Example #1
0
    def __init__(self, screen, joysticks):
        Level.__init__(self, screen, joysticks)

        self.set_background_image('title.png')

        self.add_room_object(PlayButton(self, 425, 100))
        self.add_room_object(QuitButton(self, 625, 100))
Example #2
0
    def __init__(self, screen):
        Level.__init__(self, screen)
        if Globals.winner == 'Red':
            winner = Globals.red_player
            colour = (255, 0, 0)
        elif Globals.winner == 'Blue':
            winner = Globals.blue_player
            colour = (0, 0, 255)
        else:
            winner = 'Draw'
            colour = (255, 255, 255)

        winner_text = TextObject(self, Globals.SCREEN_WIDTH / 3,
                                 Globals.SCREEN_HEIGHT / 3 * 2, winner, 80)
        winner_text.colour = colour
        winner_text.update_text()
        winner_text.x = Globals.SCREEN_WIDTH / 2 - winner_text.width / 2
        self.add_room_object(winner_text)

        battle_text = TextObject(self, Globals.SCREEN_WIDTH / 3,
                                 Globals.SCREEN_HEIGHT / 3, 'Battle Winner',
                                 80)
        battle_text.colour = colour
        battle_text.update_text()
        battle_text.x = Globals.SCREEN_WIDTH / 2 - battle_text.width / 2
        self.add_room_object(battle_text)

        Globals.background_music.stop()

        break_sound = self.load_sound('rock_breaking.ogg')
        self.applause = self.load_sound('applause.wav')
        break_sound.play()
        self.set_timer(60, self.applaud)

        self.set_timer(240, self.end_game)
Example #3
0
    def __init__(self, screen, joysticks):
        Level.__init__(self, screen, joysticks)

        self.set_background_image('Start_BG.png')

        self.add_room_object(PlayButton(self, 225, 140))
        self.add_room_object(QuitButton(self, 425, 140))
Example #4
0
    def __init__(self, screen, joysticks):
        Level.__init__(self, screen, joysticks)

        self.background_colour = (51, 43, 0)

        self.room_items = []

        # - Set up maze, objects 32x32 - #
        room_objects = [
            'DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD',
            'DBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBD',
            'DB                                              BD',
            'DB                                              BD',
            'DB                                              BD',
            'DB                                              BD',
            'DB                        B                     BD',
            'DB       B  BBBBBBBB      B                     BD',
            'DB       B         B      B                     BD',
            'DB       B         B      B                     BD',
            'DB       B         B      B                     BD',
            'DB       BBBBBBB   B      B                     BD',
            'DB                                              BD',
            'DB                                              BD',
            'DB           BBBBBB  BBBBBBB                    BD',
            'DB           B             B                    BD',
            'DB           B       P     B                    BD',
            'DB           B             B                    BD',
            'DB           B             B                    BD',
            'DB           BBBBBBBBBBBB  B                    BD',
            'DB                             BBBBB   BBBBBB   BD',
            'DB                                              BD',
            'DB       BB   BBBBBBBBBBB                       BD',
            'DB       B              B   BBBBBBBBBBBBBBBBB   BD',
            'DB       B              B   B                   BD',
            'DB       B    BBBBBBB   B                       BD',
            'DB       B   BBBBB     BBBBBBBBBBBBBBBBBBBBB    BD',
            'DB       B   B                             B    BD',
            'DB       B   B                             B    BD',
            'DBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB  BBBBBBD',
            'DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDGGDDDDDDD'
        ]

        for i, row in enumerate(room_objects):
            for j, obj in enumerate(row):
                if obj == 'B':
                    new_block = Block(self, j * 32 - 200, i * 32 - 200)
                    self.add_room_object(new_block)
                    self.room_items.append(new_block)
                elif obj == 'P':
                    self.add_room_object(
                        Player(self, j * 32 - 200, i * 32 - 200))
                elif obj == 'G':
                    new_goal = Goal(self, j * 32 - 200, i * 32 - 200)
                    self.add_room_object(new_goal)
                    self.room_items.append(new_goal)
                elif obj == 'D':
                    new_dirt = Dirt(self, j * 32 - 200, i * 32 - 200)
                    self.add_room_object(new_dirt)
                    self.room_items.append(new_dirt)
Example #5
0
    def __init__(self, screen, joysticks):
        Level.__init__(self, screen, joysticks)

        self.set_background_image('ladybug_background.png')

        self.add_room_object(TextObject(self, 200, 200, 'Final Score'))
        self.add_room_object(TextObject(self, 250, 250, str(Globals.SCORE)))
        self.add_room_object(PlayButton(self, 200, 350))
Example #6
0
    def __init__(self, screen, joysticks):
        Level.__init__(self, screen, joysticks)

        # - Set Background image - #
        self.set_background_image("wood_background.jpg")

        # - Preload images from disk - #
        img_grnd_flat = self.load_image('Grass_Tile_Flat.png')
        img_grnd_left = self.load_image('Grass_Tile_Corner_Edge_l.png')
        img_grnd_right = self.load_image('Grass_Tile_Corner_Edge_r.png')
        img_grnd_under = self.load_image('Grass_Tile_lower.png')

        # - Set up maze, objects 32x32 25x17 - #
        room_objects = [
            'lmmmmmmmmmmmmmmmmmmmmmmmr', 'ug_________________M____u',
            'u_______________________u', 'umrG ___________________u',
            'u_______________________u', 'u_lmmr_lmmmmmr______lr__u',
            'u_____________lmmmr_____u', 'u______________________lu',
            'u__________M____________u', 'u__________________Glmmmu',
            'u_____M________lr_______u', 'u_________lmmr___lr_____u',
            'u_______________________u', 'ummmr__lr_______________u',
            'u________lmmmr__________u', 'up______________________u',
            'ummmmmmmmmmmmmmmmmmmmmmmu'
        ]

        for i, row in enumerate(room_objects):
            for j, obj in enumerate(row):
                if obj == 'm':
                    self.add_room_object(
                        Block(self, j * 32, i * 32, img_grnd_flat))
                elif obj == 'l':
                    self.add_room_object(
                        Block(self, j * 32, i * 32, img_grnd_left))
                elif obj == 'r':
                    self.add_room_object(
                        Block(self, j * 32, i * 32, img_grnd_right))
                elif obj == 'u':
                    self.add_room_object(
                        Block(self, j * 32, i * 32, img_grnd_under))
                elif obj == 'p':
                    self.add_room_object(Player(self, j * 32, i * 32))
                elif obj == 'g':
                    self.add_room_object(Goal(self, j * 32, i * 32))
                elif obj == 'G':
                    self.add_room_object(Monster2(self, j * 32, i * 32))
                elif obj == 'M':
                    self.add_room_object(Monster(self, j * 32, i * 32))

        # - Add Banner for game info (lives) 800x56 - #
        self.add_room_object(Banner(self, 0, 544))

        # - Add Text - #
        self.score_text = TextObject(self, 20, 560,
                                     'Lives: %i' % Globals.LIVES)
        self.score_text.depth = 1000
        self.score_text.colour = (255, 255, 255)
        self.score_text.update_text()
        self.add_room_object(self.score_text)
Example #7
0
    def __init__(self, screen, joysticks):
        Level.__init__(self, screen, joysticks)

        self.set_background_image('ladybug_background.png')

        self.add_room_object(TextObject(self, 200, 200, 'Score'))
        self.add_room_object(TextObject(self, 250, 400, str(Globals.SCORE)))

        self.set_timer(150, self.endgame)
Example #8
0
    def __init__(self, screen, joysticks):
        Level.__init__(self, screen, joysticks)

        # - Set Background image - #
        self.set_background_image("background.jpg")

        # - Home location for the player - #
        self.home_x = 11 * 32
        self.home_y = 7 * 32

        # - Set up maze, objects 32x32 25x17 - #
        room_objects = [
            'bbbbbbbbbbbbbbbbbbbbbbbbb',
            'b___________m___________b',
            'b___bbbbb_d_bbbbbbbb__bdb',
            'b___b___bb_bbb_____b___bb',
            'b___b____b__b___b___b___b',
            'b___bb___b__b___bbb__b__b',
            'b____b___bp_b______b___mb',
            'b____b___b__bbbb__b_____b',
            'b____bbbbb_m___b__b_____b',
            'b____m________b__bbbbbbbb',
            'b____bbbb____b__b_______b',
            'bbbbb_______b_b__b__bb__b',
            'b_____bbbbb_b_b__b__bb__b',
            'b_________b___b_____bb__b',
            'bbbbbbbbbbbbbdbb__bbbb__b',
            'b______g_______b_bb_____b',
            'bbbbbbbbbbbbbbbbbbbbbbbbb'
        ]

        for i, row in enumerate(room_objects):
            for j, obj in enumerate(row):
                if obj == 'b':
                    self.add_room_object(Block(self, j*32, i*32))
                elif obj == 'd':
                    self.add_room_object(BlockDoor(self, j * 32, i * 32))
                elif obj == 'p':
                    self.add_room_object(Player(self, j*32, i*32))
                elif obj == 'g':
                    self.add_room_object(Goal(self, j*32, i*32))
                elif obj == 'm':
                    self.add_room_object(Monster(self, j*32, i*32))

        # - Add Banner for game info (lives) 800x56 - #
        self.add_room_object(Banner(self, 0, 544))

        # - Add Text - #
        self.score_text = TextObject(self, 20, 560, 'Lives: %i' % Globals.LIVES)
        self.score_text.depth = 1000
        self.score_text.colour = (255, 255, 255)
        self.score_text.update_text()
        self.add_room_object(self.score_text)
Example #9
0
    def __init__(self, screen, joysticks):
        Level.__init__(self, screen, joysticks)

        # - Set Background image - #
        self.set_background_image("background.jpg")

        # - Add Text - #
        self.GO_Text = GameOverText(self, Globals.SCREEN_WIDTH/4, Globals.SCREEN_HEIGHT/2 - 100, 'Game Over - Press Space')
        self.GO_Text.depth = 1000
        self.GO_Text.colour = (0, 0, 0)
        self.GO_Text.update_text()
        self.add_room_object(self.GO_Text)
Example #10
0
    def __init__(self, screen, joysticks):
        Level.__init__(self, screen, joysticks)

        self.set_background_image('ladybug_background.png')
        self.add_room_object(TextObject(self, 150, 50, 'Type your name', 80))

        self.name_text = EntryTextObject(self, 200, 200, 10)
        self.add_room_object(self.name_text)

        self.play_button = PlayButton(self, -300, 400)
        self.add_room_object(self.play_button)

        self.set_timer(10, self.check_valid_name)
Example #11
0
    def __init__(self, screen, joysticks):
        Level.__init__(self, screen, joysticks)

        # - Set Background image - #
        self.set_background_image("background.jpg")

        # - Add Text - #
        self.GO_Text = GameOverText(self, Globals.SCREEN_WIDTH / 4,
                                    Globals.SCREEN_HEIGHT / 2 - 100,
                                    'Game Over - Press Space')
        self.GO_Text.depth = 1000
        self.GO_Text.colour = (0, 0, 0)
        self.GO_Text.update_text()
        self.add_room_object(self.GO_Text)
Example #12
0
    def __init__(self, screen, joysticks):
        Level.__init__(self, screen, joysticks)

        # - Set Background image - #
        self.set_background_image("background.jpg")

        # - Home location for the player - #
        self.home_x = 11 * 32
        self.home_y = 7 * 32

        # - Set up maze, objects 32x32 25x17 - #
        room_objects = [
            'bbbbbbbbbbbbbbbbbbbbbbbbb', 'b___________m___________b',
            'b___bbbbb_d_bbbbbbbb__bdb', 'b___b___bb_bbb_____b___bb',
            'b___b____b__b___b___b___b', 'b___bb___b__b___bbb__b__b',
            'b____b___bp_b______b___mb', 'b____b___b__bbbb__b_____b',
            'b____bbbbb_m___b__b_____b', 'b____m________b__bbbbbbbb',
            'b____bbbb____b__b_______b', 'bbbbb_______b_b__b__bb__b',
            'b_____bbbbb_b_b__b__bb__b', 'b_________b___b_____bb__b',
            'bbbbbbbbbbbbbdbb__bbbb__b', 'b______g_______b_bb_____b',
            'bbbbbbbbbbbbbbbbbbbbbbbbb'
        ]

        for i, row in enumerate(room_objects):
            for j, obj in enumerate(row):
                if obj == 'b':
                    self.add_room_object(Block(self, j * 32, i * 32))
                elif obj == 'd':
                    self.add_room_object(BlockDoor(self, j * 32, i * 32))
                elif obj == 'p':
                    self.add_room_object(Player(self, j * 32, i * 32))
                elif obj == 'g':
                    self.add_room_object(Goal(self, j * 32, i * 32))
                elif obj == 'm':
                    self.add_room_object(Monster(self, j * 32, i * 32))

        # - Add Banner for game info (lives) 800x56 - #
        self.add_room_object(Banner(self, 0, 544))

        # - Add Text - #
        self.score_text = TextObject(self, 20, 560,
                                     'Lives: %i' % Globals.LIVES)
        self.score_text.depth = 1000
        self.score_text.colour = (255, 255, 255)
        self.score_text.update_text()
        self.add_room_object(self.score_text)
Example #13
0
    def __init__(self, screen, joysticks):
        Level.__init__(self, screen, joysticks)

        # - Set Background image - #
        self.set_background_image('welcome_background.jpg')

        # - Add Text - #
        self.f1_text = F1Text(self, 20, 200, 'Press F1 to continue')
        self.f1_text.depth = 1000
        self.f1_text.colour = (0, 0, 0)
        self.f1_text.update_text()
        self.add_room_object(self.f1_text)

        self.exit_text = ExitText(self, 20, 300, 'Press Esc to exit the game')
        self.exit_text.depth = 1000
        self.exit_text.colour = (0, 0, 0)
        self.exit_text.update_text()
        self.add_room_object(self.exit_text)
Example #14
0
    def __init__(self, screen, joysticks):
        Level.__init__(self, screen, joysticks)

        self.set_background_image('ladybug_background.png')

        database = DataBaseController('game_data.sqlite')

        database.add_score(Globals.player_name, Globals.SCORE)
        names_scores = database.get_top_5()

        self.add_room_object(TextObject(self, 50, 10, 'Top 5 Scores', 80))
        y_pos = 150
        for person in names_scores:
            self.add_room_object(TextObject(self, 20, y_pos, person[0]))
            self.add_room_object(TextObject(self, 390, y_pos, str(person[1])))
            y_pos += 70

        self.set_timer(150, self.endgame)
Example #15
0
    def __init__(self, screen, joysticks):
        Level.__init__(self, screen, joysticks)

        self.set_background_image('floorboards.png')
        self.splat_sound = self.load_sound('Splat.wav')

        self.splat_image = self.load_image('splat.png')
        self.ant_image = self.load_image('ant_32x32.png')
        self.roach_image = self.load_image('cockroach_32x32.png')
        self.scorpion_image = self.load_image('scorpion_32x32.png')
        self.spider_image = self.load_image('spider_32x32.png')

        self.set_timer(60, self.add_ant)
        self.set_timer(120, self.add_roach)
        self.set_timer(180, self.add_scorpion)
        self.set_timer(240, self.add_spider)

        self.set_timer(1200, self.times_up)
Example #16
0
    def __init__(self, screen, joysticks):
        Level.__init__(self, screen, joysticks)

        self.set_background_image('background.png')
        self.games = []
        self.curr_selection = 0

        self.title = TitleText(self, 0, 0)
        self.add_room_object(self.title)

        curr_y_pos = 275
        font_size = 60
        for game in Globals.game_list:
            game_button = GameButtonText(self, 40, curr_y_pos, game[0],
                                         game[1], font_size)
            font_size -= 10
            curr_y_pos += 60
            self.add_room_object(game_button)
            self.games.append(game_button)
        self.games[0].colour = (0, 0, 0)
        self.games[0].update_text()
Example #17
0
    def __init__(self, screen, joysticks):
        Level.__init__(self, screen, joysticks)

        pygame.mouse.set_visible(False)

        # - Set Background image - #
        self.set_background_image('space_background.jpg')

        # - Add Bricks - #
        offset_x, offset_y = 15, 15
        self.brick_count = 0

        brick_layout = [
            'hhhhhsshhhhh', 'shhhhhhhhhhs', 'shshshhshshs', 'hhhhhhhhhhhh'
        ]

        for i in range(4):
            for j in range(12):
                if brick_layout[i][j] == 'b':
                    self.add_room_object(
                        Brick(self, j * 64 + offset_x, i * 32 + offset_y))
                elif brick_layout[i][j] == 'h':
                    self.add_room_object(
                        BrickHard(self, j * 64 + offset_x, i * 32 + offset_y))
                elif brick_layout[i][j] == 's':
                    self.add_room_object(
                        SpeedBrick(self, j * 64 + offset_x, i * 32 + offset_y))
                self.brick_count += 1

        # - Add Start Text - #
        self.start_text = PressToStart(self, 200, 300)
        self.add_room_object(self.start_text)

        # - Add Paddle - #
        self.add_room_object(
            Paddle(self, Globals.SCREEN_WIDTH / 2, Globals.SCREEN_HEIGHT - 45))

        # - Add ball - #
        ball = Ball(self, Globals.SCREEN_WIDTH / 2, Globals.SCREEN_HEIGHT / 2)
        self.add_room_object(ball)
Example #18
0
    def __init__(self, screen, joysticks):
        Level.__init__(self, screen, joysticks)

        # - Set Background image - #
        self.set_background_image('ocean.png')
        self.set_background_scroll(4)

        self.add_room_object(Plane(self, 468, Globals.SCREEN_HEIGHT - 60))

        self.add_room_object(
            Island1(self, random.randint(65, Globals.SCREEN_WIDTH - 130),
                    -100))
        self.add_room_object(
            Island2(self, random.randint(65, Globals.SCREEN_WIDTH - 130),
                    -300))
        self.add_room_object(
            Island3(self, random.randint(65, Globals.SCREEN_WIDTH - 130),
                    -500))

        # - Add Banner for game info (lives) 800x56 - #
        self.add_room_object(Banner(self, 0, 544))

        # - Add Text - #
        self.score_text = TextObject(self, 20, 560,
                                     'Lives: %i' % Globals.LIVES)
        self.score_text.depth = 200
        # self.score_text.font = 'Arial'
        self.score_text.colour = (255, 255, 255)
        self.score_text.update_text()
        self.add_room_object(self.score_text)

        # Load Sounds
        self.fire_bullet_sound = self.load_sound("fire_bullet.wav")
        self.explosion_sound = self.load_sound("explosion.wav")

        # - Add first Enemy plane after 5 Seconds - #
        self.set_timer(150, self.add_enemy)
Example #19
0
    def __init__(self, screen, joysticks):
        Level.__init__(self, screen, joysticks)

        title = ResultsText(self, Globals.SCREEN_WIDTH / 3,
                            Globals.SCREEN_HEIGHT / 3, 'Results', 60,
                            'Comic Sans MS', (255, 255, 255))
        title.x = Globals.SCREEN_WIDTH / 2 - title.width / 2
        self.add_room_object(title)

        ibm_logo = IBMLogo(self, Globals.SCREEN_WIDTH / 2 + 220, 0)
        self.add_room_object(ibm_logo)

        varsity_logo = VarsityLogo(self, Globals.SCREEN_WIDTH / 2 - 130, 0)
        self.add_room_object(varsity_logo)

        griff_logo = GriffLogo(self, Globals.SCREEN_WIDTH / 2 - 580, 0)
        self.add_room_object(griff_logo)

        soma_logo = SomaLogo(self, 80, Globals.SCREEN_HEIGHT - 140)
        self.add_room_object(soma_logo)

        little_phil_logo = LittlePhilLogo(self, Globals.SCREEN_WIDTH - 500,
                                          Globals.SCREEN_HEIGHT - 160)
        self.add_room_object(little_phil_logo)
Example #20
0
    def __init__(self, screen, joysticks):
        Level.__init__(self, screen, joysticks)

        title = VarsityText(self, Globals.SCREEN_WIDTH / 3,
                            Globals.SCREEN_HEIGHT / 3, 'GF Capture the Flag',
                            80, 'Comic Sans MS', (255, 255, 255))

        title.x = Globals.SCREEN_WIDTH / 2 - title.width / 2
        self.add_room_object(title)

        ctf_text = TextObject(self, Globals.SCREEN_WIDTH / 3,
                              Globals.SCREEN_HEIGHT / 3 + 100,
                              '2020 Championships', 100, 'Comic Sans MS',
                              (255, 255, 255))

        ctf_text.x = Globals.SCREEN_WIDTH / 2 - ctf_text.width / 2
        self.add_room_object(ctf_text)

        if not Globals.first_run:
            self.set_timer(30, self.start_battle)

        ibm_logo = IBMLogo(self, Globals.SCREEN_WIDTH / 2 + 220, 0)
        self.add_room_object(ibm_logo)

        varsity_logo = VarsityLogo(self, Globals.SCREEN_WIDTH / 2 - 130, 0)
        self.add_room_object(varsity_logo)

        griff_logo = GriffLogo(self, Globals.SCREEN_WIDTH / 2 - 580, 0)
        self.add_room_object(griff_logo)

        soma_logo = SomaLogo(self, 80, Globals.SCREEN_HEIGHT - 140)
        self.add_room_object(soma_logo)

        little_phil_logo = LittlePhilLogo(self, Globals.SCREEN_WIDTH - 500,
                                          Globals.SCREEN_HEIGHT - 160)
        self.add_room_object(little_phil_logo)
Example #21
0
    def __init__(self, screen):
        Level.__init__(self, screen)

        self.set_background_image("background.png")

        Globals.red_bots.append(Red1(self, Globals.SCREEN_WIDTH - 250, Globals.SCREEN_HEIGHT / 4))
        Globals.blue_bots.append(Blue1(self, 108, Globals.SCREEN_HEIGHT / 3))
        Globals.red_bots.append(Red2(self, Globals.SCREEN_WIDTH - 250, Globals.SCREEN_HEIGHT / 4 * 2))
        Globals.blue_bots.append(Blue2(self, 108, Globals.SCREEN_HEIGHT / 3 * 2))
        Globals.red_bots.append(Red3(self, Globals.SCREEN_WIDTH - 250, Globals.SCREEN_HEIGHT / 4 * 3))
        Globals.blue_bots.append(Blue3(self, 228, Globals.SCREEN_HEIGHT / 4))
        Globals.red_bots.append(Red4(self, Globals.SCREEN_WIDTH - 140, Globals.SCREEN_HEIGHT / 3))
        Globals.blue_bots.append(Blue4(self, 228, Globals.SCREEN_HEIGHT / 4 * 2))
        Globals.red_bots.append(Red5(self, Globals.SCREEN_WIDTH - 140, Globals.SCREEN_HEIGHT / 3 * 2))
        Globals.blue_bots.append(Blue5(self, 228, Globals.SCREEN_HEIGHT / 4 * 3))

        for i in range(len(Globals.red_bots)):
            self.add_room_object(Globals.red_bots[i])

        for i in range(len(Globals.blue_bots)):
            self.add_room_object(Globals.blue_bots[i])
            Globals.blue_bots[i].rotate(180)

        Globals.red_flag = RedFlag(self, 200, Globals.SCREEN_HEIGHT / 2 - 26)
        Globals.blue_flag = BlueFlag(self, Globals.SCREEN_WIDTH - 232, Globals.SCREEN_HEIGHT / 2 - 26)

        self.add_room_object(Globals.red_flag)
        self.add_room_object(Globals.blue_flag)

        self.red_danger_zone = DangerZone(self, 0, -150)
        self.blue_danger_zone = DangerZone(self, 0, -150)

        self.can_update_red_danger = True
        self.can_update_blue_danger = True

        self.add_room_object(self.red_danger_zone)
        self.add_room_object(self.blue_danger_zone)

        self.danger_siren = self.load_sound('danger_siren.ogg')

        Globals.background_music = self.load_sound('battle-music.ogg')
        Globals.background_music.play(-1)

        self.counter = 3600
        self.seconds = 120
        text_minutes = int(self.seconds / 60)
        text_seconds = self.seconds % 60
        self.counter_text = TextObject(self, Globals.SCREEN_WIDTH/2 - 50, 10, "{}:{:02d}".format(text_minutes, text_seconds))
        self.add_room_object(self.counter_text)
        self.counter_text.x = Globals.SCREEN_WIDTH / 2 - self.counter_text.width/2

        self.blue_score_text = TextObject(self, Globals.SCREEN_WIDTH / 2 - 50, 10, str(Globals.blue_enemy_side_time), 30)
        self.add_room_object(self.blue_score_text)
        self.blue_score_text.x = Globals.SCREEN_WIDTH / 3 - self.counter_text.width / 2

        self.red_score_text = TextObject(self, Globals.SCREEN_WIDTH / 2 - 50, 10, str(Globals.red_enemy_side_time), 30)
        self.add_room_object(self.red_score_text)
        self.red_score_text.x = Globals.SCREEN_WIDTH / 3 * 2 - self.counter_text.width / 2

        self.set_timer(3600, self.timed_out)
        self.update_screen_text()
Example #22
0
    def __init__(self, screen, joysticks):
        Level.__init__(self, screen, joysticks)

        self.background_sound = self.load_sound('dramatic_event.ogg')
        self.background_sound.play()

        ibm_logo = IBMLogo(self, Globals.SCREEN_WIDTH / 2 + 220, 0)
        self.add_room_object(ibm_logo)

        varsity_logo = VarsityLogo(self, Globals.SCREEN_WIDTH / 2 - 130, 0)
        self.add_room_object(varsity_logo)

        griff_logo = GriffLogo(self, Globals.SCREEN_WIDTH / 2 - 580, 0)
        self.add_room_object(griff_logo)

        soma_logo = SomaLogo(self, 80, Globals.SCREEN_HEIGHT - 140)
        self.add_room_object(soma_logo)

        little_phil_logo = LittlePhilLogo(
            self,
            Globals.SCREEN_WIDTH - 500,
            Globals.SCREEN_HEIGHT - 160
        )
        self.add_room_object(little_phil_logo)

        red_team = TextObject(self,
                              Globals.SCREEN_WIDTH / 4,
                              Globals.SCREEN_HEIGHT / 4,
                              'Red : {}'.format(Globals.game_list[Globals.current_battle][1]),
                              70,
                              'Comic Sans MS',
                              (255, 0, 0)
                              )
        red_team.x = Globals.SCREEN_WIDTH / 2 - red_team.width / 2
        self.add_room_object(red_team)

        versus = TextObject(self,
                            Globals.SCREEN_WIDTH / 3,
                            Globals.SCREEN_HEIGHT / 2 - 70,
                            'Versus',
                            70,
                            'Comic Sans MS',
                            (255, 255, 255)
                            )
        versus.x = Globals.SCREEN_WIDTH / 2 - versus.width / 2
        self.add_room_object(versus)

        blue_team = TextObject(self,
                               Globals.SCREEN_WIDTH / 4,
                               Globals.SCREEN_HEIGHT / 4 * 3 - 140,
                               'Blue : {}'.format(Globals.game_list[Globals.current_battle][0]),
                               70,
                               'Comic Sans MS',
                               (0, 0, 255)
                               )
        blue_team.x = Globals.SCREEN_WIDTH / 2 - blue_team.width / 2
        self.add_room_object(blue_team)

        self.load_new_bots()

        self.set_timer(200, self.run_battle)