Example #1
0
    def update(self):
        if self.isSeeker:
            velocity = np.array(self.engine.player.centerOfBody(), np.float64) - \
                np.array(self.getCenter(), np.float64)

            velocity /= np.linalg.norm(velocity)
            velocity *= self.maxSpeed

            self.velocity = velocity


        Entity.update(self)