Example #1
0
        def check(i, j):
            """
      Checks the endpoints and returns two that don't already exist in the 
      structure. If they do already exist, then it returns two endpoints that 
      don't. It does this by changing the j-endpoint. This function also takes 
      into account making sure that the returned value is still within the 
      robot's tendency to build up. (ie, it does not return a beam which would 
      build below the limit angle_constraint)
      """
            # There is already a beam here, so let's move our current beam slightly to
            # some side
            if not self.structure.available(i, j):

                # Create a small disturbace
                lim = BEAM["random"]
                f = random.uniform
                disturbance = (f(-1 * lim, lim), f(-1 * lim, lim), f(-1 * lim, lim))

                # find the new j-point for the beam
                new_j = helpers.beam_endpoint(i, helpers.sum_vectors(j, disturbance))

                return check(i, new_j)

            else:

                # Calculate the actual endpoint of the beam (now that we now direction
                # vector)
                return (i, helpers.beam_endpoint(i, j))
Example #2
0
    def acceptable_support(angle,coord):
      # Find beam endpoints
      beam_endpoint = helpers.beam_endpoint(pivot,coord)

      # Calculate angle from vertical of beam we wish to construct based on the
      # information we've gathered
      from_vertical = (angle_from_vertical + angle if beam_endpoint[2] <= 
        endpoint[2] else angle_from_vertical - angle)

      simple = not (from_vertical < min_constraining_angle or from_vertical > 
        max_constraining_angle)

      # On the ground
      if self.beam is None:
        return simple

      # On a beam, so check our support_angle_difference
      else:
        beam_vector = helpers.make_vector(self.beam.endpoints.i,
          self.beam.endpoints.j)
        support_vector = helpers.make_vector(self.location,coord)
        angle = helpers.smallest_angle(beam_vector,support_vector)
        real_angle = abs(90-angle) if angle > 90 else angle
        
        return simple and real_angle > BConstants.beam['support_angle_difference']
Example #3
0
        def acceptable_support(angle, coord):
            # Find beam endpoints
            beam_endpoint = helpers.beam_endpoint(pivot, coord)

            # Calculate angle from vertical of beam we wish to construct based on the
            # information we've gathered
            from_vertical = (angle_from_vertical +
                             angle if beam_endpoint[2] <= endpoint[2] else
                             angle_from_vertical - angle)

            simple = not (from_vertical < min_constraining_angle
                          or from_vertical > max_constraining_angle)

            # On the ground
            if self.beam is None:
                return simple

            # On a beam, so check our support_angle_difference
            else:
                beam_vector = helpers.make_vector(self.beam.endpoints.i,
                                                  self.beam.endpoints.j)
                support_vector = helpers.make_vector(self.location, coord)
                angle = helpers.smallest_angle(beam_vector, support_vector)
                real_angle = abs(90 - angle) if angle > 90 else angle

                return simple and real_angle > BConstants.beam[
                    'support_angle_difference']
Example #4
0
  def support_beam_endpoint(self):
    '''
    Returns the endpoint for a support beam
    '''
    #pdb.set_trace()
    # Get broken beam
    e1,e2 = self.structure.get_endpoints(self.memory['broken_beam_name'],
      self.location)

    # Direction
    v = helpers.make_unit(helpers.make_vector(e1,e2))

    # Get pivot and repair beam midpoint
    pivot = self.location
    midpoint1 = helpers.midpoint(e1,e2)

    # Upper midpoint to encourate upward building
    midpoint = helpers.midpoint(e2,midpoint1)

    # Add an offset to mimick inability to determine location exactly
    offset = helpers.scale(random.uniform(-1*BEAM['random'],BEAM['random']),v)
    midpoint = (helpers.sum_vectors(midpoint,offset) if random.randint(0,4) == 1
    else midpoint) 

    # Calculate starting beam_endpoint
    endpoint = helpers.beam_endpoint(pivot,midpoint)

    # Calculate angle from vertical
    angle_from_vertical = helpers.smallest_angle(helpers.make_vector(pivot,
      endpoint),(0,0,1))

    # Get angles
    sorted_angles = self.local_angles(pivot,endpoint)
    min_support_angle,max_support_angle = self.get_angles()
    min_constraining_angle,max_constraining_angle = self.get_angles(
      support=False)

    # Defining here to have access to min,max, etc.
    def acceptable_support(angle,coord):
      # Find beam endpoints
      beam_endpoint = helpers.beam_endpoint(pivot,coord)

      # Calculate angle from vertical of beam we wish to construct based on the
      # information we've gathered
      from_vertical = (angle_from_vertical + angle if beam_endpoint[2] <= 
        endpoint[2] else angle_from_vertical - angle)

      simple = not (from_vertical < min_constraining_angle or from_vertical > 
        max_constraining_angle)

      # On the ground
      if self.beam is None:
        return simple

      # On a beam, so check our support_angle_difference
      else:
        beam_vector = helpers.make_vector(self.beam.endpoints.i,
          self.beam.endpoints.j)
        support_vector = helpers.make_vector(self.location,coord)
        angle = helpers.smallest_angle(beam_vector,support_vector)
        real_angle = abs(90-angle) if angle > 90 else angle
        
        return simple and real_angle > BConstants.beam['support_angle_difference']

    return_coord = None
    for coord,angle in sorted_angles:
      if acceptable_support(angle,coord) and helpers.on_line(e1,e2,coord):
        self.memory['broken_beam_name'] = ''
        return coord
      elif acceptable_support(angle,coord):
        return_coord = coord

    if return_coord is not None:
      return return_coord
    else:  
      # Otherwise, do default behaviour
      return super(Repairer,self).support_beam_endpoint()
Example #5
0
    def support_beam_endpoint(self):
        '''
    Returns the endpoint for a support beam
    '''
        #pdb.set_trace()
        # Get broken beam
        e1, e2 = self.structure.get_endpoints(self.memory['broken_beam_name'],
                                              self.location)

        # Direction
        v = helpers.make_unit(helpers.make_vector(e1, e2))

        # Get pivot and repair beam midpoint
        pivot = self.location
        midpoint1 = helpers.midpoint(e1, e2)

        # Upper midpoint to encourate upward building
        midpoint = helpers.midpoint(e2, midpoint1)

        # Add an offset to mimick inability to determine location exactly
        offset = helpers.scale(
            random.uniform(-1 * BEAM['random'], BEAM['random']), v)
        midpoint = (helpers.sum_vectors(midpoint, offset) if random.randint(
            0, 4) == 1 else midpoint)

        # Calculate starting beam_endpoint
        endpoint = helpers.beam_endpoint(pivot, midpoint)

        # Calculate angle from vertical
        angle_from_vertical = helpers.smallest_angle(
            helpers.make_vector(pivot, endpoint), (0, 0, 1))

        # Get angles
        sorted_angles = self.local_angles(pivot, endpoint)
        min_support_angle, max_support_angle = self.get_angles()
        min_constraining_angle, max_constraining_angle = self.get_angles(
            support=False)

        # Defining here to have access to min,max, etc.
        def acceptable_support(angle, coord):
            # Find beam endpoints
            beam_endpoint = helpers.beam_endpoint(pivot, coord)

            # Calculate angle from vertical of beam we wish to construct based on the
            # information we've gathered
            from_vertical = (angle_from_vertical +
                             angle if beam_endpoint[2] <= endpoint[2] else
                             angle_from_vertical - angle)

            simple = not (from_vertical < min_constraining_angle
                          or from_vertical > max_constraining_angle)

            # On the ground
            if self.beam is None:
                return simple

            # On a beam, so check our support_angle_difference
            else:
                beam_vector = helpers.make_vector(self.beam.endpoints.i,
                                                  self.beam.endpoints.j)
                support_vector = helpers.make_vector(self.location, coord)
                angle = helpers.smallest_angle(beam_vector, support_vector)
                real_angle = abs(90 - angle) if angle > 90 else angle

                return simple and real_angle > BConstants.beam[
                    'support_angle_difference']

        return_coord = None
        for coord, angle in sorted_angles:
            if acceptable_support(angle, coord) and helpers.on_line(
                    e1, e2, coord):
                self.memory['broken_beam_name'] = ''
                return coord
            elif acceptable_support(angle, coord):
                return_coord = coord

        if return_coord is not None:
            return return_coord
        else:
            # Otherwise, do default behaviour
            return super(Repairer, self).support_beam_endpoint()