def connect_req(self, context, ip, port): context.request = GameClientTCP() context.request.set_indication(context) connected = context.request.connect_req(ip, port) if connected: context.request.send_req(None, GameServerPDUCodec.connect_pdu()) context.state = context.WAITING_FOR_ANOTHER_PLAYER print "Thread starts" context.request.start() else: context.request = None return connected
def recv_ind(self, client, data): (pdu_id, len_pdu, _) = GameServerPDUCodec.decode(data) if pdu_id == PDUCodes.CLIENT_CONNECT: self.state.connect_pdu(self, client) return len_pdu