Example #1
0
reset = False
timeToQuit = False

gun = pygame.Surface((GUN_SURFACE_SIZE*2,GUN_SURFACE_SIZE*2),flags=pygame.SRCALPHA)
explosion = pygame.Surface((EXPLOSION_WIDTH,EXPLOSION_HEIGHT),flags=pygame.SRCALPHA)
explosion.blit(explosionImage,(0,0))
windowSize = background.get_size()
window = pygame.Surface((windowSize[0],windowSize[1]),flags = pygame.SRCALPHA)
window.blit(windowImage,(0,0))


#loop for splash screen
x.renderBackground()
x.renderElement(window,0,0)
x.renderText("bigAnyKey")
x.updateScreen()

while (not reset):
	clock.tick(FRAME_RATE)

	for event in pygame.event.get():
		if (event.type == pygame.KEYDOWN):
			if (event.key == pygame.K_SPACE):
				reset = True
			elif (event.key == pygame.K_q):
				exit()

reset = False
countdown = True