def process(self, event: respond[0]): minion = event.minion if minion == self.owner: return [] if minion.zone == Zone.Play and minion.player_id == self.owner.player_id and Race.Beast in minion.race: return [std_events.DrawCard(self.game, self.owner, self.owner.player_id)] return []
def process(self, event: respond[0]): if event.target.type != Type.Minion: return [] return [ std_events.DrawCard(self.game, self.owner, self.owner.player_id) ]
def run(self, target, **kwargs): return [ std_events.Damage(self.game, self, target=self.game.get_hero(self.player_id), value=self.dh_values[0]), std_events.DrawCard(self.game, self, self.player_id) ]
def __init__(self, game, player_id): super().__init__(game, player_id) self.dr_trigger = std_triggers.DrTrigger.create( self.game, owner=self, dr_fn=lambda trigger, event: [std_events.DrawCard(self.game, self, self.player_id)], reg_fn=None, data=None)
def run(self, target, **kwargs): targets = ext.collect_1p_minions(self, oop=True, player_id=1 - self.player_id) return [ std_events.AreaDamage(self.game, self, targets, [self.dh_values[0] for _ in targets]), std_events.DrawCard(self.game, self, self.player_id) ]
def run(self, target, **kwargs): # [NOTE]: The default parameter (event self) of condition is ignored. def condition(_): return not target.alive return [ std_events.Damage(self.game, self, target, self.dh_values[0]), std_events.condition_wrap(std_events.DrawCard(self.game, self), condition), ]
def run(self, target, **kwargs): return [ std_events.GainArmor(self.game, self, self.game.get_hero(self.player_id), 5), std_events.DrawCard(self.game, self, self.player_id) ]
def run(self, target, **kwargs): Enc_真言术_盾.from_card(self, self.game, target) return [std_events.DrawCard(self.game, self, self.player_id)]