def onApply(self): logic = BinaryWatershedEffectLogic( EditUtil.getSliceLogic() ) logic.undoRedo = self.undoRedo logic.splitSize = float( self.splitSizeSpinBox.value ) logic.doit()
def onApply(self): logic = BinaryWatershedEffectLogic(EditUtil.getSliceLogic()) logic.undoRedo = self.undoRedo logic.splitSize = float(self.splitSizeSpinBox.value) logic.doit()