Example #1
0
 def kill_slim(self, event):
     if 'slim_battle' in self.worker.keys():
         if self.worker['slim_battle'].is_alive():
             stop_thread(self.worker['slim_battle'])
             self.push_output_buffer("简略战斗模块线程关闭成功")
             del self.worker['slim_battle']
         else:
             self.push_output_buffer("简略战斗模块线程已关闭")
             del self.worker['slim_battle']
     else:
         self.push_output_buffer("辅助战斗模块线程未开启")
Example #2
0
 def kill_main(self, event):
     if 'main_battle' in self.worker.keys():
         if self.worker['main_battle'].is_alive():
             stop_thread(self.worker['main_battle'])
             self.push_output_buffer("主战斗模块线程关闭成功")
             del self.worker['main_battle']
         else:
             self.push_output_buffer("主战斗模块线程已提前关闭")
             del self.worker['main_battle']
     else:
         self.push_output_buffer("主战斗模块线程未开启")