Example #1
0
 def pool_replace_item(self, item_pools, item_group, player_id, new_item, worlds):
     removed_item = self.pool_remove_item(item_pools, item_group, 1, world_id=player_id)[0]
     item_matcher = lambda item: pattern_matcher(new_item)(item.name)
     if self.item_pool[removed_item.name].count > 1:
         self.item_pool[removed_item.name].count -= 1
     else:
         del self.item_pool[removed_item.name]
     if new_item == "#Junk":
         if self.distribution.settings.enable_distribution_file:
             return ItemFactory(get_junk_item(1, self.base_pool, self.item_pool))[0]
         else:  # Generator settings that add junk to the pool should not be strict about the item_pool definitions
             return ItemFactory(get_junk_item(1))[0]
     return random.choice(list(ItemIterator(item_matcher, worlds[player_id])))
Example #2
0
    def pool_add_item(self, pool, item_name, count):
        if item_name == '#Junk':
            added_items = get_junk_item(count, pool=pool, plando_pool=self.item_pool)
        elif is_pattern(item_name):
            add_matcher = lambda item: pattern_matcher(item_name)(item.name)
            candidates = [
                item.name for item in ItemIterator(predicate=add_matcher)
                if item.name not in self.item_pool or self.item_pool[item.name].count != 0
            ]  # Only allow items to be candidates if they haven't been set to 0
            if len(candidates) == 0:
                raise RuntimeError("Unknown item, or item set to 0 in the item pool could not be added: " + item_name)
            added_items = random_choices(candidates, k=count)
        else:
            if not IsItem(item_name):
                raise RuntimeError("Unknown item could not be added: " + item_name)
            added_items = [item_name] * count

        for item in added_items:
            pool.append(item)

        return added_items
    def pool_add_item(self, pool, item_name, count):
        added_items = []
        if item_name == '#Junk':
            added_items = get_junk_item(count)
        elif is_pattern(item_name):
            add_matcher = lambda item: pattern_matcher(item_name)(item.name)
            candidates = [
                item.name for item in ItemIterator(predicate=add_matcher)
            ]
            if len(candidates) == 0:
                raise RuntimeError("Unknown item could not be added: " +
                                   item_name)
            added_items = random_choices(candidates, k=count)
        else:
            if not IsItem(item_name):
                raise RuntimeError("Unknown item could not be added: " +
                                   item_name)
            added_items = [item_name] * count

        for item in added_items:
            pool.append(item)

        return added_items