Example #1
0
def faseLabirinto():
    guy = pygame.image.load('images/dood.png')
    camac = pygame.image.load('images/bed.png')

    BLACK = (0, 0, 0)
    WHITE = (255, 255, 255)
    BLUE = (50, 50, 255)
    LIME = (26, 242, 152)
    #NADA = (255, 255, 255, 0)
    marrom_bombom = (188, 100, 28)

    SCREEN_WIDTH = 800
    SCREEN_HEIGHT = 600
    background = pygame.image.load("images/FaseLabirinto.png")

    pygame.init()
    fonte = pygame.font.Font('pokemon_fire_red.ttf', 24)

    screen = pygame.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT])

    pygame.display.set_caption('Test')

    # lista de sprites
    all_sprite_list = pygame.sprite.Group()

    # paredes (x_pos, y_pos, width, height)
    wall_list = pygame.sprite.Group()

    wall = Wall(0, 0, 0, 600)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(0, 670, 800, 0)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(0, 0, 800, 0)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(870, 0, 0, 670)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)



    #---

    wall = Wall(10, 8, 2, 584)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(11, 589, 735, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(785, 11, 2, 576)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(9, 3, 780, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(144, 362, 2, 165)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(229, 203, 2, 131)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(187, 395, 2, 99)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(101, 299, 2, 94)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(144, 75, 2, 124)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(59, 203, 2, 93)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(101, 139, 2, 96)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(144, 558, 2, 31)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(102, 461, 2, 27)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(58, 491, 2, 68)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(13, 459, 92, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(13, 331, 219, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(59, 363, 2, 68)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(59, 427, 86, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(63, 266, 167, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(146, 297, 44, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(144, 266, 2, 34)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(60, 556, 46, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(103, 523, 88, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(102, 527, 2, 32)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(187, 526, 2, 33)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(187, 557, 92, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(188, 491, 45, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(229, 493, 2, 34)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(13, 169, 42, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(13, 105, 93, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(60, 138, 129, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(870, 0, 2, 670)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(187, 74, 2, 67)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(59, 75, 85, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(59, 42, 2, 33)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(103, 40, 174, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(272, 42, 2, 61)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(229, 41, 2, 100)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(189, 169, 87, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(187, 173, 2, 65)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(103, 233, 86, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(147, 362, 172, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(231, 298, 216, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(400, 169, 2, 130)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(358, 138, 2, 131)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(315, 9, 2, 222)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(273, 169, 2, 101)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(275, 266, 86, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(233, 139, 81, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(315, 300, 2, 29)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(272, 333, 2, 30)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(193, 395, 82, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(229, 427, 2, 34)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(315, 363, 2, 60)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(319, 395, 43, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(231, 461, 131, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(273, 491, 173, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(401, 462, 2, 59)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(315, 559, 2, 30)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(358, 526, 2, 30)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(230, 524, 132, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(316, 105, 46, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(357, 10, 2, 67)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(401, 10, 2, 28)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(400, 74, 2, 66)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(361, 138, 42, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(443, 106, 2, 94)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(405, 170, 40, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(405, 234, 85, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(487, 138, 2, 98)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(445, 105, 87, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(528, 41, 2, 35)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(443, 40, 88, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(444, 300, 2, 30)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(360, 331, 45, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(401, 332, 2, 31)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(359, 362, 131, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(358, 364, 2, 34)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(402, 398, 2, 32)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(359, 429, 2, 31)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(359, 428, 44, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(400, 559, 2, 31)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(401, 557, 45, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(443, 526, 2, 33)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(445, 523, 45, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(487, 491, 2, 36)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(529, 524, 2, 66)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(487, 557, 42, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(573, 557, 44, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(488, 491, 172, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(572, 495, 2, 63)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(613, 461, 2, 36)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(657, 524, 2, 68)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(743, 525, 43, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(742, 527, 2, 34)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(699, 558, 46, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(613, 523, 91, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(699, 493, 2, 32)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(701, 492, 44, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(742, 462, 2, 33)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(657, 461, 88, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(657, 396, 2, 65)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(661, 395, 42, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(699, 298, 2, 99)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(703, 362, 42, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(744, 396, 42, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(743, 397, 2, 34)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(698, 427, 45, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(445, 459, 131, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(443, 430, 2, 62)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(528, 429, 2, 33)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(572, 429, 2, 32)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(573, 428, 44, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(615, 364, 2, 67)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(574, 361, 85, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(657, 138, 2, 227)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(401, 395, 176, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(487, 397, 2, 29)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(529, 300, 2, 96)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(487, 267, 2, 98)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(443, 266, 90, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(532, 331, 85, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(614, 233, 2, 102)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(745, 331, 39, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(743, 267, 2, 68)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(659, 266, 87, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(573, 203, 174, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(572, 106, 2, 193)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(698, 233, 48, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(742, 205, 2, 28)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(529, 298, 48, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(528, 106, 2, 164)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(701, 169, 84, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(742, 40, 2, 101)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(660, 137, 87, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(615, 105, 2, 62)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(699, 41, 2, 66)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(575, 105, 127, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(657, 9, 2, 62)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(573, 9, 2, 29)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(613, 40, 2, 37)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(359, 73, 258, 2)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    #---

    '''
    cama = Interagivel(10, 10, 100, 100, ["time", "to", "sleep"])
    camac = pygame.transform.scale(camac, (100, 100))
    wall_list.add(cama)
    all_sprite_list.add(cama)
    cama.carregarImagem(camac)
    '''
    '''
    textbox = Wall(10, 500, 780, 90)
    textbox.image.fill(BLUE)
    wall_list.add(textbox)
    all_sprite_list.add(textbox)
    '''

    # Jogador
    guyF = pygame.image.load('images/dood_frontal.png')
    guyL = pygame.image.load('images/dood_left.png')
    guyR = pygame.image.load('images/dood_right.png')
    guyB = pygame.image.load('images/dood_back.png')
    guyF = pygame.transform.scale(guyF,(100,100))
    guyL = pygame.transform.scale(guyL,(100,100))
    guyR = pygame.transform.scale(guyR,(100,100))
    guyB = pygame.transform.scale(guyB,(100,100))

    player = Player(20, 20,2,2)
    guy = pygame.transform.scale(guy, (2, 2))
    player.definirImagem(guyF,guyB,guyL,guyR)
    player.walls = wall_list
    all_sprite_list.add(player)

    clock = pygame.time.Clock()


    done = False
    keyq = False
    keyw = False
    keye = False
    keyr = False
    keyt = False
    keyy = False
    keyu = False
    keyi = False
    keyo = False
    keyp = False
    keya = False
    keyS = False
    keyd = False
    keyf = False
    keyg = False
    keyh = False
    keyj = False
    keyk = False
    keyl = False
    keyz = False
    keyx = False
    keyc = False
    keyv = False
    keyb = False
    keyn = False
    keym = False
    backspace = False
    space = False
    chave1 = False
    chave2 = False

    while not done:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                done = True

            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    player.changespeed(-2, 0)
                elif event.key == pygame.K_RIGHT:
                    player.changespeed(2, 0)
                elif event.key == pygame.K_UP:
                    player.changespeed(0, -2)
                elif event.key == pygame.K_DOWN:
                    player.changespeed(0, 2)
                if event.key == pygame.K_q:
                    keyq = True
                if event.key == pygame.K_w:
                    keyw = True
                if event.key == pygame.K_e:
                    keye = True
                if event.key == pygame.K_r:
                    keyr = True
                if event.key == pygame.K_t:
                    keyt = True
                if event.key == pygame.K_y:
                    keyy = True
                if event.key == pygame.K_u:
                    keyu = True
                if event.key == pygame.K_i:
                    keyi = True
                if event.key == pygame.K_o:
                    keyo = True
                if event.key == pygame.K_p:
                    keyp = True
                if event.key == pygame.K_a:
                    keya = True
                if event.key == pygame.K_s:
                    keyS = True
                if event.key == pygame.K_d:
                    keyd = True
                if event.key == pygame.K_f:
                    keyf = True
                if event.key == pygame.K_g:
                    keyg = True
                if event.key == pygame.K_h:
                    keyh = True
                if event.key == pygame.K_j:
                    keyj = True
                if event.key == pygame.K_k:
                    keyk = True
                if event.key == pygame.K_l:
                    keyl = True
                if event.key == pygame.K_z:
                    keyz = True
                if event.key == pygame.K_x:
                    keyx = True
                if event.key == pygame.K_c:
                    keyc = True
                if event.key == pygame.K_v:
                    keyv = True
                if event.key == pygame.K_b:
                    keyb = True
                if event.key == pygame.K_n:
                    keyn = True
                if event.key == pygame.K_m:
                    keym = True
                if event.key == pygame.K_BACKSPACE:
                    backspace = True
                if event.key == pygame.K_SPACE:
                    space = True


            elif event.type == pygame.KEYUP:
                if event.key == pygame.K_LEFT:
                    player.changespeed(2, 0)
                elif event.key == pygame.K_RIGHT:
                    player.changespeed(-2, 0)
                elif event.key == pygame.K_UP:
                    player.changespeed(0, 2)
                elif event.key == pygame.K_DOWN:
                    player.changespeed(0, -2)
                if event.key == pygame.K_q:
                    keyq = False
                if event.key == pygame.K_w:
                    keyw = False
                if event.key == pygame.K_e:
                    keye = False
                if event.key == pygame.K_r:
                    keyr = False
                if event.key == pygame.K_t:
                    keyt = False
                if event.key == pygame.K_y:
                    keyy = False
                if event.key == pygame.K_u:
                    keyu = False
                if event.key == pygame.K_i:
                    keyi = False
                if event.key == pygame.K_o:
                    keyo = False
                if event.key == pygame.K_p:
                    keyp = False
                if event.key == pygame.K_a:
                    keya = False
                if event.key == pygame.K_s:
                    keyS = False
                if event.key == pygame.K_d:
                    keyd = False
                if event.key == pygame.K_f:
                    keyf = False
                if event.key == pygame.K_g:
                    keyg = False
                if event.key == pygame.K_h:
                    keyh = False
                if event.key == pygame.K_j:
                    keyj = False
                if event.key == pygame.K_k:
                    keyk = False
                if event.key == pygame.K_l:
                    keyl = False
                if event.key == pygame.K_z:
                    keyz = False
                if event.key == pygame.K_x:
                    keyx = False
                if event.key == pygame.K_c:
                    keyc = False
                if event.key == pygame.K_v:
                    keyv = False
                if event.key == pygame.K_b:
                    keyb = False
                if event.key == pygame.K_n:
                    keyn = False
                if event.key == pygame.K_m:
                    keym = False
                if event.key == pygame.K_BACKSPACE:
                    backspace = False
                if event.key == pygame.K_SPACE:
                    space = False

        keyset = [keyq, keyw, keye, keyr, keyt, keyy, keyu, keyi, keyo, keyp, keya, keyS, keyd, keyf, keyg, keyh, keyj,
                  keyk, keyl, keyz, keyx, keyc, keyv, keyb, keyn, keym, backspace, space]
        all_sprite_list.update()

        #screen.blit(background, (0, 0))
        screen.fill(WHITE)
        all_sprite_list.draw(screen)
        #textbox.image.fill(BLUE)
        pygame.display.flip()

        clock.tick(60)
Example #2
0
def fasePorao():
    guy = pygame.image.load('images/dood.png')
    camac = pygame.image.load('images/bed.png')

    BLACK = (0, 0, 0)
    WHITE = (255, 255, 255)
    BLUE = (50, 50, 255)
    LIME = (26, 242, 152)
    NADA = (255, 255, 255, 0)
    marrom_bombom = (188, 100, 28)

    SCREEN_WIDTH = 800
    SCREEN_HEIGHT = 600
    background = pygame.image.load("images/FasePorao.png")

    pygame.init()
    fonte = pygame.font.Font('pokemon_fire_red.ttf', 24)

    guyF = pygame.image.load('images/dood_frontal.png')
    guyL = pygame.image.load('images/dood_left.png')
    guyR = pygame.image.load('images/dood_right.png')
    guyB = pygame.image.load('images/dood_back.png')
    guyF = pygame.transform.scale(guyF, (100, 100))
    guyL = pygame.transform.scale(guyL, (100, 100))
    guyR = pygame.transform.scale(guyR, (100, 100))
    guyB = pygame.transform.scale(guyB, (100, 100))

    screen = pygame.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT])

    pygame.display.set_caption('Test')

    # lista de sprites
    all_sprite_list = pygame.sprite.Group()

    # paredes (x_pos, y_pos, width, height)
    wall_list = pygame.sprite.Group()

    wall = Wall(0, 0, 0, 600)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(10, 0, 790, 0)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(790, 0, 0, 590)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(0, 590, 790, 0)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    #---

    wall = Wall(180, 170, 10, 10)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(NADA)

    wall = Wall(450, 100, 790, 10)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(NADA)

    wall = Wall(380, 0, 10, 110)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(NADA)

    wall = Wall(230, 150, 10, 10)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(NADA)

    wall = Wall(280, 130, 10, 10)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(NADA)

    wall = Wall(320, 110, 10, 10)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(NADA)

    #---
    '''
    cama = Interagivel(10, 10, 100, 100, ["time", "to", "sleep"])
    camac = pygame.transform.scale(camac, (100, 100))
    wall_list.add(cama)
    all_sprite_list.add(cama)
    cama.carregarImagem(camac)
    '''

    textbox = Wall(10, 500, 780, 90)
    textbox.image.fill(BLUE)
    wall_list.add(textbox)
    all_sprite_list.add(textbox)

    # Jogador
    player = Player(200, 10, 100, 100)
    guy = pygame.transform.scale(guy, (100, 100))
    player.definirImagem(guyF, guyB, guyL, guyR)
    player.walls = wall_list
    all_sprite_list.add(player)

    clock = pygame.time.Clock()
    done = False
    keyq = False
    keyw = False
    keye = False
    keyr = False
    keyt = False
    keyy = False
    keyu = False
    keyi = False
    keyo = False
    keyp = False
    keya = False
    keyS = False
    keyd = False
    keyf = False
    keyg = False
    keyh = False
    keyj = False
    keyk = False
    keyl = False
    keyz = False
    keyx = False
    keyc = False
    keyv = False
    keyb = False
    keyn = False
    keym = False
    backspace = False
    space = False
    chave1 = False
    chave2 = False

    while not done:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                done = True

            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    player.changespeed(-5, 0)
                elif event.key == pygame.K_RIGHT:
                    player.changespeed(5, 0)
                elif event.key == pygame.K_UP:
                    player.changespeed(0, -5)
                elif event.key == pygame.K_DOWN:
                    player.changespeed(0, 5)
                if event.key == pygame.K_q:
                    keyq = True
                if event.key == pygame.K_w:
                    keyw = True
                if event.key == pygame.K_e:
                    keye = True
                if event.key == pygame.K_r:
                    keyr = True
                if event.key == pygame.K_t:
                    keyt = True
                if event.key == pygame.K_y:
                    keyy = True
                if event.key == pygame.K_u:
                    keyu = True
                if event.key == pygame.K_i:
                    keyi = True
                if event.key == pygame.K_o:
                    keyo = True
                if event.key == pygame.K_p:
                    keyp = True
                if event.key == pygame.K_a:
                    keya = True
                if event.key == pygame.K_s:
                    keyS = True
                if event.key == pygame.K_d:
                    keyd = True
                if event.key == pygame.K_f:
                    keyf = True
                if event.key == pygame.K_g:
                    keyg = True
                if event.key == pygame.K_h:
                    keyh = True
                if event.key == pygame.K_j:
                    keyj = True
                if event.key == pygame.K_k:
                    keyk = True
                if event.key == pygame.K_l:
                    keyl = True
                if event.key == pygame.K_z:
                    keyz = True
                if event.key == pygame.K_x:
                    keyx = True
                if event.key == pygame.K_c:
                    keyc = True
                if event.key == pygame.K_v:
                    keyv = True
                if event.key == pygame.K_b:
                    keyb = True
                if event.key == pygame.K_n:
                    keyn = True
                if event.key == pygame.K_m:
                    keym = True
                if event.key == pygame.K_BACKSPACE:
                    backspace = True
                if event.key == pygame.K_SPACE:
                    space = True

            elif event.type == pygame.KEYUP:
                if event.key == pygame.K_LEFT:
                    player.changespeed(5, 0)
                elif event.key == pygame.K_RIGHT:
                    player.changespeed(-5, 0)
                elif event.key == pygame.K_UP:
                    player.changespeed(0, 5)
                elif event.key == pygame.K_DOWN:
                    player.changespeed(0, -5)
                if event.key == pygame.K_q:
                    keyq = False
                if event.key == pygame.K_w:
                    keyw = False
                if event.key == pygame.K_e:
                    keye = False
                if event.key == pygame.K_r:
                    keyr = False
                if event.key == pygame.K_t:
                    keyt = False
                if event.key == pygame.K_y:
                    keyy = False
                if event.key == pygame.K_u:
                    keyu = False
                if event.key == pygame.K_i:
                    keyi = False
                if event.key == pygame.K_o:
                    keyo = False
                if event.key == pygame.K_p:
                    keyp = False
                if event.key == pygame.K_a:
                    keya = False
                if event.key == pygame.K_s:
                    keyS = False
                if event.key == pygame.K_d:
                    keyd = False
                if event.key == pygame.K_f:
                    keyf = False
                if event.key == pygame.K_g:
                    keyg = False
                if event.key == pygame.K_h:
                    keyh = False
                if event.key == pygame.K_j:
                    keyj = False
                if event.key == pygame.K_k:
                    keyk = False
                if event.key == pygame.K_l:
                    keyl = False
                if event.key == pygame.K_z:
                    keyz = False
                if event.key == pygame.K_x:
                    keyx = False
                if event.key == pygame.K_c:
                    keyc = False
                if event.key == pygame.K_v:
                    keyv = False
                if event.key == pygame.K_b:
                    keyb = False
                if event.key == pygame.K_n:
                    keyn = False
                if event.key == pygame.K_m:
                    keym = False
                if event.key == pygame.K_BACKSPACE:
                    backspace = False
                if event.key == pygame.K_SPACE:
                    space = False

        keyset = [
            keyq, keyw, keye, keyr, keyt, keyy, keyu, keyi, keyo, keyp, keya,
            keyS, keyd, keyf, keyg, keyh, keyj, keyk, keyl, keyz, keyx, keyc,
            keyv, keyb, keyn, keym, backspace, space
        ]
        all_sprite_list.update()

        screen.blit(background, (0, 0))

        all_sprite_list.draw(screen)
        textbox.image.fill(BLUE)
        pygame.display.flip()

        clock.tick(60)
Example #3
0
textbox.image.fill(BLUE)
wall_list.add(textbox)
all_sprite_list.add(textbox)
'''

# Jogador
guyF = pygame.image.load('images/dood_frontal.png')
guyL = pygame.image.load('images/dood_left.png')
guyR = pygame.image.load('images/dood_right.png')
guyB = pygame.image.load('images/dood_back.png')
guyF = pygame.transform.scale(guyF,(100,100))
guyL = pygame.transform.scale(guyL,(100,100))
guyR = pygame.transform.scale(guyR,(100,100))
guyB = pygame.transform.scale(guyB,(100,100))

player = Player(20, 20,2,2)
guy = pygame.transform.scale(guy, (2, 2))
player.definirImagem(guyF,guyB,guyL,guyR)
player.walls = wall_list
all_sprite_list.add(player)

clock = pygame.time.Clock()


def fase1():
    done = False
    keyq = False
    keyw = False
    keye = False
    keyr = False
    keyt = False
Example #4
0
textbox = Wall(10, 500, 780, 90)
textbox.image.fill(BLUE)
wall_list.add(textbox)
all_sprite_list.add(textbox)

# Jogador
guyF = pygame.image.load('images/dood_frontal.png')
guyL = pygame.image.load('images/dood_left.png')
guyR = pygame.image.load('images/dood_right.png')
guyB = pygame.image.load('images/dood_back.png')
guyF = pygame.transform.scale(guyF, (100, 100))
guyL = pygame.transform.scale(guyL, (100, 100))
guyR = pygame.transform.scale(guyR, (100, 100))
guyB = pygame.transform.scale(guyB, (100, 100))

player = Player(10, 330, 100, 100)
guy = pygame.transform.scale(guy, (100, 100))
player.definirImagem(guyF, guyB, guyL, guyR)
player.walls = wall_list
all_sprite_list.add(player)

clock = pygame.time.Clock()


def fase1():
    done = False
    keyq = False
    keyw = False
    keye = False
    keyr = False
    keyt = False
Example #5
0
def faseBosque():
    #Constantes globais
    guy = pygame.image.load('images/dood.png')
    # camac = pygame.image.load('bed.png')

    guyF = pygame.image.load('images/dood_frontal.png')
    guyL = pygame.image.load('images/dood_left.png')
    guyR = pygame.image.load('images/dood_right.png')
    guyB = pygame.image.load('images/dood_back.png')
    guyF = pygame.transform.scale(guyF, (100, 100))
    guyL = pygame.transform.scale(guyL, (100, 100))
    guyR = pygame.transform.scale(guyR, (100, 100))
    guyB = pygame.transform.scale(guyB, (100, 100))

    # Cores
    BLACK = (0, 0, 0)
    WHITE = (255, 255, 255)
    BLUE = (50, 50, 255)
    LIME = (26, 242, 152)

    # tamanho da tela
    SCREEN_WIDTH = 800
    SCREEN_HEIGHT = 600

    pygame.init()
    fonte = pygame.font.Font('pokemon_fire_red.ttf', 24)

    screen = pygame.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT])

    pygame.display.set_caption('Test')

    # lista de sprites
    all_sprite_list = pygame.sprite.Group()

    # paredes (x_pos, y_pos, width, height)
    wall_list = pygame.sprite.Group()

    img_background = pygame.image.load("images/bosque_sem_arvore.png")
    img_background = pygame.transform.scale(img_background, (800, 600))
    background = Interagivel(0, 0, 800, 600, [""])
    background.carregarImagem(img_background)
    # wall_list.add(background)
    all_sprite_list.add(background)

    img_background = pygame.image.load("images/arvore_bosque_tronco.png")
    img_background = pygame.transform.scale(img_background, (800, 600))
    background = Interagivel(0, 0, 800, 600, [""])
    background.carregarImagem(img_background)
    # wall_list.add(background)
    all_sprite_list.add(background)

    wall = Wall(126, 438, 663, 63)
    wall_list.add(wall)
    all_sprite_list.add(wall)

    wall = Wall(515, 274, 100, 120)
    wall_list.add(wall)
    all_sprite_list.add(wall)

    wall = Wall(703, 382, 87, 84)
    wall_list.add(wall)
    all_sprite_list.add(wall)

    wall = Wall(0, 0, 10, 600)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(10, 0, 790, 10)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(790, 10, 10, 590)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    wall = Wall(10, 590, 790, 10)
    wall_list.add(wall)
    all_sprite_list.add(wall)
    wall.paint(BLACK)

    # cama = Interagivel(250,250,50,50,["time","to","sleep"])
    # camac = pygame.transform.scale(camac, (50, 50))
    # wall_list.add(cama)
    # all_sprite_list.add(cama)
    # cama.carregarImagem(camac)

    textbox = Wall(10, 500, 780, 90)
    textbox.image.fill(BLUE)
    wall_list.add(textbox)
    all_sprite_list.add(textbox)

    # Jogador
    player = Player(100, 100, 100, 100)
    guy = pygame.transform.scale(guy, (100, 100))
    player.definirImagem(guyF, guyB, guyL, guyR)
    player.walls = wall_list
    all_sprite_list.add(player)

    clock = pygame.time.Clock()

    done = False
    keyq = False
    keyw = False
    keye = False
    keyr = False
    keyt = False
    keyy = False
    keyu = False
    keyi = False
    keyo = False
    keyp = False
    keya = False
    keyS = False
    keyd = False
    keyf = False
    keyg = False
    keyh = False
    keyj = False
    keyk = False
    keyl = False
    keyz = False
    keyx = False
    keyc = False
    keyv = False
    keyb = False
    keyn = False
    keym = False
    backspace = False
    space = False
    chave1 = False
    chave2 = False

    img_background = pygame.image.load("images/arvore_bosque_verde1.png")
    img_background = pygame.transform.scale(img_background, (800, 600))
    background = Interagivel(0, 0, 800, 600, [""])
    background.carregarImagem(img_background)
    # wall_list.add(background)
    all_sprite_list.add(background)

    # img_dinheiro = pygame.image.load("moni.png")
    # img_dinheiro = pygame.transform.scale(img_dinheiro,(25,25))
    # dinheiro= Interagivel(100,100,25,25,["Surpreendentemente, ha dinheiro no chao.","pagar suas contas?","S/N"])
    # dinheiro.carregarImagem(img_dinheiro)
    # wall_list.add(dinheiro)
    # all_sprite_list.add(dinheiro)

    # img_faca = pygame.image.load("knife.png")
    # img_faca = pygame.transform.scale(img_faca,(100,100))
    # faca = Interagivel(400,300,100,100,["Uma faca."])
    # faca.carregarImagem(img_faca)
    # wall_list.add(faca)
    # all_sprite_list.add(faca)

    # img_armario = pygame.image.load("armario.png")
    # img_armario = pygame.transform.scale(img_armario,(100,100))
    # armario = Interagivel(10,10,100,100,[""])
    # armario.carregarImagem(img_armario)
    # wall_list.add(armario)
    # all_sprite_list.add(armario)

    while not done:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                done = True

            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    player.changespeed(-3, 0)
                elif event.key == pygame.K_RIGHT:
                    player.changespeed(3, 0)
                elif event.key == pygame.K_UP:
                    player.changespeed(0, -3)
                elif event.key == pygame.K_DOWN:
                    player.changespeed(0, 3)
                if event.key == pygame.K_q:
                    keyq = True
                if event.key == pygame.K_w:
                    keyw = True
                if event.key == pygame.K_e:
                    keye = True
                if event.key == pygame.K_r:
                    keyr = True
                if event.key == pygame.K_t:
                    keyt = True
                if event.key == pygame.K_y:
                    keyy = True
                if event.key == pygame.K_u:
                    keyu = True
                if event.key == pygame.K_i:
                    keyi = True
                if event.key == pygame.K_o:
                    keyo = True
                if event.key == pygame.K_p:
                    keyp = True
                if event.key == pygame.K_a:
                    keya = True
                if event.key == pygame.K_s:
                    keyS = True
                if event.key == pygame.K_d:
                    keyd = True
                if event.key == pygame.K_f:
                    keyf = True
                if event.key == pygame.K_g:
                    keyg = True
                if event.key == pygame.K_h:
                    keyh = True
                if event.key == pygame.K_j:
                    keyj = True
                if event.key == pygame.K_k:
                    keyk = True
                if event.key == pygame.K_l:
                    keyl = True
                if event.key == pygame.K_z:
                    keyz = True
                if event.key == pygame.K_x:
                    keyx = True
                if event.key == pygame.K_c:
                    keyc = True
                if event.key == pygame.K_v:
                    keyv = True
                if event.key == pygame.K_b:
                    keyb = True
                if event.key == pygame.K_n:
                    keyn = True
                if event.key == pygame.K_m:
                    keym = True
                if event.key == pygame.K_BACKSPACE:
                    backspace = True
                if event.key == pygame.K_SPACE:
                    space = True

            elif event.type == pygame.KEYUP:
                if event.key == pygame.K_LEFT:
                    player.changespeed(3, 0)
                elif event.key == pygame.K_RIGHT:
                    player.changespeed(-3, 0)
                elif event.key == pygame.K_UP:
                    player.changespeed(0, 3)
                elif event.key == pygame.K_DOWN:
                    player.changespeed(0, -3)
                if event.key == pygame.K_q:
                    keyq = False
                if event.key == pygame.K_w:
                    keyw = False
                if event.key == pygame.K_e:
                    keye = False
                if event.key == pygame.K_r:
                    keyr = False
                if event.key == pygame.K_t:
                    keyt = False
                if event.key == pygame.K_y:
                    keyy = False
                if event.key == pygame.K_u:
                    keyu = False
                if event.key == pygame.K_i:
                    keyi = False
                if event.key == pygame.K_o:
                    keyo = False
                if event.key == pygame.K_p:
                    keyp = False
                if event.key == pygame.K_a:
                    keya = False
                if event.key == pygame.K_s:
                    keyS = False
                if event.key == pygame.K_d:
                    keyd = False
                if event.key == pygame.K_f:
                    keyf = False
                if event.key == pygame.K_g:
                    keyg = False
                if event.key == pygame.K_h:
                    keyh = False
                if event.key == pygame.K_j:
                    keyj = False
                if event.key == pygame.K_k:
                    keyk = False
                if event.key == pygame.K_l:
                    keyl = False
                if event.key == pygame.K_z:
                    keyz = False
                if event.key == pygame.K_x:
                    keyx = False
                if event.key == pygame.K_c:
                    keyc = False
                if event.key == pygame.K_v:
                    keyv = False
                if event.key == pygame.K_b:
                    keyb = False
                if event.key == pygame.K_n:
                    keyn = False
                if event.key == pygame.K_m:
                    keym = False
                if event.key == pygame.K_BACKSPACE:
                    backspace = False
                if event.key == pygame.K_SPACE:
                    space = False

        keyset = [
            keyq, keyw, keye, keyr, keyt, keyy, keyu, keyi, keyo, keyp, keya,
            keyS, keyd, keyf, keyg, keyh, keyj, keyk, keyl, keyz, keyx, keyc,
            keyv, keyb, keyn, keym, backspace, space
        ]
        all_sprite_list.update()
        # cama.sayhi(player,textbox,fonte)
        # faca.sayhi(player,textbox,fonte)

        # if escova.sayhi(player,textbox,fonte) and keyset[11]==True:
        #     chave1 = True
        # if dinheiro.sayhi(player,textbox,fonte) and keyset[11] == True:
        #     chave2 = True

        screen.fill(WHITE)

        all_sprite_list.draw(screen)
        textbox.image.fill(BLUE)
        if chave1 and chave2:
            wall_list.remove(escova)
            wall_list.remove(dinheiro)
            all_sprite_list.remove(escova)
            all_sprite_list.remove(dinheiro)
            screen.fill(BLACK)
            screen.blit(
                fonte.render(
                    "Parabéns, voce tem higiene bucal e nao esta no SPC", True,
                    WHITE), (250, 250))
        pygame.display.flip()

        clock.tick(60)