Example #1
0
 def save_load_events(self):
     for e in pygame.event.get():
         # quitter le jeu de force
         if e.type == pygame.QUIT:
             self.run = False
             pygame.quit()
         # récupérer les coordonnées de clic de la souris
         if e.type == pygame.MOUSEBUTTONDOWN:
             x = pygame.mouse.get_pos()[0]
             # False to save and True to load
             if x < self.bg.w / 2:
                 self.s_l_choice = False
             else:
                 self.s_l_choice = True
         # vérification du point de relâchement du clic de la souris
         if e.type == pygame.MOUSEBUTTONUP:
             x = pygame.mouse.get_pos()[0]
             # charger les données de sauvegarde
             if self.s_l_choice and x > self.bg.w / 2:
                 infos = decoding()
                 print(infos)
                 self.buildings.empty()
                 self.gold.quantity, self.stuff.quantity = infos[0]
                 self.gold.add(0)
                 self.stuff.add(0)
                 self.bg.x, self.bg.y, self.bg.zoom = infos[1]
                 for b in infos[2]:
                     type = self.dict_loading[b[0][0]]
                     image = self.pictures[type]
                     batiment = Building(image, b[1], b[2], self.bg, type)
                     self.buildings.add(batiment)
                 self.s_l = False
                 self.win.fill((0, 0, 0))
             # sauvegarder les données de sauvegarde
             elif not self.s_l_choice and x < self.bg.w / 2:
                 resources = [self.gold.quantity, self.stuff.quantity]
                 building = []
                 for b in self.buildings:
                     building.append([b.type, b.gap_x, b.gap_y])
                 data = [
                     resources, [self.bg.x, self.bg.y, self.bg.zoom],
                     building
                 ]
                 encode(data)
                 self.s_l = False
                 self.win.fill((0, 0, 0))
         # si la touche escape est pressée, le menu save/load est fermé
         if e.type == pygame.KEYDOWN:
             if e.key == pygame.K_ESCAPE:
                 self.s_l = False
                 self.win.fill((0, 0, 0))
Example #2
0
def init(num_individuals=10, num_phases=3, num_nodes=4, num_classes=10):
    individuals = []
    for i in range(num_individuals):
        individual = Individual(structure=encode(num_phases, num_nodes))
        individual.model = Network(individual.structure, [(3, 32), (32, 128),
                                                          (128, 128)],
                                   num_classes, (32, 32))
        individuals.append(individual)
    return individuals
def init(num_individuals=10, num_phases=3, num_nodes=4):
    individuals = []
    for i in range(num_individuals):
        individual = Individual(structure=encode(num_phases, num_nodes))
        individual.model = Network(individual.structure, [(3, 64), (64, 128),
                                                          (128, 256),
                                                          (256, 512)])
        individuals.append(individual)
    return individuals
Example #4
0
                    })
                elif tracker1[0] == "h":
                    config.tracker_list.append({
                        "trac": tracker1,
                        "type": "http"
                    })
        if key == b'announce':
            tracker = value.decode("utf-8")

config.total_pieces = int(config.left / config.single_piece_len) + 1
config.last_piece_len = config.left - (config.total_pieces -
                                       1) * config.single_piece_len
config.file_size = config.total_pieces * config.single_piece_len

#creating an info hash for the file
info_hash_bencode = encode(info_hash)
info_hash_sha1 = hashlib.sha1(info_hash_bencode).digest()
config.info_hash = info_hash_sha1
info_has = escape(info_hash_sha1)
#Creation ends here
config.global_tracker_list = config.tracker_list

#____________________Part 2 ends here____________________

#____________________Part 3: Http/ UDP request to the tracker is made here and list of peers is obtained____________________

#if there is no tracker list then use the tracker mentioned in announce
if len(config.tracker_list) == 0:
    if tracker[0] == "u":
        config.tracker_list.append({"trac": tracker, "type": "udp"})
    elif tracker[0] == "h":
Example #5
0
def init(num_individuals=10, num_phases=3, num_nodes=4):
    individuals = []
    for i in range(num_individuals):
        individual = Individual(structure=encode(num_phases, num_nodes))
        individuals.append(individual)
    return individuals
Example #6
0
# from Morse import *
from Corpus import test_string, WORDS, MAX_WORD_LEN, WORD_PREFIX
from Encode import encode, encode_nospace
from Decode import decode, decode_nospace

print(encode(test_string))
# print(encode_nospace(test_string))

decode(encode(test_string))
Example #7
0
 def encryptown(self):
     placehold = encode(self.key, self.imgString)  #boQMTdk
     print(placehold)
     self.savefile(placehold, True)
     print("Encrypted")