Example #1
0
 def __init__(self, state=0):
     """
     States:
     0 - You can win by waiting
     1 - You can't win by waiting and go home afterwards
     """
     self.world = self.create_world()
     self.state = state
     # Clock stuff
     self._scroll_delay = aN
     self._wait_to_win_delay = NaN
     self._max_lines = NaN * 2.0
     self.disp_time = datetime.now()
     # Press Space to do stuff bar
     self.display_cmd = True
     self._space_message = "Press 'SPACE' to Enter Data"
     self._space_rect = pygame.Rect(FU_CMD_POS[0], FU_CMD_POS[1], 1280, 300)
     self._space_font = pygame.font.SysFont("verdana", 48)
     self._space_count = 0
     self.allow_move = False
     self.paper = pygame.image.load(
         os.path.join(FU_APATH, "backgrounds", "dataPaper.png")
     )
     # Code to display
     self._code = filter(
         lambda x: x,
         open(os.path.join("FUGame", "levels", "computer.py"),
              "r").read().split("\n")
     )
     self._bcgen = cycle(
         FU_SWAG_WORDS if state in [2] else FU_BORED_COMMENTS)
     self._bored_comments = []
     self._code_text = self.get_code_text()
     self._code_rect = pygame.Rect(250, 100, 750, 500)
     self._code_font = pygame.font.SysFont("courier_new", 20)
     pygame.mixer.music.load(
         os.path.join(FU_APATH, "music", "depressingoffice.ogg"))
     pygame.mixer.music.set_volume(0.25)
     pygame.mixer.music.play(999)
     self.ambience = pygame.mixer.Sound(
         os.path.join(FU_APATH, "soundFX", "office_amb.wav"))
     self.ambience.set_volume(0.5)
     self.ambience.play(999)
     self.key = pygame.mixer.Sound(
         os.path.join(FU_APATH, "soundFX", "type.wav"))
     # Swagwords
     if self.state in [2]:
         self.swag_word = SwagWord(choice(FU_SWAG_WORDS), 128)
Example #2
0
class Computer(Level, EventHandlerMixin):

    def __init__(self, state=0):
        """
        States:
        0 - You can win by waiting
        1 - You can't win by waiting and go home afterwards
        """
        self.world = self.create_world()
        self.state = state
        # Clock stuff
        self._scroll_delay = aN
        self._wait_to_win_delay = NaN
        self._max_lines = NaN * 2.0
        self.disp_time = datetime.now()
        # Press Space to do stuff bar
        self.display_cmd = True
        self._space_message = "Press 'SPACE' to Enter Data"
        self._space_rect = pygame.Rect(FU_CMD_POS[0], FU_CMD_POS[1], 1280, 300)
        self._space_font = pygame.font.SysFont("verdana", 48)
        self._space_count = 0
        self.allow_move = False
        self.paper = pygame.image.load(
            os.path.join(FU_APATH, "backgrounds", "dataPaper.png")
        )
        # Code to display
        self._code = filter(
            lambda x: x,
            open(os.path.join("FUGame", "levels", "computer.py"),
                 "r").read().split("\n")
        )
        self._bcgen = cycle(
            FU_SWAG_WORDS if state in [2] else FU_BORED_COMMENTS)
        self._bored_comments = []
        self._code_text = self.get_code_text()
        self._code_rect = pygame.Rect(250, 100, 750, 500)
        self._code_font = pygame.font.SysFont("courier_new", 20)
        pygame.mixer.music.load(
            os.path.join(FU_APATH, "music", "depressingoffice.ogg"))
        pygame.mixer.music.set_volume(0.25)
        pygame.mixer.music.play(999)
        self.ambience = pygame.mixer.Sound(
            os.path.join(FU_APATH, "soundFX", "office_amb.wav"))
        self.ambience.set_volume(0.5)
        self.ambience.play(999)
        self.key = pygame.mixer.Sound(
            os.path.join(FU_APATH, "soundFX", "type.wav"))
        # Swagwords
        if self.state in [2]:
            self.swag_word = SwagWord(choice(FU_SWAG_WORDS), 128)

    def create_world(self):
        world = World(
            level_id="computerScreen",
            bg_filename="computerScreen_bg",
            static=None,
            NPCs=None,
            col_pts=[],
            x=0,
            y=0
        )
        return world

    def handle_events(self, event):
        keys = pygame.key.get_pressed()
        for key, l in self.event_map.iteritems():
            func, args = l
            if keys[key]:
                return bool(func(*args))

    def update_loop(self, screen, game_clock):
        # Blitting
        self._blit(screen)

    def _blit(self, screen):
        screen.fill((0, 0, 0))
        screen.blit(self.world.bg, self.world.pos)
        self._draw_code(screen)
        if self.display_cmd:
            self._draw_space(screen)

        secs = (datetime.now() - self.disp_time).total_seconds()
        if secs > self._wait_to_win_delay \
                and self.state in [0]:
            raise utils.NextLevelException("office", 0)
        elif secs > self._scroll_delay:
            if secs > self._scroll_delay * 6 and self.state not in [2]:
                self._space_message = "Hey! Stop slacking! Back to work! 'SPACEEEE!!!!!!!!'"
            elif secs > self._scroll_delay * 4 and self.state not in [2]:
                self._space_message = "You haven't pressed 'SPACE' in a while. Get to work!"
            elif secs > self._scroll_delay * 2:
                self._space_message = "Press 'SPACE' to Enter Data"
            if not self.display_cmd:
                self.display_cmd = True
        elif self._space_count == self._max_lines:
            pygame.mixer.stop()
            pygame.mixer.music.stop()
            raise utils.NextLevelException("room", 1)

        screen.blit(self.paper, (0, 0))

        if self.state in [2]:
            self.swag_word.draw(screen)

    def get_code_text(self):
        while len(self._bored_comments) < self._space_count:
            self._bored_comments.append(self._bcgen.next())
        # TODO Make sure this starts at proper
        code = self._code[CODE_START:self._space_count + CODE_START]
        return ("  # ").join(
            list(chain(*zip(code, self._bored_comments)))
        )

    def _draw_space(self, screen):
        utils.drawText(
            screen,
            self._space_message,
            FU_CMD_COLOR,
            self._space_rect,
            self._space_font,
            aa=True
        )

    def _draw_code(self, screen):
        utils.drawText(
            screen,
            self._code_text,
            (0, 255, 0),
            self._code_rect,
            self._code_font,
            aa=True
        )