallDone") DistributedToon.disable(self) self.disableAvatarControls() self.disableLaffMeter() self.disablePies() self.disableChatInput() self.stopLookAround() self.ignore("gotLookSpot") return
def announceGenerate(self): DistributedToon.announceGenerate(self) self.startLookAround() self.__setupCollisions() npcOrigin = render.find('**/npc_origin_' + str(self.originIndex)) if not npcOrigin.isEmpty(): self.reparentTo(npcOrigin) else: self.startNPCOriginPoll() self.acceptCollisions() self.nameTag.setClickable(0)
def disable(self): self.ignore('mouse1-up') self.stopLookAround() self.stopNPCOriginPoll() self.chatArray = None self.originIndex = None self.npcId = None self.stopCameraTrack() self.ignoreCollisions() self.__removeCollisions() DistributedToon.disable(self)
def disable(self): self.ignore('mouse1-up') self.stopLookAround() self.stopNPCOriginPoll() self.chatArray = None self.originIndex = None self.npcId = None self.stopCameraTrack() self.ignoreCollisions() self.__removeCollisions() DistributedToon.disable(self) return
def announceGenerate(self): DistributedToon.announceGenerate(self) self.startLookAround() self.__setupCollisions() npcOrigin = render.find('**/npc_origin_' + str(self.originIndex)) if not npcOrigin.isEmpty(): self.reparentTo(npcOrigin) else: self.startNPCOriginPoll() self.generateQuestEmblem() self.acceptCollisions() self.accept(QUEST_DATA_UPDATE_EVENT, self.__handleQuestDataUpdate)
def __init__(self, cr): DistributedToon.__init__(self, cr) self.collisionNodePath = None self.cameraTrack = None self.originIndex = None self.npcId = None self.currentChatIndex = 0 self.chatArray = None self.interacting = False self.questEmblem = None self.questEmblemSequence = Sequence()
def announceGenerate(self): DistributedToon.announceGenerate(self) self.setupControls() self.startLookAround() self.friendRequestManager.watch() self.accept("gotLookSpot", self.handleLookSpot) self.accept("clickedWhisper", self.handleClickedSentWhisper) self.accept('f2', self.toggleAspect2d) #self.accept('c', self.walkControls.setCollisionsActive, [0]) self.invGui = InventoryGui()
def disable(self): self.ignore('mouse1-up') self.ignore(QUEST_DATA_UPDATE_EVENT) self.questEmblem.destroy() self.stopLookAround() self.stopNPCOriginPoll() self.chatArray = None self.originIndex = None self.npcId = None self.stopCameraTrack() self.ignoreCollisions() self.__removeCollisions() DistributedToon.disable(self)
def __init__(self, cr): try: self.LocalToon_initialized return except: self.LocalToon_initialized = 1 DistributedToon.__init__(self, cr) self.avatarChoice = cr.localAvChoice self.smartCamera = SmartCamera() self.chatInput = ChatInput() self.moneyGui = MoneyGui() self.laffMeter = LaffOMeter() self.positionExaminer = PositionExaminer() self.friendRequestManager = FriendRequestManager() self.friendsList = FriendsList() self.panel = ToonPanel() friendsgui = loader.loadModel('phase_3.5/models/gui/friendslist_gui.bam') self.friendButton = DirectButton(geom=(friendsgui.find('**/FriendsBox_Closed'), friendsgui.find('**/FriendsBox_Rollover'), friendsgui.find('**/FriendsBox_Rollover')), text=('', 'Friends', 'Friends', ''), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1), text_scale=0.065, text_pos=(0, -0.2), relief=None, parent=base.a2dTopRight, pos=(-0.18, 0.0, -0.17), command=self.friendsButtonClicked, scale=0.75) friendsgui.removeNode() del friendsgui self.hideFriendButton() self.runSfx = base.loadSfx('phase_3.5/audio/sfx/AV_footstep_runloop.wav') self.runSfx.setLoop(True) self.walkSfx = base.loadSfx('phase_3.5/audio/sfx/AV_footstep_walkloop.wav') self.walkSfx.setLoop(True) self.controlManager = ControlManager.ControlManager(True, False) self.offset = 3.2375 self.movementKeymap = {'forward': 0, 'backward': 0, 'left': 0, 'right': 0, 'jump': 0} self.avatarMovementEnabled = False self.isMoving_forward = False self.isMoving_side = False self.isMoving_back = False self.isMoving_jump = False self.pieThrowBtn = None self.myBattle = None self.invGui = None self.pickerTrav = None self.pickerRay = None self.pickerRayNode = None self.pickerHandler = None self.rolledOverTag = None self.inTutorial = False self.hasDoneJump = False self.lastState = None self.lastAction = None return
def setHealth(self, hp): if hp > 0 and self.getHealth() < 1: if self.cr.playGame.getPlace(): if self.cr.playGame.getPlace().fsm.getCurrentState().getName() == 'walk': if self.cr.playGame.getPlace().walkStateData.fsm.getCurrentState().getName() == 'deadWalking': self.cr.playGame.getPlace().walkStateData.fsm.request('walking') if self.animFSM.getCurrentState().getName() == 'deadNeutral': self.playMovementSfx(None) self.b_setAnimState('neutral') elif self.animFSM.getCurrentState().getName() == 'deadWalk': self.playMovementSfx('run') self.b_setAnimState('run') DistributedToon.setHealth(self, hp) return
def b_setChat(self, chat): if self.interacting: self.nametag.setActive(1) length = len(chat.split("\x07")) btn = NametagGlobals.pageButton if length == 1: btn = NametagGlobals.quitButton self.nametag.setChatButton(btn) self.nametag.updateAll() self.nametag.getNametag3d().setClickEvent(self.uniqueName('chatClicked')) self.nametag.getNametag2d().setClickEvent(self.uniqueName('chatClicked')) self.accept(self.uniqueName('chatClicked'), self.__handlePageChatClicked) DistributedToon.b_setChat(self, chat)
def enablePieKeys(self): if self.pieThrowBtn: if not self.backpack: self.backpack = DistributedToon.getBackpack(self) self.pieThrowBtn.bind(DGG.B1PRESS, self.startGag) self.pieThrowBtn.bind(DGG.B1RELEASE, self.throwGag) self.accept('delete', self.startGag) self.accept('delete-up', self.throwGag)
def setHealth(self, hp): if hp > 0 and self.getHealth() < 1: if self.cr.playGame and self.cr.playGame.getPlace(): if self.cr.playGame.getPlace().fsm.getCurrentState().getName( ) == 'walk': if self.cr.playGame.getPlace( ).walkStateData.fsm.getCurrentState().getName( ) == 'deadWalking': self.cr.playGame.getPlace().walkStateData.fsm.request( 'walking') if self.animFSM.getCurrentState().getName() == 'deadNeutral': self.playMovementSfx(None) self.b_setAnimState("neutral") elif self.animFSM.getCurrentState().getName() == 'deadWalk': self.playMovementSfx("run") self.b_setAnimState("run") DistributedToon.setHealth(self, hp)
def disable(self): base.camLens.setMinFov(CIGlobals.OriginalCameraFov / (4.0 / 3.0)) self.friendsList.destroy() self.friendsList = None self.positionExaminer.delete() self.positionExaminer = None self.disablePicking() self.stopMonitoringHP() taskMgr.remove('resetHeadColorAfterFountainPen') taskMgr.remove('LT.attackReactionDone') self.stopLookAround() DistributedToon.disable(self) self.disableAvatarControls() self.disableLaffMeter() self.disablePies() self.disableChatInput() self.weaponType = None self.pieType = None self.myBattle = None self.ignore('gotLookSpot') return
def enablePies(self, andKeys = 0): if self.avatarMovementEnabled and andKeys: self.enablePieKeys() self.backpack = DistributedToon.getBackpack(self) self.invGui = InventoryGui() self.invGui.createGui() self.invGui.setBackpack(self.backpack) for gag in self.backpack.getGags(): gag.setAvatar(self) self.backpack.setGagGUI(self.invGui) if self.backpack.getCurrentGag(): self.invGui.setWeapon(self.backpack.getCurrentGag().getName(), playSound=False)
def handleSuitAttack(self, attack_id, suit_id): DistributedToon.handleSuitAttack(self, attack_id, suit_id) if not self.isDead() and base.config.GetBool('want-sa-reactions'): base.taskMgr.remove('LT.attackReactionDone') attack = SuitAttacks.SuitAttackLengths.keys()[attack_id] suit = self.cr.doId2do.get(suit_id) animToPlay = None timeToWait = 3.0 if attack not in ('pickpocket', 'fountainpen'): suitH = suit.getH(render) % 360 myH = self.getH(render) % 360 if -90.0 <= suitH - myH <= 90.0: animToPlay = 'fallFWD' else: animToPlay = 'fallBCK' elif attack in ('pickpocket',): animToPlay = 'cringe' elif attack in ('fountainpen',): animToPlay = 'conked' timeToWait = 5.0 self.cr.playGame.getPlace().fsm.request('stop') self.b_setAnimState(animToPlay) base.taskMgr.doMethodLater(timeToWait, self.__attackReactionDone, 'LT.attackReactionDone') return
def __init__(self, cr): try: self.LocalToon_initialized return except: self.LocalToon_initialized = 1 DistributedToon.__init__(self, cr) self.gagStartKey = config.GetString('gag-start-key') self.gagThrowKey = config.GetString('gag-throw-key') self.avatarChoice = cr.localAvChoice self.smartCamera = SmartCamera() self.chatInput = ChatInput() self.moneyGui = MoneyGui() self.laffMeter = LaffOMeter() self.positionExaminer = PositionExaminer() self.friendRequestManager = FriendRequestManager() self.friendsList = FriendsList() self.panel = ToonPanel() friendsgui = loader.loadModel( 'phase_3.5/models/gui/friendslist_gui.bam') self.friendButton = DirectButton( geom=(friendsgui.find('**/FriendsBox_Closed'), friendsgui.find('**/FriendsBox_Rollover'), friendsgui.find('**/FriendsBox_Rollover')), text=("", "Friends", "Friends", ""), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1), text_scale=0.065, text_pos=(0, -0.2), relief=None, parent=base.a2dTopRight, pos=(-0.18, 0.0, -0.17), command=self.friendsButtonClicked, scale=0.75) friendsgui.removeNode() del friendsgui self.hideFriendButton() self.runSfx = base.loadSfx( "phase_3.5/audio/sfx/AV_footstep_runloop.ogg") self.runSfx.setLoop(True) self.walkSfx = base.loadSfx( "phase_3.5/audio/sfx/AV_footstep_walkloop.ogg") self.walkSfx.setLoop(True) self.controlManager = ControlManager.ControlManager(True, False) self.offset = 3.2375 self.firstPersonCamPos = None self.movementKeymap = { "forward": 0, "backward": 0, "left": 0, "right": 0, "jump": 0 } self.avatarMovementEnabled = False self.isMoving_forward = False self.isMoving_side = False self.isMoving_back = False self.isMoving_jump = False self.gagThrowBtn = None self.myBattle = None self.gagsTimedOut = False self.needsToSwitchToGag = None self.gagsEnabled = False self.pickerTrav = None self.pickerRay = None self.pickerRayNode = None self.pickerHandler = None self.rolledOverTag = None self.inTutorial = False self.hasDoneJump = False self.lastState = None self.lastAction = None self.jumpHardLandIval = None
def generate(self): DistributedToon.generate(self)
def setDNAStrand(self, dnaStrand): DistributedToon.setDNAStrand(self, dnaStrand) self.initCollisions() self.setupCamera()
def setMoney(self, money): DistributedToon.setMoney(self, money) self.moneyGui.update()
def enterReadBook(self, ts=0, callback=None, extraArgs=[]): self.stopLookAround() self.b_lookAtObject(0, -45, 0) DistributedToon.enterReadBook(self, ts, callback, extraArgs)
def getBackpack(self): return DistributedToon.getBackpack(self)
def b_setAnimState(self, anim, callback = None, extraArgs = []): if self.anim != anim: self.d_setAnimState(anim) DistributedToon.setAnimState(self, anim, callback=callback, extraArgs=extraArgs)
def exitReadBook(self): DistributedToon.exitReadBook(self) self.startLookAround()
def setMoney(self, money): DistributedToon.setMoney(self, money) self.moneyGui.update(money)
def setupNameTag(self, tempName = None): DistributedToon.setupNameTag(self, tempName) if self.nameTag: self.nameTag.setColorLocal()
def enterReadBook(self, ts = 0, callback = None, extraArgs = []): self.stopLookAround() self.b_lookAtObject(0, -45, 0) DistributedToon.enterReadBook(self, ts, callback, extraArgs)
def delete(self): DistributedToon.delete(self) self.deleteLaffMeter()
def setFriendsList(self, friends): DistributedToon.setFriendsList(self, friends) self.cr.friendsManager.d_requestFriendsList() self.panel.maybeUpdateFriendButton()
def setGagAmmo(self, ammoList): DistributedToon.setGagAmmo(self, ammoList) self.pieGui.update()
def setupNameTag(self, tempName=None): DistributedToon.setupNameTag(self, tempName) self.nametag.setNametagColor( NametagGlobals.NametagColors[NametagGlobals.CCNPC]) self.nametag.setActive(0) self.nametag.updateAll()
def setLoadout(self, gagIds): DistributedToon.setLoadout(self, gagIds) if base.cr.playGame.getPlace() and base.cr.playGame.getPlace().fsm.getCurrentState().getName() == 'shtickerBook': if hasattr(base.cr.playGame.getPlace(), 'shtickerBookStateData'): if base.cr.playGame.getPlace().shtickerBookStateData.fsm.getCurrentState().getName() == 'inventoryPage': base.cr.playGame.getPlace().shtickerBookStateData.gui.fsm.request('idle')
def delete(self): DistributedToon.delete(self) self.deleteLaffMeter() return
def setupNameTag(self): DistributedToon.setupNameTag(self) if self.tag: self.tag['text_fg'] = CIGlobals.LocalNameTagColor