Example #1
0
def UserGoalsMidca(domainFile,
                   stateFile,
                   display=print,
                   goalsFile=None,
                   argsPyHopPlanner=[]):
    world = domainread.load_domain(domainFile)
    stateread.apply_state_file(world, stateFile)
    #creates a PhaseManager object, which wraps a MIDCA object
    myMidca = base.PhaseManager(world, display=display, verbose=4)
    #add phases by name
    for phase in [
            "Simulate", "Perceive", "Interpret", "Eval", "Intend", "Plan",
            "Act"
    ]:
        myMidca.append_phase(phase)

        #add the modules which instantiate basic blocksworld operation
    myMidca.append_module("Simulate", simulator.MidcaActionSimulator())
    myMidca.append_module("Simulate", simulator.ASCIIWorldViewer())
    myMidca.append_module("Perceive", perceive.PerfectObserver())
    myMidca.append_module("Interpret", note.ADistanceAnomalyNoter())
    #myMidca.append_module("Interpret", guide.UserGoalInput())
    myMidca.append_module("Eval", evaluate.SimpleEval())
    myMidca.append_module("Intend", intend.SimpleIntend())
    myMidca.append_module("Plan", planning.PyHopPlanner(*argsPyHopPlanner))
    myMidca.append_module("Act", act.SimpleAct())
    return myMidca
Example #2
0
    def createMIDCAObj(self):
        extinguish = False
        mortar = True

        thisDir = os.path.dirname(os.path.abspath(inspect.getfile(inspect.currentframe())))

        MIDCA_ROOT = thisDir + "/../"

        domainFile = MIDCA_ROOT + "worldsim/domains/arsonist_mortar.sim"
        stateFile = MIDCA_ROOT + "worldsim/states/defstate_mortar.sim"

        # load domain file like normal
        self.world = domainread.load_domain(domainFile)
        
        # for state file, need to add number of mortar blocks to begin with
        state_str = open(stateFile).read() # first read file
        # now add new mortar blocks
        for i in range(self.currMortarCount):
            state_str+="MORTARBLOCK(M"+str(i)+")\n"
            state_str+="available(M"+str(i)+")\n"
        # now load the state    
        stateread.apply_state_str(self.world, state_str)
        # creates a PhaseManager object, which wraps a MIDCA object
        myMidca = base.PhaseManager(self.world, display=asqiiDisplay,verbose=0)
        #asqiiDisplay(world)
        # add phases by name
        for phase in ["Simulate", "Perceive", "Interpret", "Eval", "Intend", "Plan", "Act"]:
            myMidca.append_phase(phase)

        # add the modules which instantiate basic blocksworld operation
        myMidca.append_module("Simulate", simulator.MidcaActionSimulator())
        myMidca.append_module("Simulate", simulator.ASCIIWorldViewer())
        myMidca.append_module("Perceive", perceive.PerfectObserver())
        myMidca.append_module("Interpret", note.ADistanceAnomalyNoter())
        # need to make sure to disable all user input modules #myMidca.append_module("Interpret", guide.UserGoalInput())
        myMidca.append_module("Eval", evaluate.SimpleEval())
        myMidca.append_module("Intend", intend.SimpleIntend())
        myMidca.append_module("Plan", planning.PyHopPlanner(extinguish, mortar))
        myMidca.append_module("Act", act.SimpleAct())

        #myMidca.insert_module('Simulate', simulator.ArsonSimulator(arsonChance=self.arsonChanceArg, arsonStart=10), 1)
        #myMidca.insert_module('Simulate', simulator.FireReset(), 0)
        myMidca.insert_module('Interpret', guide.TFStack(), 1)

        myMidca.insert_module('Eval', evaluate.MortarScorer(), 1)  # this needs to be a 1 so that Scorer happens AFTER SimpleEval
        # tells the PhaseManager to copy and store MIDCA states so they can be accessed later.
        myMidca.storeHistory = False
        myMidca.initGoalGraph()
        ## note: myMidca.init() is NOT called here, instead in singlerun()

        self.myMidca = myMidca
        self.initialized = True
def guiMidca(domainFile, stateFile, goalsFile = None):
    world = domainread.load_domain(domainFile)
    stateread.apply_state_file(world, stateFile)
    myMidca = base.PhaseManager(world, display = asqiiDisplay)
    for phase in ["Simulate", "Perceive", "Interpret", "Eval", "Intend", "Plan", "Act"]:
        myMidca.append_phase(phase)

    myMidca.append_module("Simulate", simulator.MidcaActionSimulator())
    myMidca.append_module("Simulate", simulator.ASCIIWorldViewer())
    myMidca.append_module("Perceive", perceive.PerfectObserver())
    myMidca.append_module("Interpret", note.ADistanceAnomalyNoter())
    myMidca.append_module("Eval", evaluate.SimpleEval())
    myMidca.append_module("Intend", intend.SimpleIntend())
    myMidca.append_module("Plan", planning.PyHopPlanner())
    myMidca.append_module("Act", act.SimpleAct())
    return myMidca
Example #4
0
]:
    myMidca.append_phase(phase)

#add the modules which instantiate basic blocksworld operation
myMidca.append_module("Simulate", simulator.MidcaActionSimulator())
myMidca.append_module("Simulate",
                      simulator.ASCIIWorldViewer(display=DISPLAY_FUNC))
myMidca.append_module("Perceive", perceive.PerfectObserver())
myMidca.append_module("Interpret", note.ADistanceAnomalyNoter())
myMidca.append_module("Interpret", guide.UserGoalInput())
myMidca.append_module("Eval", evaluate.SimpleEval())
myMidca.append_module("Intend", intend.SimpleIntend())
myMidca.append_module(
    "Plan",
    planning.PyHopPlanner(util.mortar_pyhop_state_from_world,
                          util.mortar_pyhop_tasks_from_goals,
                          DECLARE_METHODS_FUNC, DECLARE_OPERATORS_FUNC,
                          extinguish, mortar))
myMidca.append_module("Act", act.SimpleAct())
#myMidca.insert_module('Simulate', simulator.ArsonSimulator(arsonChance = 0.0, arsonStart = 10), 1)
#myMidca.insert_module('Simulate', simulator.FireReset(), 0)
myMidca.insert_module('Interpret', guide.SimpleMortarGoalGen(), 1)
#myMidca.insert_module('Interpret', guide.TFFire(), 2)
myMidca.insert_module('Interpret', guide.ReactiveApprehend(), 3)
myMidca.insert_module(
    'Eval', evaluate.MortarScorer(),
    1)  # this needs to be a 1 so that Scorer happens AFTER SimpleEval

#tells the PhaseManager to copy and store MIDCA states so they can be accessed later.
myMidca.storeHistory = True
myMidca.initGoalGraph()
myMidca.init()
Example #5
0
    def createMIDCAObj(self):
        # in this demo, always keep extinguish to false
            extinguish = False

            thisDir = os.path.dirname(os.path.abspath(inspect.getfile(inspect.currentframe())))

            MIDCA_ROOT = thisDir + "/../"

            domainFile = MIDCA_ROOT + "worldsim/domains/arsonist.sim"
            stateFile = MIDCA_ROOT + "worldsim/states/defstate.sim"

            self.world = domainread.load_domain(domainFile)
            stateread.apply_state_file(self.world, stateFile)
            # creates a PhaseManager object, which wraps a MIDCA object
            myMidca = base.PhaseManager(self.world, display=asqiiDisplay,verbose=4)
            #asqiiDisplay(world)
            # add phases by name
            for phase in ["Simulate", "Perceive", "Interpret", "Eval", "Intend", "Plan", "Act"]:
                myMidca.append_phase(phase)

            # add the modules which instantiate basic blocksworld operation
            myMidca.append_module("Simulate", simulator.MidcaActionSimulator())
            myMidca.append_module("Simulate", simulator.ASCIIWorldViewer())
            myMidca.append_module("Perceive", perceive.PerfectObserver())
            myMidca.append_module("Interpret", note.ADistanceAnomalyNoter())
            # need to make sure to disable all user input modules #myMidca.append_module("Interpret", guide.UserGoalInput())
            myMidca.append_module("Eval", evaluate.SimpleEval())
            myMidca.append_module("Intend", intend.SimpleIntend())
            myMidca.append_module("Plan", planning.PyHopPlanner(extinguish))
            myMidca.append_module("Act", act.SimpleAct())

            myMidca.insert_module('Simulate', simulator.ArsonSimulator(arsonChance=self.arsonChanceArg, arsonStart=10), 1)
            myMidca.insert_module('Simulate', simulator.FireReset(), 0)
            myMidca.insert_module('Interpret', guide.TFStack(), 1)

            if self.usingTFTreeFire:
                myMidca.insert_module('Interpret', guide.TFFire(), 2)

            if self.usingSimulatedMA:
                myMidca.insert_module('Interpret', guide.ReactiveApprehend(), 3)

            myMidca.insert_module('Eval', evaluate.Scorer(), 1)  # this needs to be a 1 so that Scorer happens AFTER SimpleEval

            def preferApprehend(goal1, goal2):
                if 'predicate' not in goal1 or 'predicate' not in goal2:
                    return 0
                elif goal1['predicate'] == 'free' and goal2['predicate'] != 'free':
                    return -1
                elif goal1['predicate'] != 'free' and goal2['predicate'] == 'free':
                    return 1
                elif goal1['predicate'] == 'onfire' and goal2['predicate'] != 'onfire':
                    return -1
                elif goal1['predicate'] != 'onfire' and goal2['predicate'] == 'onfire':
                    return 1
                return 0

            # tells the PhaseManager to copy and store MIDCA states so they can be accessed later.
            myMidca.storeHistory = False
            myMidca.initGoalGraph(cmpFunc=preferApprehend)
            ## DO NOT DO THIS: experiment.py will do this automatically: myMidca.init()

            print "Created MIDCA "+str(id(myMidca))+" w/ arsonchance="+str(self.arsonChanceArg)+", usingTFTreeFire="+str(self.usingTFTreeFire)+",usingSimMA="+str(self.usingSimulatedMA)

            self.myMidca = myMidca
            self.initialized = True
Example #6
0
stateread.apply_state_file(world, stateFile)
#creates a PhaseManager object, which wraps a MIDCA object
myMidca = base.PhaseManager(world, display = util.asqiiDisplay, verbose=4)
#add phases by name
for phase in ["Simulate", "Perceive", "Interpret", "Eval", "Intend", "Plan", "Act"]:
	myMidca.append_phase(phase)

#add the modules which instantiate basic blocksworld operation
myMidca.append_module("Simulate", simulator.MidcaActionSimulator())
myMidca.append_module("Simulate", simulator.ASCIIWorldViewer())
myMidca.append_module("Perceive", perceive.PerfectObserver())
myMidca.append_module("Interpret", note.ADistanceAnomalyNoter())
#myMidca.append_module("Interpret", guide.UserGoalInput())
myMidca.append_module("Eval", evaluate.SimpleEval())
myMidca.append_module("Intend", intend.SimpleIntend())
myMidca.append_module("Plan", planning.PyHopPlanner(*argsPyHopPlanner))
myMidca.append_module("Act", act.SimpleAct())

myMidca.insert_module('Simulate', simulator.ArsonSimulator(arsonChance = 0.3, arsonStart = 5), 1)
myMidca.insert_module('Interpret', guide.TFStack(), 1)
myMidca.insert_module('Interpret', guide.TFFire(), 2)

def preferFire(goal1, goal2):
	if 'predicate' not in goal1 or 'predicate' not in goal2:
		return 0
	elif goal1['predicate'] == 'onfire' and goal2['predicate'] != 'onfire':
		return -1
	elif goal1['predicate'] != 'onfire' and goal2['predicate'] == 'onfire':
		return 1
	return 0
Example #7
0
#creates a PhaseManager object, which wraps a MIDCA object
myMidca = base.PhaseManager(world, display = DISPLAY_FUNC, verbose=4)
#add phases by name
for phase in ["Simulate", "Perceive", "Interpret", "Eval", "Intend", "Plan", "Act"]:
    myMidca.append_phase(phase)

#add the modules which instantiate basic blocksworld operation
myMidca.append_module("Simulate", simulator.MidcaActionSimulator())
myMidca.append_module("Simulate", simulator.ASCIIWorldViewer(display=DISPLAY_FUNC))
myMidca.append_module("Perceive", perceive.PerfectObserver())
myMidca.append_module("Interpret", note.ADistanceAnomalyNoter())
#myMidca.append_module("Interpret", guide.UserGoalInput())
myMidca.append_module("Eval", evaluate.SimpleEval())
myMidca.append_module("Intend", intend.SimpleIntend())
myMidca.append_module("Plan", planning.PyHopPlanner(util.pyhop_state_from_world,
                                                    util.pyhop_tasks_from_goals,
                                                    DECLARE_METHODS_FUNC,
                                                    DECLARE_OPERATORS_FUNC))
myMidca.append_module("Act", act.SimpleAct())

myMidca.insert_module('Simulate', simulator.ArsonSimulator(arsonChance = 0.9, arsonStart = 10), 1)
myMidca.insert_module('Simulate', simulator.FireReset(), 0)
myMidca.insert_module('Interpret', guide.TFStack(), 1)
myMidca.insert_module('Interpret', guide.TFFire(), 2)
myMidca.insert_module('Interpret', guide.ReactiveApprehend(), 3)
myMidca.insert_module('Eval', evaluate.Scorer(), 1) # this needs to be a 1 so that Scorer happens AFTER SimpleEval


#tells the PhaseManager to copy and store MIDCA states so they can be accessed later.
myMidca.storeHistory = True
myMidca.initGoalGraph(cmpFunc = GOAL_GRAPH_CMP_FUNC)
myMidca.init()