def Start(self):
		scene = mw2_Application.GetScene()

		self.mPaddle1 = scene.FindObject("paddle1")
		self.mPaddle2 = scene.FindObject("paddle2")
		self.mBall = scene.FindObject("ball")
		self.mBall_line = scene.FindObject("ball_line")
		self.mBall_fill = scene.FindObject("ball_fill")
		self.mScoreText1 = scene.FindObject("scoreText1")
		self.mScoreText2 = scene.FindObject("scoreText2")

		self.mPaddleSize = scene.FindObject("p1_fill").mSize
		self.mTopDownMargin = scene.FindObject("bg_back").mSize.y /2
		self.mLeftRightMargin = scene.FindObject("bg_back").mSize.x /2
		self.mBallRadius = scene.FindObject("ball_fill").mRadius
		self.fillColor1 = scene.FindObject("p1_fill").mColor
		self.fillColor2 = scene.FindObject("p2_fill").mColor
		self.mLineColor1 = scene.FindObject("p1_line").mColor
		self.mLineColor2 = scene.FindObject("p2_line").mColor

		self.paddleSound = mw2_Audio("../__Resources/Pong/sound_paddle.wav")
		self.mBoundarySound = mw2_Audio("../__Resources/Pong/sound_boundary.wav")
		self.mLostSound = mw2_Audio("../__Resources/Pong/sound_lost.wav")
		self.mMusicSound = mw2_Audio("../__Resources/Pong/sound_music.wav")
		self.mMusicSound.PlayLoop()

		self.mWinCondition = mw2_Globals.GetInt("WinCondition")

		self.SpawnBall()
	def Start(self):
		scene = mw2_Application.GetScene()
		
		winnerText = scene.FindObject("winner")
		winnerText.mText = "Winner: Player " + mw2_Globals.GetString("winner")

		self.mMusicSound = mw2_Audio("../__Resources/Pong/sound_music.wav")
		self.mMusicSound.PlayLoop()
	def Start(self):
		if mw2_Globals.HasKey("WinCondition"):
			self.mWinCondition = mw2_Globals.GetInt("WinCondition")

		scene = mw2_Application.GetScene()
		
		self.mWinConditionText = scene.FindObject("winValue")
		self.mWinConditionText.mText = str(self.mWinCondition)
		
		buttonPlus = scene.FindObject("button_plus")
		buttonMinus = scene.FindObject("button_minus")
		self.mButtonStart = scene.FindObject("button_start")

		self.mOnScreenPlus = scene.mCamera.WorldToScreen( buttonPlus.WorldPosition() )
		self.mOnScreenMinus = scene.mCamera.WorldToScreen( buttonMinus.WorldPosition() )
		self.mOnScreenStart = scene.mCamera.WorldToScreen( self.mButtonStart.WorldPosition() )

		self.mRadiusSmall = buttonPlus.mSize.x / 2
		self.mRadiusBig = self.mButtonStart.mSize.x / 2

		self.mPaddleSound = mw2_Audio("../__Resources/Pong/sound_paddle.wav")
		self.mMusicSound = mw2_Audio("../__Resources/Pong/sound_music.wav")
		self.mMusicSound.PlayLoop()