def add(self, action):
        transitions = []

        for relation in self.machine.graph.transitions:
            if isinstance(relation.right,
                          Stop) and (relation.label == 0
                                     or isinstance(relation.left, Start)):
                a = Action(action=action)
                if relation.label == 0:
                    transitions.append(
                        MachineRelation(left=relation.left, right=a, label=0))
                else:
                    transitions.append(
                        MachineRelation(left=relation.left, right=a))
                transitions.append(
                    MachineRelation(left=a,
                                    right=self.machine.graph.get_stop(),
                                    label=0))
            else:
                transitions.append(relation)
        res = MachineGraph(transitions=transitions)

        for vertex in res.get_special_vertices(Action):
            # print("::", res.graph.action_vertex_label_mapping[vertex])
            if not res.vertex_mapping[
                    vertex] and not res.vertex_reverse_mapping[vertex]:
                continue
            if 1 not in res.action_vertex_label_mapping[vertex]:
                res.transitions.append(
                    MachineRelation(left=vertex, right=res.get_stop(),
                                    label=1))

        self.machine = RandomMachine(graph=MachineGraph(
            transitions=transitions))
Example #2
0
    def get_machine(self):
        transitions = []
        for left_ind in range(len(self.vertex_types)):
            for right_ind in range(len(self.vertex_types)):
                left = self.vertex_types[left_ind]
                right = self.vertex_types[right_ind]
                if (2 ** (left_ind * len(self.vertex_types) + right_ind)) & self.binary_matrix_representation:
                    if isinstance(left, Action):
                        transitions.append(MachineRelation(left=left, right=right, label=0))
                    else:
                        transitions.append(MachineRelation(left=left, right=right))

        start, stop = None, None
        for vertex in self.vertex_types:
            if isinstance(vertex, Start):
                start = vertex
            elif isinstance(vertex, Stop):
                stop = vertex

        assert start is not None
        assert stop is not None

        for vertex in [_ for _ in self.vertex_types if isinstance(_, Action)]:
            transitions.append(MachineRelation(left=vertex, right=stop, label=1))

        return AbstractMachine(MachineGraph(transitions=transitions, vertices=self.vertex_types))
 def __init__(self):
     action = Action(action=0)
     transition = (
         MachineRelation(left=Start(), right=action),
         MachineRelation(left=action, right=action, label=0),
         MachineRelation(left=action, right=Stop(), label=1),
     )
     super().__init__(graph=MachineGraph(transitions=transition))
Example #4
0
    def __init__(self, env: MazeWorldEpisodeLength):
        stop = Stop()
        up1 = Action(env.ACTIONS.UP)
        up2 = Action(env.ACTIONS.UP)
        transitions = [
            MachineRelation(left=Start(), right=up1),
            MachineRelation(left=up1, right=up2, label=0),
            MachineRelation(left=up2, right=stop, label=0),
        ]
        transitions = add_action_transitions(transitions)

        super().__init__(graph=MachineGraph(transitions=transitions))
Example #5
0
    def __init__(self, env: MazeWorldEpisodeLength):
        stop = Stop()
        left = Action(env.ACTIONS.LEFT)
        up = Action(env.ACTIONS.UP)
        choice = Choice()

        transitions = [
            MachineRelation(left=Start(), right=left),
            MachineRelation(left=left, right=choice, label=0),
            MachineRelation(left=choice, right=left),
            MachineRelation(left=choice, right=up),
            MachineRelation(left=up, right=stop, label=0),
        ]
        transitions = add_action_transitions(transitions)

        super().__init__(graph=MachineGraph(transitions=transitions))
Example #6
0
    def __init__(self, env):
        start = Start()
        choice_one = Choice()
        actions = [
            Action(action=_) for _ in env.get_actions_as_dict().values()
        ]
        stop = Stop()

        transitions = [
            MachineRelation(left=start, right=choice_one),
        ]
        for action in actions:
            transitions.append(MachineRelation(left=choice_one, right=action))
            transitions.append(
                MachineRelation(left=action, right=stop, label=0))
            transitions.append(
                MachineRelation(left=action, right=stop, label=1))

        super().__init__(graph=MachineGraph(transitions=transitions))
Example #7
0
def add_action_transitions(transitions):
    res = MachineGraph(transitions=transitions)
    stop = res.get_stop()
    for vertex in res.get_special_vertices(Action):
        if not res.vertex_mapping[vertex] and not res.vertex_reverse_mapping[
                vertex]:
            continue
        if 1 not in res.action_vertex_label_mapping[vertex]:
            res.transitions.append(
                MachineRelation(left=vertex, right=stop, label=1))
    return res.transitions
    def _reset(self):
        self.machine = RandomMachine()
        self.state = tuple()
        self.last_reward = 0
        self.action_space = spaces.Discrete(len(self.ACTIONS))
        # TODO implement done
        self._done = False

        self.vertex_added = 0
        self.edges_added = 0

        self.machine = RandomMachine(graph=MachineGraph(
            transitions=[MachineRelation(left=Start(), right=Stop())]))
Example #9
0
        def __init__(self, env: ArmEnvToggleTopOnly):
            d1 = Action(action=env.ACTIONS.UP)
            d2 = Action(action=env.ACTIONS.UP)
            d3 = Action(action=env.ACTIONS.UP)
            d4 = Action(action=env.ACTIONS.UP)
            stop = Stop()
            transitions = (
                MachineRelation(left=Start(), right=d1),
                MachineRelation(left=d1, right=d2, label=0),
                MachineRelation(left=d2, right=d3, label=0),
                MachineRelation(left=d3, right=d4, label=0),
                MachineRelation(left=d4, right=stop, label=0),
                MachineRelation(left=d1, right=stop, label=1),
                MachineRelation(left=d2, right=stop, label=1),
                MachineRelation(left=d3, right=stop, label=1),
                MachineRelation(left=d4, right=stop, label=1),
            )

            super().__init__(graph=MachineGraph(transitions=transitions))
Example #10
0
def super_runner(call_me_maybe, env):
    start = Start()
    choice_one = Choice()
    actions = [Action(action=_) for _ in env.get_actions_as_dict().values()]
    stop = Stop()

    call = Call(call_me_maybe)
    transitions = [
        MachineRelation(left=start, right=choice_one),
    ]
    for action in actions:
        transitions.append(MachineRelation(left=choice_one, right=action))
        transitions.append(MachineRelation(left=action, right=stop, label=0))
        transitions.append(MachineRelation(left=action, right=stop, label=1))
    transitions.append(MachineRelation(left=choice_one, right=call))
    transitions.append(MachineRelation(left=call, right=stop))

    return AbstractMachine(graph=MachineGraph(transitions=transitions))
Example #11
0
def main():
    class UpMachine4(AbstractMachine):
        def __init__(self, env: ArmEnvToggleTopOnly):
            d1 = Action(action=env.ACTIONS.UP)
            d2 = Action(action=env.ACTIONS.UP)
            d3 = Action(action=env.ACTIONS.UP)
            d4 = Action(action=env.ACTIONS.UP)
            stop = Stop()
            transitions = (
                MachineRelation(left=Start(), right=d1),
                MachineRelation(left=d1, right=d2, label=0),
                MachineRelation(left=d2, right=d3, label=0),
                MachineRelation(left=d3, right=d4, label=0),
                MachineRelation(left=d4, right=stop, label=0),
                MachineRelation(left=d1, right=stop, label=1),
                MachineRelation(left=d2, right=stop, label=1),
                MachineRelation(left=d3, right=stop, label=1),
                MachineRelation(left=d4, right=stop, label=1),
            )

            super().__init__(graph=MachineGraph(transitions=transitions))

    class UpMachine3(AbstractMachine):
        def __init__(self, env: ArmEnvToggleTopOnly):
            d1 = Action(action=env.ACTIONS.UP)
            d2 = Action(action=env.ACTIONS.UP)
            d3 = Action(action=env.ACTIONS.UP)
            # d4 = Action(action=env.ACTIONS.UP)
            stop = Stop()
            transitions = (
                MachineRelation(left=Start(), right=d1),
                MachineRelation(left=d1, right=d2, label=0),
                MachineRelation(left=d2, right=d3, label=0),
                MachineRelation(left=d3, right=stop, label=0),
                # MachineRelation(left=d4, right=stop, label=0),
                MachineRelation(left=d1, right=stop, label=1),
                MachineRelation(left=d2, right=stop, label=1),
                MachineRelation(left=d3, right=stop, label=1),
                # MachineRelation(left=d4, right=stop, label=1),
            )

            super().__init__(graph=MachineGraph(transitions=transitions))

    a = [
        Choice(),
        Action(ArmEnvToggleTopOnly.ACTIONS.RIGHT),
        Action(ArmEnvToggleTopOnly.ACTIONS.LEFT),
        Action(ArmEnvToggleTopOnly.ACTIONS.DOWN),
        # Action(ArmEnvToggleTopOnly.ACTIONS.UP),
        Call(machine_to_call=UpMachine4(environments[1])),
    ]

    transitions = []
    for i in a:
        for j in a:
            if randrange(2):
                if isinstance(i, Action):
                    transitions.append(
                        MachineRelation(left=i, right=j, label=0))
                else:
                    transitions.append(MachineRelation(left=i, right=j))
    # len_ = len(goodhams)
    # print(len_)
    # len_4 = len_ // 4 + 1
    # l1, r1 = 0, len_4
    # l2, r2 = len_4, 2 * len_4
    # l3, r3 = 2 * len_4, 3 * len_4
    # l4, r4 = 3 * len_4, 4 * len_4

    # print(l1, r1 )
    # print(l2, r2 )
    # print(l3, r3 )
    # print(l4, r4 )
    # exit(0)
    # for brute_force in goodhams:
    # for index, brute_force in enumerate(goodhams[l1: r1]):
    # for index, brute_force in enumerate(goodhams[l2: r2]):
    # for index, brute_force in enumerate(goodhams[l3: r3]):
    brute_force = 1180698

    # if bin(brute_force).count("1") > 12 or bin(brute_force).count("1") < 4:
    #     continue

    # continue
    go_continue = False
    transitions = []
    ss = set()
    for ii in range(len(a)):
        for jj in range(len(a)):
            i = a[ii]
            j = a[jj]
            if (2**(ii * len(a) + jj)) & brute_force:
                if isinstance(i, Action):
                    transitions.append(
                        MachineRelation(left=i, right=j, label=0))
                else:
                    transitions.append(MachineRelation(left=i, right=j))
                if ii in ss and isinstance(a[ii], (Action, Call)):
                    go_continue = True
                    break
                ss.add(ii)
    stop = Stop()
    for ii in range(len(a)):
        if ii not in ss:
            i = a[ii]
            if isinstance(i, Action):
                transitions.append(MachineRelation(left=i, right=stop,
                                                   label=0))
            else:
                transitions.append(MachineRelation(left=i, right=stop))
    for i in a:
        if isinstance(i, Action):
            transitions.append(MachineRelation(left=i, right=stop, label=1))
    transitions.append(MachineRelation(left=Start(), right=a[0]))
    machine = AbstractMachine(MachineGraph(transitions=transitions))
    am = RootMachine(LoopInvokerMachine(machine))
    env = environments[0]
    draw_graph(
        "{brute_force}".format(**locals()),
        am.get_graph_to_draw(action_to_name_mapping=env.get_actions_as_dict()))

    name = "02_auto"

    def run(global_env):
        full_name = name
        params = HAMParamsCommon(environments[0])
        ham_runner(ham=am,
                   num_episodes=global_episodes,
                   env=env,
                   params=params)
        rewards = params.logs["ep_rewards"]
        # with open(full_name + " cumulative_reward.txt", "w") as w:
        #     for out in get_cumulative_rewards(rewards=rewards):
        #         w.write(str(out) + '\n', )

        with open(full_name + " reward.txt", "w") as w:
            for out in rewards:
                w.write(str(out) + '\n', )

    def main():
        # for global_env in EnvironmentsArticle().environments:
        run(EnvironmentsArticle().environments[0])

    if __name__ == '__main__':
        main()
Example #12
0
    def __init__(self, env):
        pull_up_start = Start()
        pull_up_on = Action(action=env.get_actions_as_dict()["ON"])
        pull_up_down_01 = Action(action=env.get_actions_as_dict()["DOWN"])
        pull_up_down_02 = Action(action=env.get_actions_as_dict()["DOWN"])
        pull_up_down_03 = Action(action=env.get_actions_as_dict()["DOWN"])
        pull_up_down_04 = Action(action=env.get_actions_as_dict()["DOWN"])
        pull_up_up_01 = Action(action=env.get_actions_as_dict()["UP"])
        pull_up_up_02 = Action(action=env.get_actions_as_dict()["UP"])
        pull_up_up_03 = Action(action=env.get_actions_as_dict()["UP"])
        pull_up_up_04 = Action(action=env.get_actions_as_dict()["UP"])
        pull_up_stop = Stop()

        pull_up_transitions = (
            MachineRelation(left=pull_up_start, right=pull_up_on),
            MachineRelation(left=pull_up_on, right=pull_up_down_01, label=0),
            MachineRelation(left=pull_up_down_01,
                            right=pull_up_down_02,
                            label=0),
            MachineRelation(left=pull_up_down_02,
                            right=pull_up_down_03,
                            label=0),
            MachineRelation(left=pull_up_down_03,
                            right=pull_up_down_04,
                            label=0),
            MachineRelation(left=pull_up_down_04, right=pull_up_up_01,
                            label=0),
            MachineRelation(left=pull_up_up_01, right=pull_up_up_02, label=0),
            MachineRelation(left=pull_up_up_02, right=pull_up_up_03, label=0),
            MachineRelation(left=pull_up_up_03, right=pull_up_up_04, label=0),
            MachineRelation(left=pull_up_up_04, right=pull_up_stop, label=0),
            MachineRelation(left=pull_up_on, right=pull_up_stop, label=1),
            MachineRelation(left=pull_up_down_01, right=pull_up_stop, label=1),
            MachineRelation(left=pull_up_down_02, right=pull_up_stop, label=1),
            MachineRelation(left=pull_up_down_03, right=pull_up_stop, label=1),
            MachineRelation(left=pull_up_down_04, right=pull_up_stop, label=1),
            MachineRelation(left=pull_up_up_01, right=pull_up_stop, label=1),
            MachineRelation(left=pull_up_up_02, right=pull_up_stop, label=1),
            MachineRelation(left=pull_up_up_03, right=pull_up_stop, label=1),
            MachineRelation(left=pull_up_up_04, right=pull_up_stop, label=1),
        )
        pull_up = AbstractMachine(
            MachineGraph(transitions=pull_up_transitions))

        start = Start()
        choice_one = Choice()
        left = Action(action=env.get_actions_as_dict()["LEFT"])
        right = Action(action=env.get_actions_as_dict()["RIGHT"])
        off = Action(action=env.get_actions_as_dict()["OFF"])

        call = Call(machine_to_call=pull_up)

        stop = Stop()

        transitions = (
            MachineRelation(left=start, right=choice_one),
            MachineRelation(left=choice_one, right=left),
            MachineRelation(left=choice_one, right=right),
            MachineRelation(left=choice_one, right=off),
            MachineRelation(left=choice_one, right=call),
            MachineRelation(left=call, right=stop),
            MachineRelation(left=left, right=stop, label=0),
            MachineRelation(left=right, right=stop, label=0),
            MachineRelation(left=off, right=stop, label=0),
            MachineRelation(left=left, right=stop, label=1),
            MachineRelation(left=right, right=stop, label=1),
            MachineRelation(left=off, right=stop, label=1),
        )

        super().__init__(graph=MachineGraph(transitions=transitions))
Example #13
0
    def __init__(self, env: MazeWorldEpisodeLength):
        left4 = Action(action=env.ACTIONS.LEFT)
        left5 = Action(action=env.ACTIONS.LEFT)

        up4 = Action(action=env.ACTIONS.UP)
        up5 = Action(action=env.ACTIONS.UP)

        choice1 = Choice()
        choice2 = Choice()

        left = Action(action=env.ACTIONS.LEFT)
        right = Action(action=env.ACTIONS.RIGHT)
        up = Action(action=env.ACTIONS.UP)
        down = Action(action=env.ACTIONS.DOWN)

        stop = Stop()

        transitions = (
            MachineRelation(left=Start(), right=choice1),
            MachineRelation(left=choice1, right=left4),
            MachineRelation(left=left4, right=left5, label=0),
            MachineRelation(left=left5, right=choice2, label=0),
            MachineRelation(left=left4, right=stop, label=1),
            MachineRelation(left=left5, right=stop, label=1),
            MachineRelation(left=choice1, right=up4),
            MachineRelation(left=up4, right=up5, label=0),
            MachineRelation(left=up5, right=choice2, label=0),
            MachineRelation(left=up4, right=stop, label=1),
            MachineRelation(left=up5, right=stop, label=1),
            MachineRelation(left=choice2, right=left),
            MachineRelation(left=choice2, right=right),
            MachineRelation(left=choice2, right=up),
            MachineRelation(left=choice2, right=down),
            MachineRelation(
                left=left,
                right=stop,
                label=1,
            ),
            MachineRelation(left=right, right=stop, label=1),
            MachineRelation(left=up, right=stop, label=1),
            MachineRelation(left=down, right=stop, label=1),
            MachineRelation(
                left=left,
                right=stop,
                label=0,
            ),
            MachineRelation(left=right, right=stop, label=0),
            MachineRelation(left=up, right=stop, label=0),
            MachineRelation(left=down, right=stop, label=0),
        )

        super().__init__(graph=MachineGraph(transitions=transitions))
Example #14
0
# --------------------------------------------------------

pull_up_start = Start()
pull_up_on = Action(action=env.get_actions_as_dict()["ON"])
pull_up_down_01 = Action(action=env.get_actions_as_dict()["DOWN"])
pull_up_down_02 = Action(action=env.get_actions_as_dict()["DOWN"])
pull_up_down_03 = Action(action=env.get_actions_as_dict()["DOWN"])
pull_up_down_04 = Action(action=env.get_actions_as_dict()["DOWN"])
pull_up_up_01 = Action(action=env.get_actions_as_dict()["UP"])
pull_up_up_02 = Action(action=env.get_actions_as_dict()["UP"])
pull_up_up_03 = Action(action=env.get_actions_as_dict()["UP"])
pull_up_up_04 = Action(action=env.get_actions_as_dict()["UP"])
pull_up_stop = Stop()

pull_up_transitions = (
    MachineRelation(left=pull_up_start, right=pull_up_on),
    MachineRelation(left=pull_up_on, right=pull_up_down_01, label=0),
    MachineRelation(left=pull_up_down_01, right=pull_up_down_02, label=0),
    MachineRelation(left=pull_up_down_02, right=pull_up_down_03, label=0),
    MachineRelation(left=pull_up_down_03, right=pull_up_down_04, label=0),
    MachineRelation(left=pull_up_down_04, right=pull_up_up_01, label=0),
    MachineRelation(left=pull_up_up_01, right=pull_up_up_02, label=0),
    MachineRelation(left=pull_up_up_02, right=pull_up_up_03, label=0),
    MachineRelation(left=pull_up_up_03, right=pull_up_up_04, label=0),
    MachineRelation(left=pull_up_up_04, right=pull_up_stop, label=0),
    MachineRelation(left=pull_up_on, right=pull_up_stop, label=1),
    MachineRelation(left=pull_up_down_01, right=pull_up_stop, label=1),
    MachineRelation(left=pull_up_down_02, right=pull_up_stop, label=1),
    MachineRelation(left=pull_up_down_03, right=pull_up_stop, label=1),
    MachineRelation(left=pull_up_down_04, right=pull_up_stop, label=1),
    MachineRelation(left=pull_up_up_01, right=pull_up_stop, label=1),
Example #15
0
def main():
    class UpMachine4(AbstractMachine):
        def __init__(self, env: ArmEnvToggleTopOnly):
            d1 = Action(action=env.ACTIONS.UP)
            d2 = Action(action=env.ACTIONS.UP)
            d3 = Action(action=env.ACTIONS.UP)
            d4 = Action(action=env.ACTIONS.UP)
            stop = Stop()
            transitions = (
                MachineRelation(left=Start(), right=d1),
                MachineRelation(left=d1, right=d2, label=0),
                MachineRelation(left=d2, right=d3, label=0),
                MachineRelation(left=d3, right=d4, label=0),
                MachineRelation(left=d4, right=stop, label=0),
                MachineRelation(left=d1, right=stop, label=1),
                MachineRelation(left=d2, right=stop, label=1),
                MachineRelation(left=d3, right=stop, label=1),
                MachineRelation(left=d4, right=stop, label=1),
            )

            super().__init__(graph=MachineGraph(transitions=transitions))

    class UpMachine3(AbstractMachine):
        def __init__(self, env: ArmEnvToggleTopOnly):
            d1 = Action(action=env.ACTIONS.UP)
            d2 = Action(action=env.ACTIONS.UP)
            d3 = Action(action=env.ACTIONS.UP)
            # d4 = Action(action=env.ACTIONS.UP)
            stop = Stop()
            transitions = (
                MachineRelation(left=Start(), right=d1),
                MachineRelation(left=d1, right=d2, label=0),
                MachineRelation(left=d2, right=d3, label=0),
                MachineRelation(left=d3, right=stop, label=0),
                # MachineRelation(left=d4, right=stop, label=0),
                MachineRelation(left=d1, right=stop, label=1),
                MachineRelation(left=d2, right=stop, label=1),
                MachineRelation(left=d3, right=stop, label=1),
                # MachineRelation(left=d4, right=stop, label=1),
            )

            super().__init__(graph=MachineGraph(transitions=transitions))

    a = [
        Choice(),
        Action(ArmEnvToggleTopOnly.ACTIONS.RIGHT),
        Action(ArmEnvToggleTopOnly.ACTIONS.LEFT),
        Action(ArmEnvToggleTopOnly.ACTIONS.DOWN),
        # Action(ArmEnvToggleTopOnly.ACTIONS.UP),
        Call(machine_to_call=UpMachine4(environments[1])),
    ]

    transitions = []
    for i in a:
        for j in a:
            if randrange(2):
                if isinstance(i, Action):
                    transitions.append(
                        MachineRelation(left=i, right=j, label=0))
                else:
                    transitions.append(MachineRelation(left=i, right=j))
    len_ = len(goodhams)
    print(len_)
    len_4 = len_ // 4 + 1
    l1, r1 = 0, len_4
    l2, r2 = len_4, 2 * len_4
    l3, r3 = 2 * len_4, 3 * len_4
    l4, r4 = 3 * len_4, 4 * len_4

    # print(l1, r1 )
    # print(l2, r2 )
    # print(l3, r3 )
    # print(l4, r4 )
    # exit(0)
    # for brute_force in goodhams:
    # for index, brute_force in enumerate(goodhams[l1: r1]):
    # for index, brute_force in enumerate(goodhams[l2: r2]):
    # for index, brute_force in enumerate(goodhams[l3: r3]):
    for index, brute_force in enumerate(goodhams[l4:r4]):
        if index >= len_:
            break
        if index % (len_ // 100) == 0:
            print(index // (len_ // 100), "%")

        if bin(brute_force).count("1") > 10:
            continue

        if bin(brute_force).count("1") < 4:
            continue

        # if bin(brute_force).count("1") > 12 or bin(brute_force).count("1") < 4:
        #     continue

        # continue
        go_continue = False
        transitions = []
        ss = set()
        for ii in range(len(a)):
            for jj in range(len(a)):
                i = a[ii]
                j = a[jj]
                if (2**(ii * len(a) + jj)) & brute_force:
                    if isinstance(i, Action):
                        transitions.append(
                            MachineRelation(left=i, right=j, label=0))
                    else:
                        transitions.append(MachineRelation(left=i, right=j))
                    if ii in ss and isinstance(a[ii], (Action, Call)):
                        go_continue = True
                        break
                    ss.add(ii)
        if go_continue:
            # print('continue')
            continue
        stop = Stop()
        for ii in range(len(a)):
            if ii not in ss:
                i = a[ii]
                if isinstance(i, Action):
                    transitions.append(
                        MachineRelation(left=i, right=stop, label=0))
                else:
                    transitions.append(MachineRelation(left=i, right=stop))
        for i in a:
            if isinstance(i, Action):
                transitions.append(MachineRelation(left=i, right=stop,
                                                   label=1))

        for index_, II in enumerate(a):
            transitions.append(MachineRelation(left=Start(), right=II))
            go(transitions=transitions, brute_force=brute_force, index_=index_)
            transitions.pop()