#     items.remove(randItem)

    inventory = physicalInventory[:]
    for person in adversaries:
        if person.living:
            inventory.append(person.alive)
    playerDesires = goal
    root = EventNode([], playerDesires, [], "LAST", "NULL")
    # After making all adversaries human, add non human adversaries
    forest = Adversary("Forest")
    forest.addInteraction(
        Interaction("Chopped down a Tree", ["Wood", "Axe"], ["Axe"]))
    adversaries.append(forest)

    # Find branches
    root.expandChildren(adversaries, inventory)
    # prune branches that are
    root.verify(inventory)
    # Prune away branches that can't be completed with our inventory
    root.eliminateRedundant()
    # Eliminate branches that contain the same set of actions.
    arr = root.reversedList()
    if len(arr) < 3 or len(arr) > 5:
        # print("Mulligan")
        pass
    else:
        population = "World contains: "
        for add in adversaries:
            population = population + add.name + ", "
        print(population)
        finished = True