Example #1
0
	def buildResList (self): # calls PDBReader to read the given pdb file and create a list (self.allResidues) of lists (x,y,z,atom name, residue name) of lists (all the values for that residue)

		self.allResidues = []
		
		try:
			f = open(self.fName)
			f.close()
		except IOError:	
			print "Sorry, the file name \"" + str(self.fName) + "\" does not exist"
			sys.exit()
		
   		self.a = PDBReader()
    		self.a.read_from_pdb(self.fName)
    		point_x = self.a.get_x()
   		point_y = self.a.get_y()
	        point_z = self.a.get_z()
		point_atomName = self.a.get_atomName()
		point_resName = self.a.get_resName()
		point_resNum = self.a.get_resNum()
		x =[]
		y =[]
		z =[]
		atomName =[]
		resName = []
		amino = []
		currentRes = point_resNum[0]


    		for i in range(0, len(point_x)):
        		if (point_resNum[i]==currentRes):
           			x.append(point_x[i])
            			y.append(point_y[i])
            			z.append(point_z[i])
				temp = point_atomName[i]
				temp2 = temp.strip()
				atomName.append(temp2)
            			resName.append(point_resName[i])
       			else:
            			currentRes = point_resNum[i]
				amino.append(x[:])
				amino.append(y[:])
				amino.append(z[:])
				amino.append(atomName[:])
				amino.append(resName[:])
				self.allResidues.append(amino[:])
				del amino[:]
            			del x[:]
            			del y[:]
            			del z[:]
            			del atomName[:]
            			del resName[:]
           			x.append(point_x[i])
            			y.append(point_y[i])
            			z.append(point_z[i])
				temp = point_atomName[i]
				temp2 = temp.strip()
				atomName.append(temp2)
            			resName.append(point_resName[i])
			if (i == (len(point_x)-1)): 
				amino.append(x[:])
				amino.append(y[:])
				amino.append(z[:])
				amino.append(atomName[:])
				amino.append(resName[:])
				self.allResidues.append(amino[:])
				break
Example #2
0
    def buildResList(
        self
    ):  # calls PDBReader to read the given pdb file and create a list (self.allResidues) of lists (x,y,z,atom name, residue name) of lists (all the values for that residue)

        self.allResidues = []

        try:
            f = open(self.fName)
            f.close()
        except IOError:
            print("Sorry, the file name \"" + str(self.fName) +
                  "\" does not exist")
            sys.exit()

        self.a = PDBReader()
        self.a.read_from_pdb(self.fName)
        point_x = self.a.get_x()
        point_y = self.a.get_y()
        point_z = self.a.get_z()
        point_atomName = self.a.get_atomName()
        point_resName = self.a.get_resName()
        point_resNum = self.a.get_resNum()
        x = []
        y = []
        z = []
        atomName = []
        resName = []
        amino = []
        currentRes = point_resNum[0]

        for i in range(0, len(point_x)):
            if (point_resNum[i] == currentRes):
                x.append(point_x[i])
                y.append(point_y[i])
                z.append(point_z[i])
                temp = point_atomName[i]
                temp2 = temp.strip()
                atomName.append(temp2)
                resName.append(point_resName[i])
            else:
                currentRes = point_resNum[i]
                amino.append(x[:])
                amino.append(y[:])
                amino.append(z[:])
                amino.append(atomName[:])
                amino.append(resName[:])
                self.allResidues.append(amino[:])
                del amino[:]
                del x[:]
                del y[:]
                del z[:]
                del atomName[:]
                del resName[:]
                x.append(point_x[i])
                y.append(point_y[i])
                z.append(point_z[i])
                temp = point_atomName[i]
                temp2 = temp.strip()
                atomName.append(temp2)
                resName.append(point_resName[i])
            if (i == (len(point_x) - 1)):
                amino.append(x[:])
                amino.append(y[:])
                amino.append(z[:])
                amino.append(atomName[:])
                amino.append(resName[:])
                self.allResidues.append(amino[:])
                break
Example #3
0
class EMPDBModel(EM3DModel):
	def __init__(self, gl_widget):
		self.fName = ""
		self.text = self.fName
		self.dl = None
		EM3DModel.__init__(self, gl_widget)
		# basic shapes will be stored in these lists
		self.gq = None # will be a glu quadric
		self.cylinderdl = 0 # will be a cylinder with no caps
		self.diskdl = 0 # this will be a flat disk
		self.spheredl = 0 # this will be a low resolution sphere
		self.highresspheredl = 0 # high resolution sphere
		self.cappedcylinderdl = 0 # a capped cylinder
		self.first_render_flag = True # this is used to catch the first call to the render function - so you can do an GL context sensitive initialization when you know there is a valid context
	
		self.inspector = None # will be the inspector
		self.radius = 100
		self.perspective = False
		self.colors = get_default_gl_colors()
		self.vdtools = EMViewportDepthTools(self)
		self.cam = Camera2(self)
		self.cam.basicmapping = True #new by Ross
		
		self.side_chain_renderer = {}
		self.side_chain_renderer["ALA"] = AlaRenderer()
		self.side_chain_renderer["ARG"] = ArgRenderer()
		self.side_chain_renderer["ASP"] = AspRenderer()
		self.side_chain_renderer["ASN"] = AsnRenderer()
		self.side_chain_renderer["CYS"] = CysRenderer()
		self.side_chain_renderer["GLY"] = GlyRenderer()
		self.side_chain_renderer["GLN"] = GlnRenderer()
		self.side_chain_renderer["GLU"] = GluRenderer()
		self.side_chain_renderer["HIS"] = HisRenderer()
		self.side_chain_renderer["ILE"] = IleRenderer()
		self.side_chain_renderer["LEU"] = LeuRenderer()
		self.side_chain_renderer["LYS"] = LysRenderer()
		self.side_chain_renderer["MET"] = MetRenderer()
		self.side_chain_renderer["PHE"] = PheRenderer()
		self.side_chain_renderer["PRO"] = ProRenderer()
		self.side_chain_renderer["SER"] = SerRenderer()
		self.side_chain_renderer["THR"] = ThrRenderer()
		self.side_chain_renderer["TRP"] = TrpRenderer()
		self.side_chain_renderer["TYR"] = TyrRenderer()
		self.side_chain_renderer["VAL"] = ValRenderer()
	def buildResList (self): # calls PDBReader to read the given pdb file and create a list (self.allResidues) of lists (x,y,z,atom name, residue name) of lists (all the values for that residue)

		self.allResidues = []
		
		try:
			f = open(self.fName)
			f.close()
		except IOError:	
			print "Sorry, the file name \"" + str(self.fName) + "\" does not exist"
			sys.exit()
		
   		self.a = PDBReader()
    		self.a.read_from_pdb(self.fName)
    		point_x = self.a.get_x()
   		point_y = self.a.get_y()
	        point_z = self.a.get_z()
		point_atomName = self.a.get_atomName()
		point_resName = self.a.get_resName()
		point_resNum = self.a.get_resNum()
		x =[]
		y =[]
		z =[]
		atomName =[]
		resName = []
		amino = []
		currentRes = point_resNum[0]


    		for i in range(0, len(point_x)):
        		if (point_resNum[i]==currentRes):
           			x.append(point_x[i])
            			y.append(point_y[i])
            			z.append(point_z[i])
				temp = point_atomName[i]
				temp2 = temp.strip()
				atomName.append(temp2)
            			resName.append(point_resName[i])
       			else:
            			currentRes = point_resNum[i]
				amino.append(x[:])
				amino.append(y[:])
				amino.append(z[:])
				amino.append(atomName[:])
				amino.append(resName[:])
				self.allResidues.append(amino[:])
				del amino[:]
            			del x[:]
            			del y[:]
            			del z[:]
            			del atomName[:]
            			del resName[:]
           			x.append(point_x[i])
            			y.append(point_y[i])
            			z.append(point_z[i])
				temp = point_atomName[i]
				temp2 = temp.strip()
				atomName.append(temp2)
            			resName.append(point_resName[i])
			if (i == (len(point_x)-1)): 
				amino.append(x[:])
				amino.append(y[:])
				amino.append(z[:])
				amino.append(atomName[:])
				amino.append(resName[:])
				self.allResidues.append(amino[:])
				break
	def createDefault(self):
		return          #display a default pdb here, currently not done
	def current_text(self): return self.text
	def cylinder_to_from(self,next,prev,scale=0.5):
		dx = next[0] - prev[0]
		dy = next[1] - prev[1]
		dz = next[2] - prev[2]
		from math import sqrt,acos,atan2,pi
		try:
			length = sqrt(dx**2 + dy**2 + dz**2)
		except: return
		if length == 0: return

		alt = acos(dz/length)*180.0/pi
		phi = atan2(dy,dx)*180.0/pi
		
		glPushMatrix()
		glTranslatef(prev[0],prev[1],prev[2] )
		glRotatef(90+phi,0,0,1)
		glRotatef(alt,1,0,0)
		glScalef(scale,scale,length)
		self.load_gl_color("silver")
		glCallList(self.cylinderdl)

		glPopMatrix()
	def draw_objects(self):
		self.init_basic_shapes() # only does something the first time you call it
		if (self.text == ""): 
			#default drawing
			self.createDefault()
			return
			
		
		#self.get_gl_widget().makeCurrent()
		if (self.text != self.fName): 
			if (self.dl != None): glDeleteLists(self.dl, 1)
			self.dl=None
			self.fName = self.text

		if (self.dl == None): #self.dl is the display list, every time a new file is added, this is changed back to None
			self.dl=glGenLists(1)
			glNewList(self.dl,GL_COMPILE)
			self.buildResList()

			for res in self.allResidues: #goes through self.allResidues and displays a sphere for every atom in the pdb
				for i in range (0, len(res[0])):
					glPushMatrix()
					glTranslate(res[0][i], res[1][i], res[2][i])
					glScale(1,1,1)
					if (str(res[3][i])[0] == 'C'): self.load_gl_color("white")
					elif (str(res[3][i])[0] == 'N'): self.load_gl_color("green")
					elif (str(res[3][i])[0] == 'O'): self.load_gl_color("blue")
					elif (str(res[3][i])[0] == 'S'): self.load_gl_color("red")
					else: self.load_gl_color("silver")
					glCallList(self.highresspheredl)
					glPopMatrix()
			
#			self.load_gl_color("silver")
			for k in range (0, len(self.allResidues)):
				
				res = self.allResidues[k]
				key =  res[4][0]
				if self.side_chain_renderer.has_key(key): #goes through each residue and draws the newtwork of sticks connecting atoms
					self.side_chain_renderer[key](res,self)
					continue


				if (k!=0): #connects residues together from the nitrogen of one residue to the O of the next residue
				
					nt = [0,0,0]
					pt = [0,0,0]
					nt[0] = res[0][0]
					nt[1] = res[1][0]
					nt[2] = res[2][0]

					pt[0] = self.allResidues[(k-1)][0][2]
					pt[1] = self.allResidues[(k-1)][1][2]
					pt[2] = self.allResidues[(k-1)][2][2]
					self.cylinder_to_from(nt, pt, 0.2)
			glEndList()

		try: glCallList(self.dl)
		except: 
			print "call list failed",self.dl
			glDeleteLists(self.dl,1)
			self.dl = None
	def init_basic_shapes(self):
		#self.get_gl_widget().makeCurrent()
		if self.gq == None:
			
			self.gq=gluNewQuadric() # a quadric for general use
			gluQuadricDrawStyle(self.gq,GLU_FILL)
			gluQuadricNormals(self.gq,GLU_SMOOTH)
			gluQuadricOrientation(self.gq,GLU_OUTSIDE)
			gluQuadricTexture(self.gq,GL_FALSE)
		
		if ( self.cylinderdl == 0 ):
			self.cylinderdl=glGenLists(1)
				
			glNewList(self.cylinderdl,GL_COMPILE)
			glPushMatrix()
			gluCylinder(self.gq,1.0,1.0,1.0,12,2)
			glPopMatrix()
				
			glEndList()
		
		if self.diskdl == 0:
			self.diskdl=glGenLists(1)
				
			glNewList(self.diskdl,GL_COMPILE)
			gluDisk(self.gq,0,1,12,2)
			glEndList()
		
		if self.spheredl == 0:
			self.spheredl=glGenLists(1)
				
			glNewList(self.spheredl,GL_COMPILE)
			gluSphere(self.gq,.5,4,2)
			glEndList()

		
		if self.highresspheredl == 0:
			self.highresspheredl=glGenLists(1)
				
			glNewList(self.highresspheredl,GL_COMPILE)
			gluSphere(self.gq,.5,16,16)
			glEndList()
			
		if ( self.cappedcylinderdl == 0 ):
			self.cappedcylinderdl=glGenLists(1)
			glNewList(self.cappedcylinderdl,GL_COMPILE)
			glCallList(self.cylinderdl)
			glPushMatrix()
			glTranslate(0,0,1)
			glCallList(self.diskdl)
			glPopMatrix()
			glPushMatrix()
			glRotate(180,0,1,0)
			glCallList(self.diskdl)
			glPopMatrix()
			glEndList()
	def get_inspector(self):
		if self.inspector == None:
			self.inspector = EMPDBInspector(self)
		return self.inspector
	def get_pdb_file(self):
		return self.fName
	def get_type(self):
		return "EMPDBModel"
	def load_gl_color(self,name):
		color = self.colors[name]
		glColor(color["ambient"])
		glMaterial(GL_FRONT,GL_AMBIENT,color["ambient"])
		glMaterial(GL_FRONT,GL_DIFFUSE,color["diffuse"])
		glMaterial(GL_FRONT,GL_SPECULAR,color["specular"])
		glMaterial(GL_FRONT,GL_EMISSION,color["emission"])
		glMaterial(GL_FRONT,GL_SHININESS,color["shininess"])
	def makeStick (self, res, index1, index2): #draws a cylinder between two atoms once the index for start and stop is given
		n = [0,0,0]
		p = [0,0,0]
		p[0] = res[0][index1]
		p[1] = res[1][index1]
		p[2] = res[2][index1]

		n[0] = res[0][index2]
		n[1] = res[1][index2]
		n[2] = res[2][index2]
		self.cylinder_to_from(n, p, 0.2)
	def render(self):
		if self.first_render_flag:
			if not self.perspective:self.get_gl_widget().load_orthographic()
			else: self.get_gl_widget().load_perspective()
			self.first_render_flag = False
					
		#self.vdtools.set_update_P_inv()
		glPushMatrix()
		self.cam.position(True)
		# the ones are dummy variables atm... they don't do anything
		self.vdtools.update(1,1)
		glPopMatrix()
		
		glPushMatrix()
		self.cam.position() #FIXME: figure out why translation doesn't work
		self.draw_objects()
		glPopMatrix()
	def set_current_text(self,text):  #changes self.text and updatesGL, when self.text changes, it redisplays using the new file
		self.text = text
		self.get_inspector().text.setText(self.text)
		self.updateGL()
Example #4
0
class EMPDBModel(EM3DModel):
    def __init__(self, gl_widget):
        self.fName = ""
        self.text = self.fName
        self.dl = None
        EM3DModel.__init__(self, gl_widget)
        # basic shapes will be stored in these lists
        self.gq = None  # will be a glu quadric
        self.cylinderdl = 0  # will be a cylinder with no caps
        self.diskdl = 0  # this will be a flat disk
        self.spheredl = 0  # this will be a low resolution sphere
        self.highresspheredl = 0  # high resolution sphere
        self.cappedcylinderdl = 0  # a capped cylinder
        self.first_render_flag = True  # this is used to catch the first call to the render function - so you can do an GL context sensitive initialization when you know there is a valid context

        self.inspector = None  # will be the inspector
        self.radius = 100
        self.perspective = False
        self.colors = get_default_gl_colors()
        self.vdtools = EMViewportDepthTools(self)
        self.cam = Camera2(self)
        self.cam.basicmapping = True  #new by Ross

        self.side_chain_renderer = {}
        self.side_chain_renderer["ALA"] = AlaRenderer()
        self.side_chain_renderer["ARG"] = ArgRenderer()
        self.side_chain_renderer["ASP"] = AspRenderer()
        self.side_chain_renderer["ASN"] = AsnRenderer()
        self.side_chain_renderer["CYS"] = CysRenderer()
        self.side_chain_renderer["GLY"] = GlyRenderer()
        self.side_chain_renderer["GLN"] = GlnRenderer()
        self.side_chain_renderer["GLU"] = GluRenderer()
        self.side_chain_renderer["HIS"] = HisRenderer()
        self.side_chain_renderer["ILE"] = IleRenderer()
        self.side_chain_renderer["LEU"] = LeuRenderer()
        self.side_chain_renderer["LYS"] = LysRenderer()
        self.side_chain_renderer["MET"] = MetRenderer()
        self.side_chain_renderer["PHE"] = PheRenderer()
        self.side_chain_renderer["PRO"] = ProRenderer()
        self.side_chain_renderer["SER"] = SerRenderer()
        self.side_chain_renderer["THR"] = ThrRenderer()
        self.side_chain_renderer["TRP"] = TrpRenderer()
        self.side_chain_renderer["TYR"] = TyrRenderer()
        self.side_chain_renderer["VAL"] = ValRenderer()

    def buildResList(
        self
    ):  # calls PDBReader to read the given pdb file and create a list (self.allResidues) of lists (x,y,z,atom name, residue name) of lists (all the values for that residue)

        self.allResidues = []

        try:
            f = open(self.fName)
            f.close()
        except IOError:
            print("Sorry, the file name \"" + str(self.fName) +
                  "\" does not exist")
            sys.exit()

        self.a = PDBReader()
        self.a.read_from_pdb(self.fName)
        point_x = self.a.get_x()
        point_y = self.a.get_y()
        point_z = self.a.get_z()
        point_atomName = self.a.get_atomName()
        point_resName = self.a.get_resName()
        point_resNum = self.a.get_resNum()
        x = []
        y = []
        z = []
        atomName = []
        resName = []
        amino = []
        currentRes = point_resNum[0]

        for i in range(0, len(point_x)):
            if (point_resNum[i] == currentRes):
                x.append(point_x[i])
                y.append(point_y[i])
                z.append(point_z[i])
                temp = point_atomName[i]
                temp2 = temp.strip()
                atomName.append(temp2)
                resName.append(point_resName[i])
            else:
                currentRes = point_resNum[i]
                amino.append(x[:])
                amino.append(y[:])
                amino.append(z[:])
                amino.append(atomName[:])
                amino.append(resName[:])
                self.allResidues.append(amino[:])
                del amino[:]
                del x[:]
                del y[:]
                del z[:]
                del atomName[:]
                del resName[:]
                x.append(point_x[i])
                y.append(point_y[i])
                z.append(point_z[i])
                temp = point_atomName[i]
                temp2 = temp.strip()
                atomName.append(temp2)
                resName.append(point_resName[i])
            if (i == (len(point_x) - 1)):
                amino.append(x[:])
                amino.append(y[:])
                amino.append(z[:])
                amino.append(atomName[:])
                amino.append(resName[:])
                self.allResidues.append(amino[:])
                break

    def createDefault(self):
        return  #display a default pdb here, currently not done

    def current_text(self):
        return self.text

    def cylinder_to_from(self, next, prev, scale=0.5):
        dx = next[0] - prev[0]
        dy = next[1] - prev[1]
        dz = next[2] - prev[2]
        from math import sqrt, acos, atan2, pi
        try:
            length = sqrt(dx**2 + dy**2 + dz**2)
        except:
            return
        if length == 0: return

        alt = acos(old_div(dz, length)) * 180.0 / pi
        phi = atan2(dy, dx) * 180.0 / pi

        glPushMatrix()
        glTranslatef(prev[0], prev[1], prev[2])
        glRotatef(90 + phi, 0, 0, 1)
        glRotatef(alt, 1, 0, 0)
        glScalef(scale, scale, length)
        self.load_gl_color("silver")
        glCallList(self.cylinderdl)

        glPopMatrix()

    def draw_objects(self):
        self.init_basic_shapes(
        )  # only does something the first time you call it
        if (self.text == ""):
            #default drawing
            self.createDefault()
            return

        #self.get_gl_widget().makeCurrent()
        if (self.text != self.fName):
            if (self.dl != None): glDeleteLists(self.dl, 1)
            self.dl = None
            self.fName = self.text

        if (
                self.dl == None
        ):  #self.dl is the display list, every time a new file is added, this is changed back to None
            self.dl = glGenLists(1)
            glNewList(self.dl, GL_COMPILE)
            self.buildResList()

            for res in self.allResidues:  #goes through self.allResidues and displays a sphere for every atom in the pdb
                for i in range(0, len(res[0])):
                    glPushMatrix()
                    glTranslate(res[0][i], res[1][i], res[2][i])
                    glScale(1, 1, 1)
                    if (str(res[3][i])[0] == 'C'): self.load_gl_color("white")
                    elif (str(res[3][i])[0] == 'N'):
                        self.load_gl_color("green")
                    elif (str(res[3][i])[0] == 'O'):
                        self.load_gl_color("blue")
                    elif (str(res[3][i])[0] == 'S'):
                        self.load_gl_color("red")
                    else:
                        self.load_gl_color("silver")
                    glCallList(self.highresspheredl)
                    glPopMatrix()


#			self.load_gl_color("silver")
            for k in range(0, len(self.allResidues)):

                res = self.allResidues[k]
                key = res[4][0]
                if key in self.side_chain_renderer:  #goes through each residue and draws the network of sticks connecting atoms
                    self.side_chain_renderer[key](res, self)
                    continue

                if (
                        k != 0
                ):  #connects residues together from the nitrogen of one residue to the O of the next residue

                    nt = [0, 0, 0]
                    pt = [0, 0, 0]
                    nt[0] = res[0][0]
                    nt[1] = res[1][0]
                    nt[2] = res[2][0]

                    pt[0] = self.allResidues[(k - 1)][0][2]
                    pt[1] = self.allResidues[(k - 1)][1][2]
                    pt[2] = self.allResidues[(k - 1)][2][2]
                    self.cylinder_to_from(nt, pt, 0.2)
            glEndList()

        try:
            glCallList(self.dl)
        except:
            print("call list failed", self.dl)
            glDeleteLists(self.dl, 1)
            self.dl = None

    def init_basic_shapes(self):
        #self.get_gl_widget().makeCurrent()
        if self.gq == None:

            self.gq = gluNewQuadric()  # a quadric for general use
            gluQuadricDrawStyle(self.gq, GLU_FILL)
            gluQuadricNormals(self.gq, GLU_SMOOTH)
            gluQuadricOrientation(self.gq, GLU_OUTSIDE)
            gluQuadricTexture(self.gq, GL_FALSE)

        if (self.cylinderdl == 0):
            self.cylinderdl = glGenLists(1)

            glNewList(self.cylinderdl, GL_COMPILE)
            glPushMatrix()
            gluCylinder(self.gq, 1.0, 1.0, 1.0, 12, 2)
            glPopMatrix()

            glEndList()

        if self.diskdl == 0:
            self.diskdl = glGenLists(1)

            glNewList(self.diskdl, GL_COMPILE)
            gluDisk(self.gq, 0, 1, 12, 2)
            glEndList()

        if self.spheredl == 0:
            self.spheredl = glGenLists(1)

            glNewList(self.spheredl, GL_COMPILE)
            gluSphere(self.gq, .5, 4, 2)
            glEndList()

        if self.highresspheredl == 0:
            self.highresspheredl = glGenLists(1)

            glNewList(self.highresspheredl, GL_COMPILE)
            gluSphere(self.gq, .5, 16, 16)
            glEndList()

        if (self.cappedcylinderdl == 0):
            self.cappedcylinderdl = glGenLists(1)
            glNewList(self.cappedcylinderdl, GL_COMPILE)
            glCallList(self.cylinderdl)
            glPushMatrix()
            glTranslate(0, 0, 1)
            glCallList(self.diskdl)
            glPopMatrix()
            glPushMatrix()
            glRotate(180, 0, 1, 0)
            glCallList(self.diskdl)
            glPopMatrix()
            glEndList()

    def get_inspector(self):
        if self.inspector == None:
            self.inspector = EMPDBInspector(self)
        return self.inspector

    def get_pdb_file(self):
        return self.fName

    def get_type(self):
        return "EMPDBModel"

    def load_gl_color(self, name):
        color = self.colors[name]
        glColor(color["ambient"])
        glMaterial(GL_FRONT, GL_AMBIENT, color["ambient"])
        glMaterial(GL_FRONT, GL_DIFFUSE, color["diffuse"])
        glMaterial(GL_FRONT, GL_SPECULAR, color["specular"])
        glMaterial(GL_FRONT, GL_EMISSION, color["emission"])
        glMaterial(GL_FRONT, GL_SHININESS, color["shininess"])

    def makeStick(
        self, res, index1, index2
    ):  #draws a cylinder between two atoms once the index for start and stop is given
        n = [0, 0, 0]
        p = [0, 0, 0]
        p[0] = res[0][index1]
        p[1] = res[1][index1]
        p[2] = res[2][index1]

        n[0] = res[0][index2]
        n[1] = res[1][index2]
        n[2] = res[2][index2]
        self.cylinder_to_from(n, p, 0.2)

    def render(self):
        if self.first_render_flag:
            if not self.perspective: self.get_gl_widget().load_orthographic()
            else: self.get_gl_widget().load_perspective()
            self.first_render_flag = False

        #self.vdtools.set_update_P_inv()
        glPushMatrix()
        self.cam.position(True)
        # the ones are dummy variables atm... they don't do anything
        self.vdtools.update(1, 1)
        glPopMatrix()

        glPushMatrix()
        self.cam.position()  #FIXME: figure out why translation doesn't work
        self.draw_objects()
        glPopMatrix()

    def set_current_text(
        self, text
    ):  #changes self.text and updatesGL, when self.text changes, it redisplays using the new file
        self.text = text
        self.get_inspector().text.setText(self.text)
        self.updateGL()