def create_module( self, parent_id = 0 ): """ Adds a module to the interface as a sub-module of of the module of the given id. """ mod = Module() self.__opts['modules'].append(mod) mod.index = len(self.__opts['modules']) - 1 return self.__opts['modules'][parent_id].add_element(mod)
def insert(event=None): global tex_index module = Module() module.body_color([ int(0.7*255), int(0.2*255), int(0.1*255),255]) module.__elements__[0]['surface_color'] = [.3,.3,.3,1] module.scale(16,16,16) shape_factory.cache = False module.add_element(shape_factory.gen_shape(choice.get())) try: module.__elements__[-1].__elements__[0] = module.__elements__[0] except: pass # hacky but we'll fix later if module.__elements__[-1].id[0] == 'Sphere': # SphereGenerator.texture_sphere(module.__elements__[-1], # texture[tex_index]) tex_index += 1 if tex_index == len(texture): tex_index = -tex_index elif module.__elements__[-1].id[0] == 'Xwing': module.__elements__[-2].scale(.02,.02,.02) shape_factory.cache = False module.__elements__[-1].invisible = True module.id[0] = module.__elements__[-1].id[0] self.canvas.config('modules')[0].add_element(module) self.canvas.update_idletasks()
def _subdivide( self ): faces = [] mesh = Module() for face in self.polygons: a = self._getMidpoint( face[0], face[1]) b = self._getMidpoint( face[1], face[2] ) c = self._getMidpoint( face[0], face[2] ) faces.append( [face[0],a,c] ) faces.append( [face[1],b,a] ) faces.append( [face[2],c,b] ) faces.append( [a,b,c]) self.polygons = faces for face in faces: mesh.add_shape(self._gen_poly(face,face)) self.mesh = mesh
def __create_cylinder( width=1, height=1, sides=50, x0=0, y0=0, z0=0, color = [0,0,200,0] ): """ Returns a cylinder shape. The class of the cylinder will be "Module", and will be treated as a module generated through manual module construction. """ cylinder = Module() mx = 255 // sides for i in range(sides): part1 = i * pi * 2 / sides part2 = (i+1)%sides * pi * 2 / sides x1 = cos(part1) * width z1 = sin(part1) * height x2 = cos(part2) * width z2 = sin(part2) * height x1a = cos(part1) * 120 + 120 z1a = sin(part1) * 120 + 120 x2a = cos(part2) * 120 + 120 z2a = sin(part2) * 120 + 120 cylinder.add_shape(Polygon(nparray([ [x1,1,z1,1], [x2,1,z2,1], [0,1,0,1] ] ),color=color,normals=nparray([[0,1,0,1]for i in range(4)]), anchor=nparray([[0,i*mx,-1,-1],[0,(i+1)*mx,-1,-1], [255,i*mx,-1,-1],[255,(i+1)*255,-1,-1]]).flatten().astype(int))) cylinder.add_shape(Polygon(nparray([ [x1,0,z1,1], [x2,0,z2,1], [0,0,0,1]] ),color=color,normals=nparray([[0,-1,0,1]for i in range(4)]), anchor=nparray([[0,i*mx,-1,-1],[0,(i+1)*mx,-1,-1], [255,i*mx,-1,-1],[255,(i+1)*255,-1,-1]]).flatten().astype(int))) cylinder.add_shape( Polygon(nparray(\ [ [x1,0,z1,1], [x2,0,z2,1], [x2,1,z2,1], [x1,1,z1,1] ] ), color=color,normals=nparray([[x1,0,z1,1],[x2,0,z1,1],[x2,0,z1,1],[x1,0,z1,1]]), anchor=nparray([[i*mx,0,-1,-1],[(i+1)*mx,0,-1,-1], [i*mx,255,-1,-1],[(i+1)*mx,255,-1,-1]]).flatten().astype(int))) cylinder.id[0] = 'Cylinder' return cylinder
def build_mesh(self): """ Builds the xwing mesh """ cylinder = lambda sides : ShapeFactory().gen_shape('cylinder') box = lambda : ShapeFactory().gen_shape('box') # engine engine = Module() engine.scale( 1.3, 6, 1.3 ) engine.rotate( 0, 1, 'x' ) engine.add_element( cylinder(sides=10) ) engine.scale(.8,.8,1.1) engine.body_color(Colors.FLAME) # engine.body_color(Colors.WHITE) engine.add_element( cylinder(sides=10) ) # laser laser = Module() laser.scale(.5,5,.5) laser.rotate(0,1,'x') laser.add_element( cylinder(sides=6) ) laser.scale(0.4,0.4,1) laser.translate(0,0,4.5) laser.body_color(Colors.OFF_RED) # laser.body_color(Colors.WHITE) laser.add_element( cylinder(sides=10) ) # wing wing = Module() poly = Polygon( nparray( [[0,0,0,1],[0,0,5,1],[15,0,3,1],[15,0,0,1]] ), normals=nparray([[0,-1,0,1]for i in range(4)])) wing.add_shape( poly ) wing.translate(0,.5,0) Polygon( nparray( [[0,0,0,1],[0,0,5,1],[15,0,3,1],[15,0,0,1]] ), normals=nparray([[0,1,0,1]for i in range(4)])) wing.add_shape( poly ) wing.identity() wing.translate( 3, 1.6, -1 ) wing.add_element( engine ) wing.identity() poly = Polygon( nparray( [[15,0,3,1],[15,0,0,1],[15,.5,0,1],[15,.5,3,1]] ), normals= nparray([[1,0,0,1]for i in range(4)])) wing.add_shape( poly ) poly = Polygon( nparray( [[15,0,0,1],[0,0,0,1],[0,.5,0,1],[15,.5,0,1]] ), normals= nparray([[0,0,-1,1]for i in range(4)])) wing.add_shape( poly ) poly = Polygon( nparray( [[15,0,3,1],[15,0.5,3,1],[0,.5,5,1],[0,0,5,1]] ), normals= nparray([[2,0,15,1]for i in range(4)])) wing.add_shape( poly ) wing.translate( 15, .25, 0 ) wing.add_element( laser ) # 4 Wings wings = Module() wings.body_color( Colors.GREY ) # wings.body_color(Colors.WHITE) wings.rotate( cos(.3),sin(.3), 'z' ) wings.translate( body_width, 0, 0 ) wings.add_element(wing) wings.identity() wings.scale(1,-1,1) wings.rotate(cos(-.3),sin(-.3),'z') wings.translate(body_width,0,0) wings.add_element(wing) wings.identity() wings.scale(-1,1,1) wings.rotate(cos(-.3),sin(-.3),'z') wings.translate(-body_width,0,0) wings.add_element(wing) wings.identity() wings.scale(-1,-1,1) wings.rotate(cos(.3),sin(.3),'z') wings.translate(-body_width,0,0) wings.add_element(wing) # body body = Module() body.surface_color(Colors.DARK) body.body_color(Colors.GRAY) # body.body_color(Colors.FLAME) # body.body_color(Colors.WHITE) body.add_element(wings) body.scale(body_width,body_width,8) body.translate(0,0,4) body.add_element( box() ) body.identity() # body.body_color(Colors.FLAME) body.body_color(Colors.GRAY) poly = Polygon( nparray([ [body_width,body_width,12,1], [body_width,-body_width,12,1], [body_width*.5,-body_width*.3,35,1], [body_width*.5,body_width*.3,35,1]]), normals= nparray([[23,0,.5*body_width,1]for i in range(4)])) body.add_shape( poly ) poly = Polygon( nparray([ [-body_width,body_width,12,1], [-body_width,-body_width,12,1], [-body_width*.5,-body_width*.3,35,1], [-body_width*.5,body_width*.3,35,1]]), normals= nparray([[-23,0,.5*body_width,1]for i in range(4)])) body.add_shape(poly) poly = Polygon( nparray([ [-body_width,body_width,12,1], [body_width,body_width,12,1], [body_width*.5,body_width*.3,35,1], [-body_width*.5,body_width*.3,35,1]]), normals= nparray([[0,23,.5*body_width,1]for i in range(4)])) body.add_shape(poly) poly = Polygon( nparray([ [-body_width,-body_width,12,1], [body_width,-body_width,12,1], [body_width*.5,-body_width*.3,35,1], [-body_width*.5,-body_width*.3,35,1]]), normals= nparray([[0,-23,.5*body_width,1]for i in range(4)])) body.add_shape(poly) poly = Polygon( nparray([ [-body_width*.5, body_width*.3,35,1], [ body_width*.5, body_width*.3,35,1], [ body_width*.5,-body_width*.3,35,1], [-body_width*.5,-body_width*.3,35,1]]), normals= nparray([[0,0,1,1]for i in range(4)])) body.add_shape(poly) body.id[0] = 'Xwing' self.mesh = body
def __create_box( width=1, height=1, depth=1, x0=0, y0=0, z0=0, color = [[200,200,0,0] for i in range(6)] ): """ Returns a box shape. The class of the square will be "Module", and will be treated as a module generated through manual module construction. """ box = Module() (w,h,d) = (width,height,depth) # for conciseness # Back vertices = nparray([ [-w+x0,-h+y0,-d+z0,1],[-w+x0,h+y0,z0-d,1],[w+x0,h+y0,z0-d,1], [w+x0,-h+y0,z0-d,1] ] ) box.add_shape( Polygon(vertices, color = color[0], normals=nparray([0,0,-1,0]), anchor=nparray([[0,255,-1,-1], [0,0,-1,-1], [255,0,-1,-1], [255,255,-1,-1]]).flatten().astype(int)) ) # Front vertices = nparray([ [-w+x0,-h+y0,d+z0,1],[-w+x0,h+y0,z0+d,1],[w+x0,h+y0,z0+d,1], [w+x0,-h+y0,z0+d,1] ] ) box.add_shape(Polygon( vertices, color = color[1], normals=nparray([0,0,1,0]), anchor=nparray([[0,255,-1,-1], [0,0,-1,-1], [255,0,-1,-1], [255,255,-1,-1]]).flatten().astype(int)) ) # Left vertices = nparray([ [-w+x0,-h+y0,d+z0,1], [-w+x0,-h+y0,z0-d,1], [-w+x0,h+y0,z0-d,1], [-w+x0,h+y0,z0+d,1] ] ) box.add_shape( Polygon( vertices, color = color[2],normals=nparray([-1,0,0,0]), anchor=nparray([[0,0,-1,-1], [255,0,-1,-1], [255,255,-1,-1], [0,255,-1,-1]]).flatten().astype(int)) ) # Right vertices = nparray([ [w+x0,-h+y0,d+z0,1], [w+x0,-h+y0,z0-d,1], [w+x0,h+y0,z0-d,1], [w+x0,h+y0,z0+d,1] ] ) box.add_shape( Polygon( vertices, color = color[3],normals=nparray([1,0,0,0]), anchor=nparray([[0,0,-1,-1], [255,0,-1,-1], [255,255,-1,-1], [0,255,-1,-1]]).flatten().astype(int)) ) # Top vertices = nparray([ [-w+x0,h+y0,d+z0,1], [-w+x0,h+y0,z0-d,1], [w+x0,h+y0,z0-d,1], [w+x0,h+y0,z0+d,1] ] ) box.add_shape( Polygon( vertices, color = color[4],normals=nparray([0,1,0,0]), anchor=nparray([ [0,0,-1,-1],[0,255,-1,-1], [255,255,-1,-1], [255,0,-1,-1]]).flatten().astype(int)) ) # Bottom vertices = nparray([ [-w+x0,-h+y0,d+z0,1],[-w+x0,-h+y0,z0-d,1],[w+x0,-h+y0,z0-d,1], [w+x0,-h+y0,z0+d,1] ] ) box.add_shape( Polygon( vertices, color = color[5],normals=nparray([0,-1,0,0]), anchor=nparray([ [0,0,-1,-1],[0,255,-1,-1], [255,255,-1,-1], [255,0,-1,-1]]).flatten().astype(int)) ) box.id[0] = 'Box' return box
def __create_bezier(): curve = Module() points = normals = genCurve() curve.add_shape(Polygon(points,normals=points)) return curve
# importa dependĂȘncias from Compiler import Compiler from Module.Module import Module # Modulo (Geral) from Module.Adapter.Adapter import Adapter # Adapter (Core) from Module.Entity.Entity import Entity # Entity (MVC) from Module.Entity.Entity import Atributo # Entity (MVC) # Adaptador de Banco de Dados adapter = Adapter('localhost', 'testebd', 'root', '') # Modulo Core core = Module('Core') core.addFiles(adapter) # Modulo Carros entCarro = Entity('Carro') entCarro.addAtributos( Atributo('id', Atributo.TYPE_INT, None, True, True, True, False), Atributo('nome', Atributo.TYPE_VARCHAR, 180), Atributo('modelo', Atributo.TYPE_VARCHAR, 100), Atributo('marca', Atributo.TYPE_VARCHAR, 100), Atributo('placa', Atributo.TYPE_VARCHAR, 100), Atributo('cor', Atributo.TYPE_VARCHAR, 100) ) entCarro.createModel() entCarro.generateCreateTable() modCarros = Module('Carros') modCarros.addFiles(entCarro) # Compila o resultado
from Module.Entity.Entity import Entity from Module.Metodo.Metodo import Metodo entCarro = Entity('Carro') entCarro.addAtributos( Atributo('id', Atributo.TYPE_INT, None, True, True, True, False), Atributo('nome', Atributo.TYPE_VARCHAR, 180), Atributo('modelo', Atributo.TYPE_VARCHAR, 100), Atributo('marca', Atributo.TYPE_VARCHAR, 100), Atributo('placa', Atributo.TYPE_VARCHAR, 100), Atributo('cor', Atributo.TYPE_VARCHAR, 100) ) entCarro.createModel( metodos = [ Metodo('buscarPorNomeMarca', ['nome', 'marca'], \ "return $this->buscar(\"nome = '{$nome}'\", \"marca = '{$marca}'\")[0];\ return $this->buscar(\"nome = '{$nome}'\", \"marca = '{$marca}'\")[0];\ return $this->buscar(\"nome = '{$nome}'\", \"marca = '{$marca}'\")[0];\ return $this->buscar(\"nome = '{$nome}'\", \"marca = '{$marca}'\")[0];\ return $this->buscar(\"nome = '{$nome}'\", \"marca = '{$marca}'\")[0];", True) ] ) modCarros = Module('Carros') modCarros.addFiles(entCarro) comp = Compiler('teste_model') comp.addModules(modCarros) comp.generate() print('Compilado')