Example #1
0
    def grasp(self):
        self.total_try += 1
        self.before_grasp()
        self.move_down()
        # time.sleep(0.5)
        self.close_gripper()
        self.move_down(-1)  # move up
        time.sleep(1)
        sim_ret, RG2_gripper_handle = vrep.simxGetObjectHandle(
            self.sim_client, 'RG2_openCloseJoint', vrep.simx_opmode_blocking)
        sim_ret, gripper_joint_position = vrep.simxGetJointPosition(
            self.sim_client, RG2_gripper_handle, vrep.simx_opmode_blocking)
        if 0.055 >= gripper_joint_position >= -0.04:
            success = True
        else:
            success = False
        if success:
            self.total_success += 1

        accuracy = float(self.total_success) / self.total_try
        info = {'grasp success rate': accuracy}
        for tag, value in info.items():
            self.logger.scalar_summary(tag, value, step=self.total_try)

        return success
Example #2
0
 def open_griper(self):
     gripper_motor_velocity = 0.5
     gripper_motor_force = 20
     sim_ret, RG2_gripper_handle = vrep.simxGetObjectHandle(self.sim_client, 'RG2_openCloseJoint',
                                                            vrep.simx_opmode_blocking)
     sim_ret, gripper_joint_position = vrep.simxGetJointPosition(self.sim_client, RG2_gripper_handle,
                                                                 vrep.simx_opmode_blocking)
     vrep.simxSetJointForce(self.sim_client, RG2_gripper_handle, gripper_motor_force, vrep.simx_opmode_blocking)
     vrep.simxSetJointTargetVelocity(self.sim_client, RG2_gripper_handle, gripper_motor_velocity,
                                     vrep.simx_opmode_blocking)
     gripper_fully_opened = False
     while gripper_joint_position < 0.0536:  # Block until gripper is fully open
         sim_ret, new_gripper_joint_position = vrep.simxGetJointPosition(self.sim_client, RG2_gripper_handle,
                                                                     vrep.simx_opmode_blocking)
         if new_gripper_joint_position <= gripper_joint_position:
             return gripper_fully_opened
         gripper_joint_position = new_gripper_joint_position
     gripper_fully_opened = True
     return gripper_fully_opened
Example #3
0
 def close_gripper(self):
     gripper_motor_velocity = -0.5
     gripper_motor_force = 100
     sim_ret, RG2_gripper_handle = vrep.simxGetObjectHandle(self.sim_client, 'RG2_openCloseJoint',
                                                            vrep.simx_opmode_blocking)
     sim_ret, gripper_joint_position = vrep.simxGetJointPosition(self.sim_client, RG2_gripper_handle,
                                                                 vrep.simx_opmode_blocking)
     vrep.simxSetJointForce(self.sim_client, RG2_gripper_handle, gripper_motor_force, vrep.simx_opmode_blocking)
     vrep.simxSetJointTargetVelocity(self.sim_client, RG2_gripper_handle, gripper_motor_velocity,
                                     vrep.simx_opmode_blocking)
     gripper_fully_closed = False
     while gripper_joint_position > -0.047:  # Block until gripper is fully closed
         sim_ret, new_gripper_joint_position = vrep.simxGetJointPosition(self.sim_client, RG2_gripper_handle,
                                                                         vrep.simx_opmode_blocking)
         # print(gripper_joint_position)
         if new_gripper_joint_position >= gripper_joint_position:
             return gripper_fully_closed
         gripper_joint_position = new_gripper_joint_position
     gripper_fully_closed = True
     return gripper_fully_closed
Example #4
0
    def grasp(self):
        self.total_try += 1

        self.move_down()
        # time.sleep(0.5)
        self.close_gripper()
        self.move_down(-1)  # move up
        time.sleep(1)
        sim_ret, RG2_gripper_handle = vrep.simxGetObjectHandle(
            self.sim_client, 'RG2_openCloseJoint', vrep.simx_opmode_blocking)
        sim_ret, gripper_joint_position = vrep.simxGetJointPosition(
            self.sim_client, RG2_gripper_handle, vrep.simx_opmode_blocking)
        if 0.055 >= gripper_joint_position >= -0.04:
            success = True
        else:
            success = False
        if success:
            self.total_success += 1

        accuracy = float(self.total_success) / self.total_try

        self.writer.add_scalar('grasp success rate', accuracy, self.total_try)

        return success