Example #1
0
 def ready_for_next_game(self):
     self.hand = Hand()
     self.cards_won = []
     self.game_points = 0
     self.opponent_hand = []
     self.opponent_cards_won = []
     self.opponent_game_points = 0
     self._trump = None
Example #2
0
    def test_cards_of_same_suit_all_same_suit(self):
        from Game.Hand import Hand
        from Game.Card import Card

        hand = Hand()
        hand.append(Card(Card.Diamonds, Card.Jack))
        hand.append(Card(Card.Diamonds, Card.Queen))
        hand.append(Card(Card.Diamonds, Card.King))

        self.assertEqual(len(hand.cards_of_same_suit(Card.Diamonds)), 3)
Example #3
0
 def __init__(self, name, automated=True, requires_model_load=False):
     self.name = name
     self.automated = automated
     self.requires_model_load = requires_model_load
     self.hand = Hand()
     self.cards_won = []
     self.match_points = 0
     self.game_points = 0
     self.opponent_hand = []
     self.opponent_cards_won = []
     self.opponent_match_points = 0
     self.opponent_game_points = 0
     self.game = None  # Assigned by game controller
     self._trump = None
     self.legal_actions = []
Example #4
0
    def test_cards_of_same_suit_1_greater_than(self):
        from Game.Hand import Hand
        from Game.Card import Card

        hand = Hand()
        hand.append(Card(Card.Diamonds, Card.Jack))
        hand.append(Card(Card.Diamonds, Card.Queen))
        card = Card(Card.Diamonds, Card.Ace)
        hand.append(card)

        self.assertEqual(
            hand.cards_of_same_suit(Card.Diamonds, Card.King)[0],
            card)
Example #5
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    def test_available_marriages_out_of_order(self):
        from Game.Deck import Card
        from Game.Hand import Hand

        hand = Hand()
        hand.append(Card(Card.Diamonds, Card.Jack))
        hand.append(Card(Card.Diamonds, Card.King))
        hand.append(Card(Card.Diamonds, Card.Ace))
        hand.append(Card(Card.Diamonds, Card.Ten))
        hand.append(Card(Card.Diamonds, Card.Queen))

        expected_marriage = [Card.Diamonds]

        result, marriage = hand.available_marriages()

        self.assertEqual(result, True)
        self.assertEqual(expected_marriage, marriage)
Example #6
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class Player:
	"the baseClass player"

	def __init__(self, name, hand, foot):
		self.name = name
		self.hand = Hand(hand);
		self.foot = Hand(foot);
		self.inFoot = False

	def draw(self, draw):
		for d in draw:
			if self.inFoot:
				self.foot.addCard(d)
			else:
				self.hand.addCard(d)

	def laydown(self, piles, safe, discard):
		return [];

	def discard(self):
		if self.inFoot:
			return self.foot.pop()
		else:
			return self.hand.pop()

	def isItSafe(self):
		return true
Example #7
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    def test_cards_of_same_suit_no_mathces(self):
        from Game.Hand import Hand
        from Game.Card import Card

        hand = Hand()
        hand.append(Card(Card.Diamonds, Card.Jack))
        hand.append(Card(Card.Diamonds, Card.Queen))
        hand.append(Card(Card.Diamonds, Card.Queen))

        self.assertEqual(
            hand.cards_of_same_suit(Card.Clubs, Card.Ace),
            [])
Example #8
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 def first_deal(self, card):
     """
     Called when initially dealing to a player. Places all cards in a
     single (first hand)
     Args:
      :Card card: Card object added to the player's hand.
     """
     # This is the first card delt to the player
     if len(self.hands) == 0:
         hand = Hand(self.initial_bet)
         self.hands.append(hand)
     else:
         hand = self.hands[0]
     self.deal_card(card, hand)
     self.print_hands()
Example #9
0
 def __init__(self):
     self._hands = []
     for i in range(5):
         self._hands.append(Hand())
     self._available_hands = [1, 2, 3, 4, 5]
player1 = Player(name='John', health=30, energy_pool=5)
player1.addDeckToPlayer(deck1)
player1.selectDeck(deck1)
player2 = Player(name='George', health=30, energy_pool=5)
player2.addDeckToPlayer(deck2)
player2.selectDeck(deck2)

# print('Player 1 Deck')
print('Player 1 Deck Card Count:', len(player1.deck.deck))
# player1.deck.printDeck()
# print('Player 2 Deck')
print('Player 2 Deck Card Count:', len(player2.deck.deck))
# player2.deck.printDeck()

allHands = Hand(5, 5)
player1Hand = Hand(5, 5)
player2Hand = Hand(5, 5)
for x in range(0, allHands.hand_size):
    player1Hand.addCardToHand(
        player1.deck.drawCardFromDeck(DrawCard.DrawFromTopOfDeck))
    player2Hand.addCardToHand(
        player2.deck.drawCardFromDeck(DrawCard.DrawFromTopOfDeck))

player1.hand = player1Hand
player2.hand = player2Hand

# print('Player 1 Hand')
# player1.hand.printHand()
# print('Player 2 Hand')
# player2.hand.printHand()
Example #11
0
    def manage_split(self, game_deck, h_idx):
        """
        Manage splitting a hand at the start of the hand's plathrough.
        Args:
         :Deck game_deck: Deck used in the blackjack game 
            used to draw additional cards. 
         :Int h_idx: Index of the hand to play through.
        
        Return:
            Bool - True if hand was split
        """
        hand = self.hands[h_idx]
        # Each hand starts with two cards. If they are equal, the player can split them and double their bet.
        if hand.get_bet() <= self.money:
            if hand.get_first().int_value() == hand.get_second().int_value():
                print(
                    'Both cards in this hand have equal value, would you like to split?'
                )
                print(
                    'You must place your original bet amount on the second hand.'
                )

                # Prompt to split their hand.
                split_str = ''
                while split_str.lower() != 'y' and split_str.lower() != 'n':
                    split_str = input('Press Y to split and N to continue: ')

                # Confirm the split.
                if split_str.lower() == 'y':
                    confirm_str = ''
                    while confirm_str.lower() != 'y' and confirm_str.lower(
                    ) != 'n':
                        confirm_str = input(
                            'Are you sure you want to split (Y to split, N to cancel): '
                        )

                    # Split the hand
                    if confirm_str.lower() == 'y':
                        self.money -= hand.get_bet()
                        print(self.name, 'bet another $', hand.get_bet(),
                              'and split their hand!\n')

                        # Create a new hand from the first card
                        first_card = hand.get_first()
                        first_new = Hand(hand.get_bet())
                        first_new.add_card(first_card)
                        first_new.add_card(game_deck.draw())
                        self.hands[h_idx] = first_new

                        # Create a second hand from the second card
                        second_card = hand.get_second()
                        second_new = Hand(hand.get_bet())
                        second_new.add_card(second_card)
                        second_new.add_card(game_deck.draw())
                        self.hands.insert(h_idx + 1, second_new)

                        # Print the new hands
                        self.print_hands()

                        return True

        return False
Example #12
0
    def test_available_marriages_no_marriages(self):
        from Game.Deck import Card
        from Game.Hand import Hand

        hand = Hand()
        hand.append(Card(Card.Diamonds, Card.Ten))
        hand.append(Card(Card.Diamonds, Card.King))
        hand.append(Card(Card.Clubs, Card.Ace))
        hand.append(Card(Card.Hearts, Card.King))
        hand.append(Card(Card.Clubs, Card.King))

        expected_marriage = []

        result, marriage = hand.available_marriages()

        self.assertEqual(result, False)
        self.assertEqual(expected_marriage, marriage)
Example #13
0
class SimplePlayer:
    def __init__(self, name, automated=True, requires_model_load=False):
        self.name = name
        self.automated = automated
        self.requires_model_load = requires_model_load
        self.hand = Hand()
        self.cards_won = []
        self.match_points = 0
        self.game_points = 0
        self.opponent_hand = []
        self.opponent_cards_won = []
        self.opponent_match_points = 0
        self.opponent_game_points = 0
        self.game = None  # Assigned by game controller
        self._trump = None
        self.legal_actions = []

    def ready_for_next_match(self):
        self.match_points = 0
        self.opponent_match_points = 0
        self.ready_for_next_game()

    def ready_for_next_game(self):
        self.hand = Hand()
        self.cards_won = []
        self.game_points = 0
        self.opponent_hand = []
        self.opponent_cards_won = []
        self.opponent_game_points = 0
        self._trump = None

    def receive_card(self, card):
        self.hand.append(card)

    def notify_game_points_won(self, player, points, cards=None):
        if player is self:
            self.game_points += points
            self._check_and_declare_win()
            if cards is not None:
                for card in cards:
                    self.cards_won.append(card)
        else:
            self.opponent_game_points += points
            if cards is not None:
                for card in cards:
                    self.opponent_cards_won.append(card)

    def notify_match_points_won(self, player, points):
        if player is self:
            self.match_points += points
        else:
            self.opponent_match_points += points

    def _check_and_declare_win(self):
        if self._enough_points():
            self.game.declare_game_win(self)

    def _enough_points(self):
        return self.game_points >= self.game.game_point_limit

    def has_cards_left(self):
        return len(self.hand) != 0

    # All cards are valid
    def evaluate_legal_actions(self, am_leader, opponents_card):
        legal_actions = []
        for card in self.hand:
            legal_actions.append(Action(card=card))

        self.legal_actions = legal_actions

    def _print_str_name(self):
        return self.name

    def __repr__(self):
        return self._print_str_name()

    def __str__(self):
        return self._print_str_name()

    def select_action(self):
        return random.choice(self.legal_actions)

    def select_action_better(self):

        selected_action = None

        if self.game.leading_player is self:
            # Play highest card if leader
            highest_card_value = 0
            if selected_action is None:
                for action in self.legal_actions:
                    if action.card is not None:
                        if action.card.value > highest_card_value:
                            highest_card_value = action.card.value
                            selected_action = action
        else:
            # Can I win hand? Why wouldn't I want to?
            # Play lowest card if follower
            lowest_card_value = 100
            if selected_action is None:
                for action in self.legal_actions:
                    if action.card is not None:
                        if action.card.value < lowest_card_value:
                            lowest_card_value = action.card.value
                            selected_action = action

        if selected_action is None:
            raise Exception('Pick an action f**k-wit')

        return selected_action
Example #14
0
class Player:
    def __init__(self, name, automated=True, requires_model_load=False):
        self.name = name
        self.automated = automated
        self.requires_model_load = requires_model_load
        self.hand = Hand()
        self.cards_won = []
        self.match_points = 0
        self.game_points = 0
        self.opponent_hand = [
        ]  # This is for keeping track of cards we know the opponent definitely has
        self.opponent_cards_won = []
        self.opponent_match_points = 0
        self.opponent_game_points = 0
        self.game = None  # Assigned by game controller
        self._trump = None
        self.legal_actions = []

    # Child player class must implement this method and return an action
    # The player or some other controller should probably first ask for the
    # legal actions to evaluated (but an illegal action is handled by the game controller)
    def select_action(self):
        raise Exception('Must be implemented by child')

    def ready_for_next_match(self):
        self.match_points = 0
        self.opponent_match_points = 0
        self.ready_for_next_game()

    def ready_for_next_game(self):
        self.hand = Hand()
        self.cards_won = []
        self.game_points = 0
        self.opponent_hand = []
        self.opponent_cards_won = []
        self.opponent_game_points = 0
        self._trump = None

    def receive_card(self, card):
        self.hand.append(card)

    def notify_trump(self, card):
        self._trump = card

    def notify_game_points_won(self, player, points, cards=None):
        if player is self:
            self.game_points += points
            self._check_and_declare_win()
            if cards is not None:
                for card in cards:
                    self.cards_won.append(card)
        else:
            self.opponent_game_points += points
            if cards is not None:
                for card in cards:
                    self.opponent_cards_won.append(card)

    def notify_match_points_won(self, player, points):
        if player is self:
            self.match_points += points
        else:
            self.opponent_match_points += points

    def _check_and_declare_win(self):
        if self._enough_points():
            self.game.declare_game_win(self)

    def _enough_points(self):
        return self.game_points >= self.game.game_point_limit

    def has_cards_left(self):
        return len(self.hand) != 0

    # This ugly AF... But it works
    def evaluate_legal_actions(self, opponents_card):

        legal_actions = []

        if opponents_card is None:
            if self.hand.has_card(self._trump.suit,
                                  2) and not self.game.deck_closed:
                legal_actions.append(Action(swap_trump=True))

            if not self.game.deck_closed:
                legal_actions.append(Action(close_deck=True))

            have_marriages, marriages = self.hand.available_marriages(self)
            for marriage in marriages:
                legal_actions.append(
                    Action(card=marriage.queen, marriage=marriage))
                legal_actions.append(
                    Action(card=marriage.king, marriage=marriage))

            for card in self.hand:
                legal_actions.append(Action(card=card))
        else:
            if not self.game.deck_closed:
                for card in self.hand:
                    legal_actions.append(Action(card=card))
            else:
                more_legal_actions = True
                for card in self.hand.cards_of_same_suit(
                        opponents_card.suit, opponents_card.value):
                    legal_actions.append(Action(card=card))
                    more_legal_actions = False

                if more_legal_actions:
                    for card in self.hand.cards_of_same_suit(
                            opponents_card.suit):
                        legal_actions.append(Action(card=card))
                        more_legal_actions = False

                if more_legal_actions:
                    for card in self.hand.cards_of_same_suit(self._trump.suit):
                        legal_actions.append(Action(card=card))
                        more_legal_actions = False

                if more_legal_actions:
                    for card in self.hand:
                        legal_actions.append(Action(card=card))

        self.legal_actions = legal_actions

    def _print_str_name(self):
        return self.name

    def __repr__(self):
        return self._print_str_name()

    def __str__(self):
        return self._print_str_name()
Example #15
0
 def __init__(self, player_number):
     self.player_number = player_number
     self.player_score = 0
     self.hand = Hand()
Example #16
0
	def __init__(self, name, hand, foot):
		self.name = name
		self.hand = Hand(hand);
		self.foot = Hand(foot);
		self.inFoot = False