Example #1
0
    def render(self):
        super(HighScoreScene, self).render()
        self.getGame().screen.blit(self.__highscore, (250, 0))
        self.getGame().screen.blit(self.__score2, (450, 50))
        self.getGame().screen.blit(self.__score1, (5, 250))

        highscore = Highscore()

        x = 450
        y = 250
        for score in highscore.getScores():
            self.addText(score[0], x, y, size=25)
            self.addText(str(score[1]), x + 200, y, size=25)
            y += 30
    def render(self):
        self.getGame().screen.blit(self.__highscoreSprite, (50, 50))
        self.clearText()
        highScores = Highscore()

        x = 350
        y = 100

        for score in highScores.getScores():
            self.addText(score[0], x, y, size=30)
            self.addText(str(score[0]), x + 200, y, size=30)
            y += 30

        self.addText("Press Enter to restart the game", x, y + 60, size=30)

        super(HighscoreScene, self).render()
    def render(self):
        self.getGame().screen.blit(self.__highscoreSprite, (50, 50))
        self.clearText()

        highscore = Highscore()

        x = 350
        y = 100
        for score in highscore.getScores():
            self.addText(score[0], x, y, size=30)  # print the player name
            self.addText(str(score[1]), x + 200, y,
                         size=30)  # print the player score
            y += 30  # increment the y value for next highscore entry

        self.addText("Press F1 to start a new game", x, y + 60, size=30)

        super(HighscoreScene, self).render()
    def render(self):
        self.getGame().screen.blit(self.__highScoreSprite, (50, 50))

        self.clearText()

        highscore = Highscore()

        x = 350
        y = 100
        for score in highscore.getScores():
            self.addText(score[0], x, y, size=30)
            self.addText(str(score[1]), x + 200, y, size=30)

            y += 30

        self.addText("Press F1 to start The Game", 50, 300, size=30)

        super(HighscoreScene, self).render()
    def render(self):
        self.getGame().screen.blit(self.__highscoreSprite, (50, 50))

        self.clearText()

        highscore  = Highscore()

        x = 350
        y = 100
        for score in highscore.getScores():
            self.addText(score[0], x, y, size = 30)
            self.addText(str(score[1]), x + 200, y, size = 30)

            y += 30

        self.addText("Press F1 to start a new game", x, y + 60, size = 30)

        super(HighscoreScene, self).render()
Example #6
0
    def render(self):

        self.getGame().screen.blit(self.__highscoreSprite, (50, 50))

        self.clearText()

        highscore = Highscore()

        x = 350
        y = 100

        for score in highscore.getScores():
            self.addText(score[0], x, y, size = 30)
            self.addText(str(score[1]), x + 200, y, size = 30)
            # for each score increment the y by 30 px
            y += 30
        self.addText("Press F1 to restart the game! :)", x, y + 60, size = 30)
        
        super(HighscoreScene, self).render()
Example #7
0
    def render(self):
        self.getGame().screen.blit(self.__highscoreSprite, (50, 50))

        self.clearText()

        highscore = Highscore()

        x = 350
        y = 100
        for score in highscore.getScores():
            self.addText(score[0], x, y, size=30)
            self.addText(str(score[1]), x + 200, y, size=30)

            y += 30

        self.addText("Pressionar F1 para começar um novo jogo",
                     x,
                     y + 60,
                     size=30)

        super(HighscoreScene, self).render()
Example #8
0
    def handleEvents(self, events):
        super(GameOverScene, self).handleEvents(events)

        for event in events:
            if event.type == pygame.QUIT:
                exit()

            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_RETURN:
                    game = self.getGame()
                    Highscore().add(self.__playerName, game.getScore())
                    game.reset()
                    game.changeScene(GameConstants.HIGHSCORE_SCENE)
                if event.key >= 65 and event.key <= 122:
                    self.__playerName += chr(event.key)
                if event.key == pygame.K_F1:
                    self.getGame().reset()
                    self.getGame().changeScene(GameConstants.PLAYING_SCENE)
Example #9
0
    def handleEvents(self, events):
        super(GameOverScene, self).handleEvents(events)

        for event in events:
            if event.type == pygame.QUIT:
                exit()

            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_RETURN:
                    game = self.getGame()
                    Highscore().add(self.__playerName, game.getScore())
                    game.reset()
                    game.changeScene(GameConstants.highScoreScene)
                elif 65 <= event.key <= 122:
                    self.__playerName += chr(event.key)
                if event.key == pygame.K_SPACE:
                    self.getGame().reset()
                    self.getGame().changeScene(GameConstants.playingScene)
Example #10
0
    def handleEvents(self, events):
        super(GameOverScene, self).handleEvents(events)

        for event in events:
            keys = pygame.key.get_pressed()
            if event.type == pygame.QUIT:
                quit()
            if keys[pygame.K_F1]:
                self.getGame().reset()
                self.getGame().changeScene(GameConstant.PLAYING_SCENE)
            if keys[pygame.K_RETURN]:
                game = self.getGame()
                Highscore().add(self.__playerName, game.getScore())
                game.reset()
                game.changeScene(GameConstant.HIGH_SCORE_SCENE)

            elif event.type == pygame.KEYDOWN:
                currKey = event.key
                if currKey >= 65 and currKey <= 122:
                    self.__playerName += chr(currKey)
                elif event.key == pygame.K_BACKSPACE:
                    st = self.__playerName
                    st = st[:-1]
                    self.__playerName = st