def __init__(self, bg_filename): pygame.sprite.Sprite.__init__(self) self.image, self.rect = load_image(bg_filename, -1) self.surface.blit(self.image, (0, 0))
def __init__(self, data_path): pygame.sprite.Sprite.__init__(self) self.image, self.rect = load_image(os.path.join(data_path, "selection_target.png")) self.image.set_colorkey((255, 255, 255))