Example #1
0
 def draw(self, c, r):
     c.erase_rect(r)
     main_image_pos = (10, 10)
     src_rect = pixmap.bounds
     dst_rect = offset_rect(src_rect, main_image_pos)
     pixmap.draw(c, src_rect, dst_rect)
     src_rect = rect_sized((180, 160), (100, 100))
     c.frame_rect(offset_rect(src_rect, main_image_pos))
     dst_rect = rect_sized((10, 340), (150, 150))
     pixmap.draw(c, src_rect, dst_rect)
     dst_rect = rect_sized((200, 340), (100, 100))
     pixmap.draw(c, src_rect, dst_rect)
     dst_rect = rect_sized((340, 340), (50, 50))
     pixmap.draw(c, src_rect, dst_rect)
 def draw(self, c, r):
     c.erase_rect(r)
     main_image_pos = (10, 10)
     src_rect = pixmap.bounds
     dst_rect = offset_rect(src_rect, main_image_pos)
     pixmap.draw(c, src_rect, dst_rect)
     src_rect = rect_sized((180, 160), (100, 100))
     c.frame_rect(offset_rect(src_rect, main_image_pos))
     dst_rect = rect_sized((10, 340), (150, 150))
     pixmap.draw(c, src_rect, dst_rect)
     dst_rect = rect_sized((200, 340), (100, 100))
     pixmap.draw(c, src_rect, dst_rect)
     dst_rect = rect_sized((340, 340), (50, 50))
     pixmap.draw(c, src_rect, dst_rect)
 def OnPaint(self):
     if not self._win_paint_broken:
         try:
             win = self._win
             dc, ps = win.BeginPaint()
             try:
                 win_update_rect = ps[2]
                 if not empty_rect(win_update_rect):
                     #print "DrawableContainer.OnPaint: win_update_rect =", win_update_rect ###
                     scroll_offset = self._win_scroll_offset()
                     view_update_rect = offset_rect(win_update_rect, scroll_offset)
                     if self._double_buffer:
                         dx, dy = rect_topleft(view_update_rect)
                         width, height = rect_size(view_update_rect)
                         buffer = gdi.Bitmap(width, height)
                         canvas = Canvas._from_win_image(buffer)
                         canvas.translate(-dx, -dy)
                         self.draw(canvas, view_update_rect)
                         graphics = gdi.Graphics.from_dc(dc)
                         src_rect = (0, 0, width, height)
                         graphics.DrawImage_rr(buffer, win_update_rect, src_rect)
                     else:
                         self._win_prepare_dc(dc)
                         canvas = Canvas._from_win_dc(dc)
                         self.draw(canvas, view_update_rect)
             finally:
                 win.EndPaint(ps)
         except Exception:
             self._win_paint_broken = True
             raise
Example #4
0
	def draw(self, c, r):
		c.backcolor = rgb(0.94, 0.94, 0.94)
		c.erase_rect(r)
		main_image_pos = (int(self.width/2-80), int(self.height/2-90))
		src_rect = self.image.bounds
		#say("Image bounds =", src_rect)
		dst_rect = offset_rect(src_rect, main_image_pos)
		#say("Drawing", src_rect, "in", dst_rect)
		self.image.draw(c, src_rect, dst_rect)
Example #5
0
 def draw(self, c, r):
     c.backcolor = skyblue
     c.erase_rect(r)
     main_image_pos = (50, 50)
     src_rect = image.bounds
     #say("Image bounds =", src_rect)
     dst_rect = offset_rect(src_rect, main_image_pos)
     #say("Drawing", src_rect, "in", dst_rect)
     image.draw(c, src_rect, dst_rect)
 def draw(self, c, r):
     c.backcolor = skyblue
     c.erase_rect(r)
     main_image_pos = (50, 50)
     src_rect = image.bounds
     #say("Image bounds =", src_rect)
     dst_rect = offset_rect(src_rect, main_image_pos)
     #say("Drawing", src_rect, "in", dst_rect)
     image.draw(c, src_rect, dst_rect)
Example #7
0
 def draw(self, c, r):
     image = the_image
     c.backcolor = background
     c.erase_rect(r)
     main_image_pos = (10, 10)
     src_rect = image.bounds
     #say("Image bounds =", src_rect)
     dst_rect = offset_rect(src_rect, main_image_pos)
     #say("Drawing", src_rect, "in", dst_rect)
     image.draw(c, src_rect, dst_rect)
 def draw(self, c, r):
     #print "Draw" ###
     c.forecolor = rgb(0.5, 0.75, 1.0)
     c.fill_rect(self.viewed_rect())
     c.forecolor = black
     pm = self.pixmap
     sr = pm.bounds
     for i in range(3):
         dr = offset_rect(sr, (10 + i * 50, 10 + i * 60))
         pm.draw(c, sr, dr)
 def draw(self, c, r):
     image = the_image
     c.backcolor = background
     c.erase_rect(r)
     main_image_pos = (10, 10)
     src_rect = image.bounds
     #say("Image bounds =", src_rect)
     dst_rect = offset_rect(src_rect, main_image_pos)
     #say("Drawing", src_rect, "in", dst_rect)
     image.draw(c, src_rect, dst_rect)
Example #10
0
 def draw(self, c, r):
     #print "Draw" ###
     c.forecolor = rgb(0.5, 0.75, 1.0)
     c.fill_rect(self.viewed_rect())
     c.forecolor = black
     pm = self.pixmap
     sr = pm.bounds
     for i in range(3):
         dr = offset_rect(sr, (10 + i * 50, 10 + i * 60))
         pm.draw(c, sr, dr)
Example #11
0
 def draw(self, c, r):
     c.backcolor = yellow
     c.erase_rect(r)
     main_image_pos = (10, 10)
     src_rect = image.bounds
     # say("Image bounds =", src_rect)
     dst_rect = offset_rect(src_rect, main_image_pos)
     # say("Drawing", src_rect, "in", dst_rect)
     image.draw(c, src_rect, dst_rect)
     src_rect = rect_sized((180, 160), (100, 100))
     c.frame_rect(offset_rect(src_rect, main_image_pos))
     dst_rect = rect_sized((10, 340), (150, 150))
     # say("Drawing", src_rect, "in", dst_rect)
     image.draw(c, src_rect, dst_rect)
     dst_rect = rect_sized((200, 340), (100, 100))
     # say("Drawing", src_rect, "in", dst_rect)
     image.draw(c, src_rect, dst_rect)
     dst_rect = rect_sized((340, 340), (50, 50))
     # say("Drawing", src_rect, "in", dst_rect)
     image.draw(c, src_rect, dst_rect)
Example #12
0
 def draw(self, c, r):
     c.backcolor = yellow
     c.erase_rect(r)
     main_image_pos = (10, 10)
     src_rect = image.bounds
     #say("Image bounds =", src_rect)
     dst_rect = offset_rect(src_rect, main_image_pos)
     #say("Drawing", src_rect, "in", dst_rect)
     image.draw(c, src_rect, dst_rect)
     src_rect = rect_sized((180, 160), (100, 100))
     c.frame_rect(offset_rect(src_rect, main_image_pos))
     dst_rect = rect_sized((10, 340), (150, 150))
     #say("Drawing", src_rect, "in", dst_rect)
     image.draw(c, src_rect, dst_rect)
     dst_rect = rect_sized((200, 340), (100, 100))
     #say("Drawing", src_rect, "in", dst_rect)
     image.draw(c, src_rect, dst_rect)
     dst_rect = rect_sized((340, 340), (50, 50))
     #say("Drawing", src_rect, "in", dst_rect)
     image.draw(c, src_rect, dst_rect)
Example #13
0
 def draw(self, c, r):
     here = sys.path[0]
     image_path = os.path.join(here, "test.png")
     image = Image(file=image_path)
     c.backcolor = yellow
     c.erase_rect(r)
     main_image_pos = (30, btn1.bottom + 30)
     src_rect = (0, 0, 571, 416)
     #say("Image bounds =", src_rect)
     dst_rect = offset_rect(src_rect, main_image_pos)
     #say("Drawing", src_rect, "in", dst_rect)
     image.draw(c, src_rect, dst_rect)
Example #14
0
    def OnPaint(self):
        if not self._win_paint_broken:
            try:
                win = self._win
                dc, ps = win.BeginPaint()
                try:
                    win_update_rect = ps[2]
                    if not empty_rect(win_update_rect):
                        #print "DrawableContainer.OnPaint: win_update_rect =", win_update_rect ###
                        scroll_offset = self._win_scroll_offset()
                        view_update_rect = offset_rect(win_update_rect,
                                                       scroll_offset)
                        if self._double_buffer:
                            dx, dy = rect_topleft(view_update_rect)
                            width, height = rect_size(view_update_rect)
                            #GDIPlus draw large image in very bad performance
                            #use GDI instead
                            #buffer = gdi.Bitmap(width, height)
                            #canvas = Canvas._from_win_image(buffer)
                            #canvas.translate(-dx, -dy)
                            #self.draw(canvas, view_update_rect)
                            #graphics = gdi.Graphics.from_dc(dc)
                            #src_rect = (0, 0, width, height)
                            #graphics.DrawImage_rr(buffer, win_update_rect, src_rect)

                            c_dc = dc.CreateCompatibleDC(dc)
                            c_dm = ui.CreateBitmap()
                            c_dm.CreateCompatibleBitmap(dc, width, height)
                            old = c_dc.SelectObject(c_dm)
                            c_dc.SetViewportOrg((-dx, -dy))
                            canvas = Canvas._from_win_dc(c_dc)

                            self.draw(canvas, view_update_rect)

                            l, t = rect_topleft(win_update_rect)
                            dc.BitBlt((l, t), (width, height), c_dc, (0, 0),
                                      win32con.SRCCOPY)
                            c_dc.SelectObject(old)
                        else:
                            self._win_prepare_dc(dc)
                            canvas = Canvas._from_win_dc(dc)
                            self.draw(canvas, view_update_rect)
                finally:
                    win.EndPaint(ps)
            except Exception:
                self._win_paint_broken = True
                raise
Example #15
0
 def move(self, dx, dy):
     self.rect = offset_rect(self.rect, (dx, dy))
Example #16
0
    def draw(self, canvas, update_rect):
        canvas.backcolor = backcolor
        canvas.erase_rect(update_rect)

        self.pdfrect, im = self.model.pageimage(self.pagenum)
        if im is None:
            return
        self.image = image = MyImage(image = im)

        self.viewrect = (top_dx + 1, top_dy + 1,
                         top_dx + 1 + image.width, top_dy + 1 + image.height)

        dest = offset_rect(image.bounds, (top_dx, top_dy))
        frame = rect_larger(dest, (1,1))

        # draw shadow (XXX draw only lower right part of it)
        canvas.pencolor = canvas.fillcolor = shadowcolor
        canvas.fill_frame_rect(offset_rect(frame, (shadow_dx, shadow_dy)))

        # draw frame
        canvas.pencolor = bordercolor
        canvas.frame_rect(frame)

        self.extent = (image.width + top_dx + shadow_dx + 3, 
                       image.height + top_dy + shadow_dy + 3)

        # draw image
        print '!',
        image.draw(canvas, image.bounds, dest)

        # test alpha-transparency
        #canvas.fillcolor = rgb(0.0, 0.5, 0.0, 0.5)
        #canvas.fill_frame_rect((50, 50, 300, 300))

        # draw selection
        if self.selection is not None:

            # outer darkening
            # disabled for now - need to work out invalidation and 
            # double-buffering
            #canvas.forecolor = rgb(0.0, 0.0, 0.0, 0.5)
            #uleft, utop, uright, ubottom = update_rect
            #sleft, stop, sright, sbottom = self.selection
            #canvas.fill_poly([
            #    (uleft, ubottom),
            #    (uleft, utop),
            #    (uright, utop),
            #    (uright, ubottom),
            #    (sleft, ubottom),
            #    (sleft, sbottom),
            #    (sright, sbottom),
            #    (sright, stop),
            #    (sleft, stop),
            #    (sleft, ubottom),
            #    ])

            # frame
            canvas.pencolor = black
            canvas.frame_rect(self.selection)

        self.become_target()
Example #17
0
 def move(self, dx, dy):
     self.rect = offset_rect(self.rect, (dx, dy))