def __init__(self):
        Player.__init__(self)
        self.nb_jumps = 0

        # SPECIAL
        self.initial_speed_x = self.speed_x
        self.initial_speed_y = self.speed_y

        self.special_activated = False
        self.special_activation_time = 0

        self.special_speed_x = self.speed_x + 5
        self.special_speed_y = self.speed_y + 5
        self.special_duration = 5000  # 5 seconds
 def update(self, walls):
     self.checkSpecialTime()
     Player.update(self, walls)
 def __init__(self):
     Player.__init__(self)