def test_06(self): # Arrange data = ['@startuml\\n', ' allMyBlocks\\n', ' getBlock()\\n', '}\\n'] validate = ValidateData(data) expected_result = False # Act actual_result = validate.check_class_count() # Assert self.assertEqual(actual_result, expected_result, 'Expected to be False')
def test_10(self): # Arrange data = [ 'class LevelEditor{\\n', ' allMyBlocks\\n', ' getBlock()\\n', '}\\n', '@enduml' ] validate = ValidateData(data) expected_result = False # Act actual_result = validate.is_validate_date() # Assert self.assertEqual(actual_result, expected_result, 'Expected to be True')
def test_01(self): # Arrange data = [ '@startuml\\n', 'class LevelEditor{\\n', ' allMyBlocks\\n', ' getBlock()\\n', '}\\n', '@enduml' ] validate = ValidateData(data) expected_result = True # Act actual_result = validate.check_start_uml() # Assert self.assertEqual(actual_result, expected_result, 'Expected to be True')
def test_05(self): # Arrange data = [ '@startuml\\n', 'class LevelEditor{\\n', ' allMyBlocks\\n', ' getBlock()\\n', '}\\n', 'class GamePlayer{\\n', 'myPosition', '}\\n', '@enduml' ] validate = ValidateData(data) expected_result = True # Act actual_result = validate.check_class_count() # Assert self.assertEqual(actual_result, expected_result, 'Expected to be False')
def start(): print('start') file_handler = FileHandler() file_content = file_handler.load_from_file() validate = ValidateData(file_content) if validate.is_validate_date(): interpreter = UmlInterpreter() uml_list = interpreter.uml_decoder(file_content) # builder = PythonBuilder() builder = JavaScriptBuilder() director = CodeDirector(builder) director.construct(uml_list) all_my_classes = builder.get_classes() file_handler.get_folder_dir() for item in all_my_classes: # file_name = root.directory + '/' + item['file_name'] file_handler.write_to_file(item['file_name'], item['file_content']) file_handler.write_to_pickle(item['file_name'], item['file_content']) print('end')
def pass_validate_data(output): return ValidateData.validate_test_loader(output)