Example #1
0
 def __init__(self):
   logging.debug("GameClient")
   self.board = Board()
   self.signalemitter = SignalEmitter()
   self.gameclientgui = GameClientGUI(self)
   self.serverMsg = None
   self.state = IDLE()
   self.fgpclient = FGPClient(self)
Example #2
0
class GameClient(IFGPCInd, IGCReq):
  def __init__(self):
    logging.debug("GameClient")
    self.board = Board()
    self.signalemitter = SignalEmitter()
    self.gameclientgui = GameClientGUI(self)
    self.serverMsg = None
    self.state = IDLE()
    self.fgpclient = FGPClient(self)
  
  def getBoard(self):
    return self.board
  
  def getGameClientGui(self):
    return self.gameclientgui
  
  def getSignalEmitter(self):
    return self.signalemitter
  
  def getServerMsg(self):
    return self.serverMsg;
  
  def setServerMsg(self, serverMsg):
    self.setServerMsg(serverMsg)
  
  def getState(self):
    return self.state
  
  def setState(self, state):
    logging.debug(self.state.name() + " --> " + state.name())
    self.state = state

  # Delegating incoming events to the states.
  
  # Interface IGCReq
  def play(self, host, port):
    self.state.play(self, host, port)
  
  # Interface IGCReq
  def move(self, x, y):
    self.state.move(self, x, y)

  # Interface IGCReq
  def quit_freedom(self):
    self.state.quit_freedom(self)

  # Interface IFGPCInd
  def update(self, msg):
    self.serverMsg = msg
    self.state.update(self)
  
  # Interface IFGPCInd
  def gameover(self, msg):
    self.serverMsg = msg
    self.state.gameover(self)
  
  # Interface IFGPCInd
  def drop(self, msg):
    self.serverMsg = msg
    self.state.drop(self)