def run_renderer(env_dict): # define external variables as global globals().update(env_dict) global DRQUEUE_OS global DRQUEUE_ETC global DRQUEUE_SCENEFILE global DRQUEUE_FRAME global DRQUEUE_BLOCKSIZE global DRQUEUE_ENDFRAME global DRQUEUE_COMPOSITION global DRQUEUE_PROJECTDIR global DRQUEUE_LOGFILE # initialize helper object helper = engine_helpers.Helper(env_dict['DRQUEUE_LOGFILE']) # range to render block = helper.calc_block(DRQUEUE_FRAME, DRQUEUE_ENDFRAME, DRQUEUE_BLOCKSIZE) # renderer path/executable engine_path = "aerender" # replace paths on Windows if DRQUEUE_OS in ["Windows", "Win32"]: DRQUEUE_SCENEFILE = helper.replace_stdpath_with_driveletter(DRQUEUE_SCENEFILE, 'n:') DRQUEUE_COMPOSITION = helper.replace_stdpath_with_driveletter(DRQUEUE_COMPOSITION, 'n:') DRQUEUE_PROJECTDIR = helper.replace_stdpath_with_driveletter(DRQUEUE_PROJECTDIR, 'n:')
def run_renderer(env_dict): # define external variables as global globals().update(env_dict) global DRQUEUE_OS global DRQUEUE_ETC global DRQUEUE_SCENEFILE global DRQUEUE_FRAME global DRQUEUE_BLOCKSIZE global DRQUEUE_ENDFRAME global DRQUEUE_RENDERTYPE global DRQUEUE_LOGFILE # initialize helper object helper = engine_helpers.Helper(env_dict['DRQUEUE_LOGFILE']) # range to render block = helper.calc_block(DRQUEUE_FRAME, DRQUEUE_ENDFRAME, DRQUEUE_BLOCKSIZE) # renderer path/executable engine_path = "blender" # replace paths on Windows if DRQUEUE_OS in ["Windows", "Win32"]: DRQUEUE_SCENEFILE = helper.replace_stdpath_with_driveletter( DRQUEUE_SCENEFILE, 'n:') # distinguish between animation and distributed single frame rendering if DRQUEUE_RENDERTYPE == "animation": os.putenv("startframe", str(DRQUEUE_FRAME)) os.putenv("endframe", str(block)) command = engine_path + " -noaudio -b \"" + DRQUEUE_SCENEFILE + "\" -P " + os.path.join( DRQUEUE_ETC, "blender_same_directory.py") else: os.putenv("curpart", str(DRQUEUE_FRAME)) os.outenv("maxparts", str(DRQUEUE_ENDFRAME)) command = engine_path + " -noaudio -b \"" + DRQUEUE_SCENEFILE + "\" -P " + os.path.join( DRQUEUE_ETC, "blender_region_rendering.py") # log command line helper.log_write(command + "\n") # check scenefile helper.check_scenefile(DRQUEUE_SCENEFILE) # run renderer and wait for finish ret = helper.run_command(command) # return exit status to IPython return helper.return_to_ipython(ret)
def run_renderer(env_dict): # define external variables as global globals().update(env_dict) global DRQUEUE_OS global DRQUEUE_ETC global DRQUEUE_SCENEFILE global DRQUEUE_FRAME global DRQUEUE_BLOCKSIZE global DRQUEUE_ENDFRAME global DRQUEUE_CONFIGDIR global DRQUEUE_PROJECTDIR global DRQUEUE_STEPFRAME global DRQUEUE_LOGFILE # initialize helper object helper = engine_helpers.Helper(env_dict['DRQUEUE_LOGFILE']) # range to render block = helper.calc_block(DRQUEUE_FRAME, DRQUEUE_ENDFRAME, DRQUEUE_BLOCKSIZE) # renderer path/executable engine_path = "lwsn" # replace paths on Windows if DRQUEUE_OS in ["Windows", "Win32"]: DRQUEUE_SCENEFILE = helper.replace_stdpath_with_driveletter( DRQUEUE_SCENEFILE, 'n:') DRQUEUE_PROJECTDIR = helper.replace_stdpath_with_driveletter( DRQUEUE_PROJECTDIR, 'n:') DRQUEUE_CONFIGDIR = helper.replace_stdpath_with_driveletter( DRQUEUE_CONFIGDIR, 'n:') command = engine_path + " -3 -c " + DRQUEUE_CONFIGDIR + " -d " + DRQUEUE_PROJECTDIR + " -q " + DRQUEUE_SCENEFILE + " " + str( DRQUEUE_FRAME) + " " + str(block) + " " + str(DRQUEUE_STEPFRAME) # log command line helper.log_write(command + "\n") # check scenefile helper.check_scenefile(DRQUEUE_SCENEFILE) # run renderer and wait for finish ret = helper.run_command(command) # return exit status to IPython return helper.return_to_ipython(ret)
def run_renderer(env_dict): # define external variables as global globals().update(env_dict) global DRQUEUE_OS global DRQUEUE_ETC global DRQUEUE_SCENEFILE global DRQUEUE_FRAME global DRQUEUE_BLOCKSIZE global DRQUEUE_ENDFRAME global DRQUEUE_IMAGE global DRQUEUE_LOGFILE # initialize helper object helper = engine_helpers.Helper(env_dict['DRQUEUE_LOGFILE']) # range to render block = helper.calc_block(DRQUEUE_FRAME, DRQUEUE_ENDFRAME, DRQUEUE_BLOCKSIZE) # renderer path/executable engine_path = "3dsmaxcmd.exe" # replace paths on Windows if DRQUEUE_OS in ["Windows", "Win32"]: DRQUEUE_SCENEFILE = helper.replace_stdpath_with_driveletter(DRQUEUE_SCENEFILE, 'n:') if ("DRQUEUE_IMAGE" in globals()) and (DRQUEUE_IMAGE != ""): cimage = "-o " + DRQUEUE_IMAGE else: cimage = "" command = engine_path + " -rfw:0 -frames: " + str(DRQUEUE_FRAME) + " " + cimage + " " + DRQUEUE_SCENEFILE # log command line helper.log_write(command + "\n") # check scenefile helper.check_scenefile(DRQUEUE_SCENEFILE) # run renderer and wait for finish ret = helper.run_command(command) # return exit status to IPython return helper.return_to_ipython(ret)
def run_renderer(env_dict): # define external variables as global globals().update(env_dict) global DRQUEUE_OS global DRQUEUE_ETC global DRQUEUE_SCENEFILE global DRQUEUE_FRAME global DRQUEUE_BLOCKSIZE global DRQUEUE_ENDFRAME global DRQUEUE_LOGFILE # initialize helper object helper = engine_helpers.Helper(env_dict['DRQUEUE_LOGFILE']) # range to render block = helper.calc_block(DRQUEUE_FRAME, DRQUEUE_ENDFRAME, DRQUEUE_BLOCKSIZE) # renderer path/executable engine_path = "vray" # replace paths on Windows if DRQUEUE_OS in ["Windows", "Win32"]: DRQUEUE_SCENEFILE = helper.replace_stdpath_with_driveletter( DRQUEUE_SCENEFILE, 'n:') command = engine_path + " -scenefile=" + DRQUEUE_SCENEFILE + " -numThreads=0 -autoClose=1 -frames=" + str( DRQUEUE_FRAME) + " -display=0" # log command line helper.log_write(command + "\n") # check scenefile helper.check_scenefile(DRQUEUE_SCENEFILE) # run renderer and wait for finish ret = helper.run_command(command) # return exit status to IPython return helper.return_to_ipython(ret)
def run_renderer(env_dict): # define external variables as global globals().update(env_dict) global DRQUEUE_OS global DRQUEUE_ETC global DRQUEUE_SCENEFILE global DRQUEUE_FRAME global DRQUEUE_BLOCKSIZE global DRQUEUE_ENDFRAME global DRQUEUE_CUSTOM_BUCKET global DRQUEUE_BUCKETSIZE global DRQUEUE_CUSTOM_LOD global DRQUEUE_LOD global DRQUEUE_CUSTOM_VARYAA global DRQUEUE_VARYAA global DRQUEUE_RAYTRACE global DRQUEUE_ANTIALIAS global DRQUEUE_CUSTOM_BDEPTH global DRQUEUE_BDEPTH global DRQUEUE_CUSTOM_ZDEPTH global DRQUEUE_ZDEPTH global DRQUEUE_CUSTOM_CRACKS global DRQUEUE_CRACKS global DRQUEUE_CUSTOM_QUALITY global DRQUEUE_QUALITY global DRQUEUE_CUSTOM_QFINER global DRQUEUE_QFINER global DRQUEUE_CUSTOM_SMULTIPLIER global DRQUEUE_SMULTIPLIER global DRQUEUE_CUSTOM_MPCACHE global DRQUEUE_MPCACHE global DRQUEUE_CUSTOM_SMPOLYGON global DRQUEUE_SMPOLYGON global DRQUEUE_CUSTOM_WH global DRQUEUE_RESX global DRQUEUE_RESY global DRQUEUE_CUSTOM_TYPE global DRQUEUE_CTYPE global DRQUEUE_LOGFILE # initialize helper object helper = engine_helpers.Helper(env_dict['DRQUEUE_LOGFILE']) # range to render block = helper.calc_block(DRQUEUE_FRAME, DRQUEUE_ENDFRAME, DRQUEUE_BLOCKSIZE) # renderer path/executable engine_path = "mantra" # replace paths on Windows if DRQUEUE_OS in ["Windows", "Win32"]: DRQUEUE_SCENEFILE = helper.replace_stdpath_with_driveletter( DRQUEUE_SCENEFILE, 'n:') if ("DRQUEUE_CUSTOM_BUCKET" in globals()) and (DRQUEUE_CUSTOM_BUCKET == "yes"): bucket_args = "-B " + DRQUEUE_BUCKETSIZE else: bucket_args = "" if ("DRQUEUE_CUSTOM_LOD" in globals()) and (DRQUEUE_CUSTOM_LOD == "yes"): lod_args = "-L " + DRQUEUE_LOD else: lod_args = "" if ("DRQUEUE_CUSTOM_VARYAA" in globals()) and (DRQUEUE_CUSTOM_VARYAA == "yes"): varyaa_args = "-v " + DRQUEUE_VARYAA else: varyaa_args = "" if ("DRQUEUE_RAYTRACE" in globals()) and (DRQUEUE_RAYTRACE == "yes"): raytrace_args = "-r" else: raytrace_args = "" if ("DRQUEUE_ANTIALIAS" in globals()) and (DRQUEUE_ANTIALIAS == "yes"): antialias_args = "-A" else: antialias_args = "" if ("DRQUEUE_CUSTOM_BDEPTH" in globals()) and (DRQUEUE_CUSTOM_BDEPTH == "yes"): bdepth_args = "-b " + DRQUEUE_BDEPTH else: bdepth_args = "" if ("DRQUEUE_CUSTOM_ZDEPTH" in globals()) and (DRQUEUE_CUSTOM_ZDEPTH == "yes"): if DRQUEUE_ZDEPTH == "average": zdepth_args = "-z" else: zdepth_args = "-Z" else: zdepth_args = "" if ("DRQUEUE_CUSTOM_CRACKS" in globals()) and (DRQUEUE_CUSTOM_CRACKS == "yes"): cracks_args = "-c " + DRQUEUE_CRACKS else: cracks_args = "" if ("DRQUEUE_CUSTOM_QUALITY" in globals()) and (DRQUEUE_CUSTOM_QUALITY == "yes"): quality_args = "-q " + DRQUEUE_QUALITY else: quality_args = "" if ("DRQUEUE_CUSTOM_QFINER" in globals()) and (DRQUEUE_CUSTOM_QFINER == "yes"): qfiner_args = "-Q " + DRQUEUE_QFINER else: qfiner_args = "" if ("DRQUEUE_CUSTOM_SMULTIPLIER" in globals()) and (DRQUEUE_CUSTOM_SMULTIPLIER == "yes"): smultiplier_args = "-s " + DRQUEUE_SMULTIPLIER else: smultiplier_args = "" if ("DRQUEUE_CUSTOM_MPCACHE" in globals()) and (DRQUEUE_CUSTOM_MPCACHE == "yes"): mpcache_args = "-G " + DRQUEUE_MPCACHE else: mpcache_args = "" if ("DRQUEUE_CUSTOM_MCACHE" in globals()) and (DRQUEUE_CUSTOM_MCACHE == "yes"): mcache_args = "-G " + DRQUEUE_MCACHE else: mcache_args = "" if ("DRQUEUE_CUSTOM_SMPOLYGON" in globals()) and (DRQUEUE_CUSTOM_SMPOLYGON == "yes"): smpolygon_args = "-S " + DRQUEUE_SMPOLYGON else: smpolygon_args = "" if ("DRQUEUE_CUSTOM_WH" in globals()) and (DRQUEUE_CUSTOM_WH == "yes"): width_args = "-w " + DRQUEUE_RESX height_args = "-w " + DRQUEUE_RESY else: width_args = "" height_args = "" if ("DRQUEUE_CUSTOM_TYPE" in globals()) and (DRQUEUE_CUSTOM_TYPE == "yes"): type_args = "." + DRQUEUE_CTYPE else: type_args = "" command = engine_path + " -f " + str( DRQUEUE_SCENEFILE + DRQUEUE_PADFRAME ) + ".ifd " + antialias_args + " " + raytrace_args + " " + bucket_args + " " + lod_args + " " + varyaa_args + " " + bdepth_args + " " + zdepth_args + " " + cracks_args + " " + quality_args + " " + qfiner_args + " " + smultiplier_args + " " + mpcache_args + " " + mcache_args + " " + smpolygon_args + " " + width_args + " " + height_args + " " + DRQUEUE_RENDERDIR + str( DRQUEUE_PADFRAME) + type_args # log command line helper.log_write(command + "\n") # check scenefile helper.check_scenefile(DRQUEUE_SCENEFILE) # run renderer and wait for finish ret = helper.run_command(command) # return exit status to IPython return helper.return_to_ipython(ret)
def run_renderer(env_dict): # define external variables as global globals().update(env_dict) global DRQUEUE_OS global DRQUEUE_ETC global DRQUEUE_SCENEFILE global DRQUEUE_FRAME global DRQUEUE_BLOCKSIZE global DRQUEUE_ENDFRAME global DRQUEUE_RENDERDIR global DRQUEUE_PROJECTDIR global DRQUEUE_IMAGEFILE global DRQUEUE_CAMERA global DRQUEUE_RESX global DRQUEUE_RESY global DRQUEUE_FILEFORMAT global DRQUEUE_LOGFILE # initialize helper object helper = engine_helpers.Helper(env_dict['DRQUEUE_LOGFILE']) # range to render block = helper.calc_block(DRQUEUE_FRAME, DRQUEUE_ENDFRAME, DRQUEUE_BLOCKSIZE) # renderer path/executable engine_path = "Turtle70" # replace paths on Windows if DRQUEUE_OS in ["Windows", "Win32"]: DRQUEUE_SCENEFILE = helper.replace_stdpath_with_driveletter(DRQUEUE_SCENEFILE, 'n:') DRQUEUE_RENDERDIR = helper.replace_stdpath_with_driveletter(DRQUEUE_RENDERDIR, 'n:') DRQUEUE_PROJECTDIR = helper.replace_stdpath_with_driveletter(DRQUEUE_PROJECTDIR, 'n:') if ("DRQUEUE_IMAGEFILE" in globals()) and (DRQUEUE_IMAGEFILE != ""): image_args = "-imageName " + DRQUEUE_IMAGEFILE else: image_args = "" if ("DRQUEUE_CAMERA" in globals()) and (DRQUEUE_CAMERA != ""): camera_args = "-camera " + DRQUEUE_CAMERA else: camera_args="" if ("DRQUEUE_RESX" in globals()) and ("DRQUEUE_RESX" in globals()) and (int(DRQUEUE_RESX) > 0) and (int(DRQUEUE_RESY) > 0): res_args = "-resolution " + DRQUEUE_RESX + " " + DRQUEUE_RESY else: res_args = "" if ("DRQUEUE_FILEFORMAT" in globals()) and (DRQUEUE_FILEFORMAT != ""): format_args = "-of " + DRQUEUE_FILEFORMAT else: format_args = "" command = engine_path + " -geometry " + DRQUEUE_SCENEFILE + " -imageOutputPath " + DRQUEUE_RENDERDIR + " -projectPath " + DRQUEUE_PROJECTDIR + " -renderThreads 2 -display off -startframe " + str(DRQUEUE_FRAME) + " -endframe " + str(block) + " " + image_args + " " + camera_args + " " + res_args # log command line helper.log_write(command + "\n") # check scenefile helper.check_scenefile(DRQUEUE_SCENEFILE) # run renderer and wait for finish ret = helper.run_command(command) # return exit status to IPython return helper.return_to_ipython(ret)
def run_renderer(env_dict): # define external variables as global globals().update(env_dict) global DRQUEUE_OS global DRQUEUE_ETC global DRQUEUE_SCENEFILE global DRQUEUE_FRAME global DRQUEUE_BLOCKSIZE global DRQUEUE_ENDFRAME global DRQUEUE_RENDERDIR global DRQUEUE_LOGFILE # initialize helper object helper = engine_helpers.Helper(env_dict['DRQUEUE_LOGFILE']) # range to render block = helper.calc_block(DRQUEUE_FRAME, DRQUEUE_ENDFRAME, DRQUEUE_BLOCKSIZE) if DRQUEUE_OS in ["Windows", "Win32"]: DRQUEUE_SCENEFILE = helper.replace_stdpath_with_driveletter(DRQUEUE_SCENEFILE, 'n:') # renderer path/executable engine_path = "C:\Program\ Files\MAXON\CINEMA\ 4D\ R12\CINEMA\ 4D.exe" elif DRQUEUE_OS in ["Mac OSX", "Darwin"]: # renderer path/executable engine_path = "/Applications/MAXON/CINEMA\ 4D\ R12/CINEMA\ 4D.app/Contents/MacOS/CINEMA\ 4D" elif DRQUEUE_OS == "Linux": # we use wine on linux (this is a hack, but works) # there is a tightvnc server running on display :1 # see wine bug #8069 # the user running DrQueue slave process needs to have wine and Cinema4D installed # convert to windows path with drive letter DRQUEUE_SCENEFILE = subprocess.Popen(["winepath", "-w "+DRQUEUE_SCENEFILE], stdout=subprocess.PIPE).communicate()[0] DRQUEUE_RENDERDIR = subprocess.Popen(["winepath", "-w "+DRQUEUE_RENDERDIR], stdout=subprocess.PIPE).communicate()[0] workdir = "~/.wine/drive_c/Program\ Files/MAXON/CINEMA\ 4D\ R12" # renderer path/executable engine_path = "wine CINEMA\ 4D.exe" # change into workdir, better for wine startup os.chdir(workdir) # set env variable, so wine can access the xserver even though we are rendering headless os.environ["DISPLAY"] = ":1" else: helper.log_write('ERROR: Unsupported operating system ' + str(DRQUEUE_OS)) return helper.return_to_ipython(1) command = engine_path + " -nogui -render " + DRQUEUE_SCENEFILE + " -oimage " + DRQUEUE_RENDERDIR + " -frame " + str(DRQUEUE_FRAME) + " -omultipass " + DRQUEUE_RENDERDIR + " -threads 0" # log command line helper.log_write(command + "\n") # check scenefile helper.check_scenefile(DRQUEUE_SCENEFILE) # run renderer and wait for finish ret = helper.run_command(command) # return exit status to IPython return helper.return_to_ipython(ret)
def run_renderer(env_dict): # define external variables as global globals().update(env_dict) global DRQUEUE_OS global DRQUEUE_ETC global DRQUEUE_SCENEFILE global DRQUEUE_FRAME global DRQUEUE_BLOCKSIZE global DRQUEUE_ENDFRAME global DRQUEUE_IMAGEFILE global DRQUEUE_CAMERA global DRQUEUE_RESX global DRQUEUE_RESY global DRQUEUE_FILEFORMAT global DRQUEUE_RENDERER global DRQUEUE_PRECOMMAND global DRQUEUE_POSTCOMMAND global DRQUEUE_LOGFILE # initialize helper object helper = engine_helpers.Helper(env_dict['DRQUEUE_LOGFILE']) # range to render block = helper.calc_block(DRQUEUE_FRAME, DRQUEUE_ENDFRAME, DRQUEUE_BLOCKSIZE) # renderer path/executable engine_path = "Render" # replace paths on Windows if DRQUEUE_OS in ["Windows", "Win32"]: DRQUEUE_SCENEFILE = helper.replace_stdpath_with_driveletter( DRQUEUE_SCENEFILE, 'n:') DRQUEUE_RENDERDIR = helper.replace_stdpath_with_driveletter( DRQUEUE_RENDERDIR, 'n:') DRQUEUE_PROJECTDIR = helper.replace_stdpath_with_driveletter( DRQUEUE_PROJECTDIR, 'n:') if ("DRQUEUE_IMAGEFILE" in globals()) and (DRQUEUE_IMAGEFILE != ""): image_args = "-im " + DRQUEUE_IMAGEFILE else: image_args = "" if ("DRQUEUE_CAMERA" in globals()) and (DRQUEUE_CAMERA != ""): camera_args = "-cam " + DRQUEUE_CAMERA else: camera_args = "" if ("DRQUEUE_RESX" in globals()) and ("DRQUEUE_RESX" in globals()) and ( int(DRQUEUE_RESX) > 0) and (int(DRQUEUE_RESY) > 0): res_args = "-x " + DRQUEUE_RESX + " -y " + DRQUEUE_RESY else: res_args = "" if ("DRQUEUE_FILEFORMAT" in globals()) and (DRQUEUE_FILEFORMAT != ""): format_args = "-of " + DRQUEUE_FILEFORMAT else: format_args = "" if ("DRQUEUE_RENDERER" in globals()) and (DRQUEUE_RENDERER == "mr"): ## number of processors/cores to use #proc_args = "-rt 2" ## use Maya's automatic detection proc_args = "-art" elif ("DRQUEUE_RENDERER" in globals()) and (DRQUEUE_RENDERER == "sw"): ## number of processors/cores to use #proc_args = "-n 2" ## use Maya's automatic detection proc_args = "-n 0" else: ## don't add something proc_args = "" if ("DRQUEUE_PRECOMMAND" in globals()) and (DRQUEUE_PRECOMMAND != ""): pre_args = "-preRender \"" + DRQUEUE_PRECOMMAND + "\"" else: pre_args = "" if ("DRQUEUE_POSTCOMMAND" in globals()) and (DRQUEUE_POSTCOMMAND != ""): post_args = "-postRender \"" + DRQUEUE_POSTCOMMAND + "\"" else: post_args = "" command = engine_path + " " + pre_args + " " + post_args + " " + proc_args + " -s " + str( DRQUEUE_FRAME ) + " -e " + str( block ) + " " + res_args + " " + format_args + " -rd " + DRQUEUE_RENDERDIR + " -proj " + DRQUEUE_PROJECTDIR + " -r " + DRQUEUE_RENDERER + " " + image_args + " " + camera_args + " " + DRQUEUE_SCENEFILE # log command line helper.log_write(command + "\n") # check scenefile helper.check_scenefile(DRQUEUE_SCENEFILE) # run renderer and wait for finish ret = helper.run_command(command) # return exit status to IPython return helper.return_to_ipython(ret)
def run_renderer(env_dict): # define external variables as global globals().update(env_dict) global DRQUEUE_OS global DRQUEUE_ETC global DRQUEUE_SCENEFILE global DRQUEUE_FRAME global DRQUEUE_BLOCKSIZE global DRQUEUE_ENDFRAME global DRQUEUE_RESX global DRQUEUE_RESY global DRQUEUE_RENDERDIR global DRQUEUE_SKIPFRAMES global DRQUEUE_RENDERPASS global DRQUEUE_LOGFILE # initialize helper object helper = engine_helpers.Helper(env_dict['DRQUEUE_LOGFILE']) # range to render block = helper.calc_block(DRQUEUE_FRAME, DRQUEUE_ENDFRAME, DRQUEUE_BLOCKSIZE) # renderer path/executable engine_path = "xsibatch" # replace paths on Windows if DRQUEUE_OS in ["Windows", "Win32"]: DRQUEUE_SCENEFILE = helper.replace_stdpath_with_driveletter( DRQUEUE_SCENEFILE, 'n:') DRQUEUE_RENDERDIR = helper.replace_stdpath_with_driveletter( DRQUEUE_RENDERDIR, 'n:') if ("DRQUEUE_RESX" in globals()) and ("DRQUEUE_RESX" in globals()) and ( int(DRQUEUE_RESX) > 0) and (int(DRQUEUE_RESY) > 0): res_args = "-resolutionX " + DRQUEUE_RESX + " -resolutionY " + DRQUEUE_RESY else: res_args = "" if ("DRQUEUE_RENDERPASS" in globals()) and (DRQUEUE_RENDERPASS != ""): pass_args = "-pass " + DRQUEUE_RENDERPASS else: pass_args = "" os.chdir(DRQUEUE_RENDERDIR) command = engine_path + " -r -scene " + DRQUEUE_SCENEFILE + " -verbose prog -startframe " + str( DRQUEUE_FRAME) + " -endframe " + str( block) + " " + pass_args + " " + res_args + " -skip " + str( DRQUEUE_SKIPFRAMES) # log command line helper.log_write(command + "\n") # check scenefile helper.check_scenefile(DRQUEUE_SCENEFILE) # run renderer and wait for finish ret = helper.run_command(command) # return exit status to IPython return helper.return_to_ipython(ret)