Example #1
0
 def __init__(self, camera, geometry, fground=True):
     self.cameraToUse = camera
     self.geometry = geometry
     self.geometry.set_material((1.0, 0.0, 0.0))
     self.fground = fground
     # add myself to the list of geometries so I can be picked
     # for drawing
     GeometryTypes.add(self)
Example #2
0
 def __init__(self, camera, geometry, fground=True):
   self.cameraToUse = camera
   self.geometry = geometry
   self.geometry.set_material((1.0, 0.0, 0.0))
   self.fground = fground
   # add myself to the list of geometries so I can be picked
   # for drawing
   GeometryTypes.add(self)
Example #3
0
 def draw(self, animation_state):
   # get the right geometry based on the state
   # and invoke the draw command on it.
   GeometryTypes.get(      
       # the index of the geometry type is
       # stored in a particular element of
       # the state matrix, go fetch it
       # also take the floor because it
       # can be an arbitrary float
       int(math.floor(
         animation_state.state
           [AnimationState.midground]
           [AnimationState.geometry]
           [AnimationState.theType]
       ))
       # modulo the value so one can never
       # reference an unexisting geometry
       % GeometryTypes.length()
     ).draw(animation_state)