Example #1
0
 def draw(self):
     #pygame.draw.circle(self.surface, self.buttoncolor , self.button , 50, 3)
     if self.active:
         self.falta = self.totaltime -  (time.time()-self.startingtime)
         if self.falta < 0:
             #cerramos .. 
             self.active = False
         self.update_list(None)
         Render.drawT(self.surface)
         self.surface.fill(0)
     else:
         self.surface.fill(0)
         Render.drawT(self.surface)
         self.surface.fill(0)
 def draw(self):
     pygame.draw.circle(self.surface, self.buttoncolor , self.button , 50, 3)
     Render.drawT(self.surface)